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authorAdam Frisby2007-07-05 00:09:45 +0000
committerAdam Frisby2007-07-05 00:09:45 +0000
commit3c46e5b170991e41e8c82e25bae65cf46152b924 (patch)
tree1d8bb69cc57b9508fd8da25657f1c0bc088e5908 /OpenSim
parentA bit more work on Building tools/support. (diff)
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* Added Java support back into Sugilite (although it still needs a calling host to be added).
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/OpenSim.Region.Environment.csproj128
-rw-r--r--OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build26
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs (renamed from OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs)2
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs (renamed from OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs)2
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs45
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs503
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs43
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs135
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs427
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs96
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs40
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs45
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs46
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs37
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs176
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs42
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs49
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs120
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Script.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs25
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs2
30 files changed, 2044 insertions, 43 deletions
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index f5724dd..365c7ff 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -1,4 +1,4 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup> 2 <PropertyGroup>
3 <ProjectType>Local</ProjectType> 3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion> 4 <ProductVersion>8.0.50727</ProductVersion>
@@ -6,8 +6,7 @@
6 <ProjectGuid>{DCBA491C-0000-0000-0000-000000000000}</ProjectGuid> 6 <ProjectGuid>{DCBA491C-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> 7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> 8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon> 9 <ApplicationIcon></ApplicationIcon>
10 </ApplicationIcon>
11 <AssemblyKeyContainerName> 10 <AssemblyKeyContainerName>
12 </AssemblyKeyContainerName> 11 </AssemblyKeyContainerName>
13 <AssemblyName>OpenSim.Region.Environment</AssemblyName> 12 <AssemblyName>OpenSim.Region.Environment</AssemblyName>
@@ -16,11 +15,9 @@
16 <DefaultTargetSchema>IE50</DefaultTargetSchema> 15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
17 <DelaySign>false</DelaySign> 16 <DelaySign>false</DelaySign>
18 <OutputType>Library</OutputType> 17 <OutputType>Library</OutputType>
19 <AppDesignerFolder> 18 <AppDesignerFolder></AppDesignerFolder>
20 </AppDesignerFolder>
21 <RootNamespace>OpenSim.Region.Environment</RootNamespace> 19 <RootNamespace>OpenSim.Region.Environment</RootNamespace>
22 <StartupObject> 20 <StartupObject></StartupObject>
23 </StartupObject>
24 <FileUpgradeFlags> 21 <FileUpgradeFlags>
25 </FileUpgradeFlags> 22 </FileUpgradeFlags>
26 </PropertyGroup> 23 </PropertyGroup>
@@ -31,8 +28,7 @@
31 <ConfigurationOverrideFile> 28 <ConfigurationOverrideFile>
32 </ConfigurationOverrideFile> 29 </ConfigurationOverrideFile>
33 <DefineConstants>TRACE;DEBUG</DefineConstants> 30 <DefineConstants>TRACE;DEBUG</DefineConstants>
34 <DocumentationFile> 31 <DocumentationFile></DocumentationFile>
35 </DocumentationFile>
