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authorSean Dague2008-02-14 19:17:25 +0000
committerSean Dague2008-02-14 19:17:25 +0000
commit980a926a4bad336db73908afe728a6c2c0b1a943 (patch)
tree1932b26910a2606f3ad83890de49a21b44099444 /OpenSim
parentMore work on trying to get AvatarFactoryModule to play nicely with multiple t... (diff)
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make dynamic textures temporary to try to stop filling up the
asset db.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Modules/DynamicTextureModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
index 6a0af45..4b747ac 100644
--- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules
176 asset.Type = 0; 176 asset.Type = 0;
177 asset.Description = "dynamic image"; 177 asset.Description = "dynamic image";
178 asset.Local = false; 178 asset.Local = false;
179 asset.Temporary = false; 179 asset.Temporary = true;
180 scene.AssetCache.AddAsset(asset); 180 scene.AssetCache.AddAsset(asset);
181 181
182 LastAssetID = asset.FullID; 182 LastAssetID = asset.FullID;