From 980a926a4bad336db73908afe728a6c2c0b1a943 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Thu, 14 Feb 2008 19:17:25 +0000 Subject: make dynamic textures temporary to try to stop filling up the asset db. --- OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index 6a0af45..4b747ac 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs @@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules asset.Type = 0; asset.Description = "dynamic image"; asset.Local = false; - asset.Temporary = false; + asset.Temporary = true; scene.AssetCache.AddAsset(asset); LastAssetID = asset.FullID; -- cgit v1.1