36 <DebugSymbols>True</DebugSymbols> 32 <DebugSymbols>True</DebugSymbols>
37 <FileAlignment>4096</FileAlignment> 33 <FileAlignment>4096</FileAlignment>
38 <Optimize>False</Optimize> 34 <Optimize>False</Optimize>
@@ -41,8 +37,7 @@
41 <RemoveIntegerChecks>False</RemoveIntegerChecks> 37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
42 <TreatWarningsAsErrors>False</TreatWarningsAsErrors> 38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
43 <WarningLevel>4</WarningLevel> 39 <WarningLevel>4</WarningLevel>
44 <NoWarn> 40 <NoWarn></NoWarn>
45 </NoWarn>
46 </PropertyGroup> 41 </PropertyGroup>
47 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> 42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
48 <AllowUnsafeBlocks>False</AllowUnsafeBlocks> 43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@@ -51,8 +46,7 @@
51 <ConfigurationOverrideFile> 46 <ConfigurationOverrideFile>
52 </ConfigurationOverrideFile> 47 </ConfigurationOverrideFile>
53 <DefineConstants>TRACE</DefineConstants> 48 <DefineConstants>TRACE</DefineConstants>
54 <DocumentationFile> 49 <DocumentationFile></DocumentationFile>
55 </DocumentationFile>
56 <DebugSymbols>False</DebugSymbols> 50 <DebugSymbols>False</DebugSymbols>
57 <FileAlignment>4096</FileAlignment> 51 <FileAlignment>4096</FileAlignment>
58 <Optimize>True</Optimize> 52 <Optimize>True</Optimize>
@@ -61,36 +55,34 @@
61 <RemoveIntegerChecks>False</RemoveIntegerChecks> 55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
62 <TreatWarningsAsErrors>False</TreatWarningsAsErrors> 56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
63 <WarningLevel>4</WarningLevel> 57 <WarningLevel>4</WarningLevel>
64 <NoWarn> 58 <NoWarn></NoWarn>
65 </NoWarn>
66 </PropertyGroup> 59 </PropertyGroup>
67 <ItemGroup> 60 <ItemGroup>
68 <Reference Include="Axiom.MathLib.dll"> 61 <Reference Include="Axiom.MathLib.dll" >
69 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath> 62 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
70 <Private>False</Private> 63 <Private>False</Private>
71 </Reference> 64 </Reference>
72 <Reference Include="Db4objects.Db4o.dll"> 65 <Reference Include="Db4objects.Db4o.dll" >
73 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath> 66 <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath>
74 <Private>False</Private> 67 <Private>False</Private>
75 </Reference> 68 </Reference>
76 <Reference Include="libsecondlife.dll"> 69 <Reference Include="libsecondlife.dll" >
77 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath> 70 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
78 <Private>False</Private> 71 <Private>False</Private>
79 </Reference> 72 </Reference>
80 <Reference Include="Microsoft.JScript"> 73 <Reference Include="Microsoft.JScript" >
81 <HintPath>Microsoft.JScript.dll</HintPath> 74 <HintPath>Microsoft.JScript.dll</HintPath>
82 <Private>False</Private> 75 <Private>False</Private>
83 </Reference> 76 </Reference>
84 <Reference Include="System"> 77 <Reference Include="System" >
85 <HintPath>System.dll</HintPath> 78 <HintPath>System.dll</HintPath>
86 <Private>False</Private> 79 <Private>False</Private>
87 </Reference> 80 </Reference>
88 <Reference Include="System.Data" /> 81 <Reference Include="System.Xml" >
89 <Reference Include="System.Xml">
90 <HintPath>System.Xml.dll</HintPath> 82 <HintPath>System.Xml.dll</HintPath>
91 <Private>False</Private> 83 <Private>False</Private>
92 </Reference> 84 </Reference>
93 <Reference Include="XMLRPC.dll"> 85 <Reference Include="XMLRPC.dll" >
94 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath> 86 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
95 <Private>False</Private> 87 <Private>False</Private>
96 </Reference> 88 </Reference>
@@ -100,55 +92,55 @@
100 <Name>OpenSim.Framework</Name> 92 <Name>OpenSim.Framework</Name>
101 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project> 93 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
102 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 94 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
103 <Private>False</Private> 95 <Private>False</Private>
104 </ProjectReference> 96 </ProjectReference>
105 <ProjectReference Include="..\..\Framework\Communications\OpenSim.Framework.Communications.csproj"> 97 <ProjectReference Include="..\..\Framework\Communications\OpenSim.Framework.Communications.csproj">
106 <Name>OpenSim.Framework.Communications</Name> 98 <Name>OpenSim.Framework.Communications</Name>
107 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project> 99 <Project>{CB52B7E7-0000-0000-0000-000000000000}</Project>
108 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 100 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
109 <Private>False</Private> 101 <Private>False</Private>
110 </ProjectReference> 102 </ProjectReference>
111 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj"> 103 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj">
112 <Name>OpenSim.Framework.Console</Name> 104 <Name>OpenSim.Framework.Console</Name>
113 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project> 105 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
114 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 106 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
115 <Private>False</Private> 107 <Private>False</Private>
116 </ProjectReference> 108 </ProjectReference>
117 <ProjectReference Include="..\..\Framework\GenericConfig\Xml\OpenSim.Framework.GenericConfig.Xml.csproj"> 109 <ProjectReference Include="..\..\Framework\GenericConfig\Xml\OpenSim.Framework.GenericConfig.Xml.csproj">
118 <Name>OpenSim.Framework.GenericConfig.Xml</Name> 110 <Name>OpenSim.Framework.GenericConfig.Xml</Name>
119 <Project>{C74E4A30-0000-0000-0000-000000000000}</Project> 111 <Project>{C74E4A30-0000-0000-0000-000000000000}</Project>
120 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 112 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
121 <Private>False</Private> 113 <Private>False</Private>
122 </ProjectReference> 114 </ProjectReference>
123 <ProjectReference Include="..\..\Framework\Servers\OpenSim.Framework.Servers.csproj"> 115 <ProjectReference Include="..\..\Framework\Servers\OpenSim.Framework.Servers.csproj">
124 <Name>OpenSim.Framework.Servers</Name> 116 <Name>OpenSim.Framework.Servers</Name>
125 <Project>{2CC71860-0000-0000-0000-000000000000}</Project> 117 <Project>{2CC71860-0000-0000-0000-000000000000}</Project>
126 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 118 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
127 <Private>False</Private> 119 <Private>False</Private>
128 </ProjectReference> 120 </ProjectReference>
129 <ProjectReference Include="..\Caches\OpenSim.Region.Caches.csproj"> 121 <ProjectReference Include="..\Caches\OpenSim.Region.Caches.csproj">
130 <Name>OpenSim.Region.Caches</Name> 122 <Name>OpenSim.Region.Caches</Name>
131 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project> 123 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project>
132 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 124 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
133 <Private>False</Private> 125 <Private>False</Private>
134 </ProjectReference> 126 </ProjectReference>
135 <ProjectReference Include="..\Capabilities\OpenSim.Region.Capabilities.csproj"> 127 <ProjectReference Include="..\Capabilities\OpenSim.Region.Capabilities.csproj">
136 <Name>OpenSim.Region.Capabilities</Name> 128 <Name>OpenSim.Region.Capabilities</Name>
137 <Project>{39038E85-0000-0000-0000-000000000000}</Project> 129 <Project>{39038E85-0000-0000-0000-000000000000}</Project>
138 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 130 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
139 <Private>False</Private> 131 <Private>False</Private>
140 </ProjectReference> 132 </ProjectReference>
141 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj"> 133 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj">
142 <Name>OpenSim.Region.Physics.Manager</Name> 134 <Name>OpenSim.Region.Physics.Manager</Name>
143 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project> 135 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
144 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 136 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
145 <Private>False</Private> 137 <Private>False</Private>
146 </ProjectReference> 138 </ProjectReference>
147 <ProjectReference Include="..\Terrain.BasicTerrain\OpenSim.Region.Terrain.BasicTerrain.csproj"> 139 <ProjectReference Include="..\Terrain.BasicTerrain\OpenSim.Region.Terrain.BasicTerrain.csproj">
148 <Name>OpenSim.Region.Terrain.BasicTerrain</Name> 140 <Name>OpenSim.Region.Terrain.BasicTerrain</Name>
149 <Project>{C9E0F891-0000-0000-0000-000000000000}</Project> 141 <Project>{C9E0F891-0000-0000-0000-000000000000}</Project>
150 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 142 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
151 <Private>False</Private> 143 <Private>False</Private>
152 </ProjectReference> 144 </ProjectReference>
153 </ItemGroup> 145 </ItemGroup>
154 <ItemGroup> 146 <ItemGroup>
@@ -203,16 +195,82 @@
203 <Compile Include="Scenes\scripting\Script.cs"> 195 <Compile Include="Scenes\scripting\Script.cs">
204 <SubType>Code</SubType> 196 <SubType>Code</SubType>
205 </Compile> 197 </Compile>
198 <Compile Include="Scenes\scripting\ScriptAPI.cs">
199 <SubType>Code</SubType>
200 </Compile>
206 <Compile Include="Scenes\scripting\ScriptInfo.cs"> 201 <Compile Include="Scenes\scripting\ScriptInfo.cs">
207 <SubType>Code</SubType> 202 <SubType>Code</SubType>
208 </Compile> 203 </Compile>
209 <Compile Include="Scenes\scripting\ScriptManager.cs"> 204 <Compile Include="Scenes\scripting\ScriptManager.cs">
210 <SubType>Code</SubType> 205 <SubType>Code</SubType>
211 </Compile> 206 </Compile>
212 <Compile Include="Scenes\scripting\Engines\CSharpScriptEngine.cs"> 207 <Compile Include="Scenes\scripting\Engines\CSharpEngine\CSharpScriptEngine.cs">
208 <SubType>Code</SubType>
209 </Compile>
210 <Compile Include="Scenes\scripting\Engines\JScriptEngine\JScriptEngine.cs">
211 <SubType>Code</SubType>
212 </Compile>
213 <Compile Include="Scenes\scripting\Engines\JVMEngine\ClassInstance.cs">
214 <SubType>Code</SubType>
215 </Compile>
216 <Compile Include="Scenes\scripting\Engines\JVMEngine\ClassRecord.cs">
217 <SubType>Code</SubType>
218 </Compile>
219 <Compile Include="Scenes\scripting\Engines\JVMEngine\Heap.cs">
220 <SubType>Code</SubType>
221 </Compile>
222 <Compile Include="Scenes\scripting\Engines\JVMEngine\Interpreter.cs">
223 <SubType>Code</SubType>
224 </Compile>
225 <Compile Include="Scenes\scripting\Engines\JVMEngine\InterpreterLogic.cs">
226 <SubType>Code</SubType>
227 </Compile>
228 <Compile Include="Scenes\scripting\Engines\JVMEngine\InterpreterMethods.cs">
229 <SubType>Code</SubType>
230 </Compile>
231 <Compile Include="Scenes\scripting\Engines\JVMEngine\InterpreterReturn.cs">
232 <SubType>Code</SubType>
233 </Compile>
234 <Compile Include="Scenes\scripting\Engines\JVMEngine\MainMemory.cs">
235 <SubType>Code</SubType>
236 </Compile>
237 <Compile Include="Scenes\scripting\Engines\JVMEngine\MethodMemory.cs">
238 <SubType>Code</SubType>
239 </Compile>
240 <Compile Include="Scenes\scripting\Engines\JVMEngine\Object.cs">
241 <SubType>Code</SubType>
242 </Compile>
243 <Compile Include="Scenes\scripting\Engines\JVMEngine\OpenSimJVM.cs">
244 <SubType>Code</SubType>
245 </Compile>
246 <Compile Include="Scenes\scripting\Engines\JVMEngine\Stack.cs">
247 <SubType>Code</SubType>
248 </Compile>
249 <Compile Include="Scenes\scripting\Engines\JVMEngine\StackFrame.cs">
250 <SubType>Code</SubType>
251 </Compile>
252 <Compile Include="Scenes\scripting\Engines\JVMEngine\Thread.cs">
253 <SubType>Code</SubType>
254 </Compile>
255 <Compile Include="Scenes\scripting\Engines\JVMEngine\Types\ArrayReference.cs">
256 <SubType>Code</SubType>
257 </Compile>
258 <Compile Include="Scenes\scripting\Engines\JVMEngine\Types\BaseType.cs">
259 <SubType>Code</SubType>
260 </Compile>
261 <Compile Include="Scenes\scripting\Engines\JVMEngine\Types\ObjectReference.cs">
262 <SubType>Code</SubType>
263 </Compile>
264 <Compile Include="Scenes\scripting\Engines\JVMEngine\Types\PrimitiveTypes\Byte.cs">
265 <SubType>Code</SubType>
266 </Compile>
267 <Compile Include="Scenes\scripting\Engines\JVMEngine\Types\PrimitiveTypes\Char.cs">
268 <SubType>Code</SubType>
269 </Compile>
270 <Compile Include="Scenes\scripting\Engines\JVMEngine\Types\PrimitiveTypes\Float.cs">
213 <SubType>Code</SubType> 271 <SubType>Code</SubType>
214 </Compile> 272 </Compile>
215 <Compile Include="Scenes\scripting\Engines\JScriptEngine.cs"> 273 <Compile Include="Scenes\scripting\Engines\JVMEngine\Types\PrimitiveTypes\Int.cs">
216 <SubType>Code</SubType> 274 <SubType>Code</SubType>
217 </Compile> 275 </Compile>
218 </ItemGroup> 276 </ItemGroup>
@@ -223,4 +281,4 @@
223 <PostBuildEvent> 281 <PostBuildEvent>
224 </PostBuildEvent> 282 </PostBuildEvent>
225 </PropertyGroup> 283 </PropertyGroup>
226</Project> \ No newline at end of file 284</Project>
diff --git a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
index d4b163e..52d9a26 100644
--- a/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.dll.build
@@ -28,10 +28,32 @@
28 <include name="Scenes/ScenePresence.Body.cs" /> 28 <include name="Scenes/ScenePresence.Body.cs" />
29 <include name="Scenes/ScenePresence.cs" /> 29 <include name="Scenes/ScenePresence.cs" />
30 <include name="Scenes/scripting/Script.cs" /> 30 <include name="Scenes/scripting/Script.cs" />
31 <include name="Scenes/scripting/ScriptAPI.cs" />
31 <include name="Scenes/scripting/ScriptInfo.cs" /> 32 <include name="Scenes/scripting/ScriptInfo.cs" />
32 <include name="Scenes/scripting/ScriptManager.cs" /> 33 <include name="Scenes/scripting/ScriptManager.cs" />
33 <include name="Scenes/scripting/Engines/CSharpScriptEngine.cs" /> 34 <include name="Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs" />
34 <include name="Scenes/scripting/Engines/JScriptEngine.cs" /> 35 <include name="Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs" />
36 <include name="Scenes/scripting/Engines/JVMEngine/ClassInstance.cs" />
37 <include name="Scenes/scripting/Engines/JVMEngine/ClassRecord.cs" />
38 <include name="Scenes/scripting/Engines/JVMEngine/Heap.cs" />
39 <include name="Scenes/scripting/Engines/JVMEngine/Interpreter.cs" />
40 <include name="Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs" />
41 <include name="Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs" />
42 <include name="Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs" />
43 <include name="Scenes/scripting/Engines/JVMEngine/MainMemory.cs" />
44 <include name="Scenes/scripting/Engines/JVMEngine/MethodMemory.cs" />
45 <include name="Scenes/scripting/Engines/JVMEngine/Object.cs" />
46 <include name="Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs" />
47 <include name="Scenes/scripting/Engines/JVMEngine/Stack.cs" />
48 <include name="Scenes/scripting/Engines/JVMEngine/StackFrame.cs" />
49 <include name="Scenes/scripting/Engines/JVMEngine/Thread.cs" />
50 <include name="Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs" />
51 <include name="Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs" />
52 <include name="Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs" />
53 <include name="Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs" />
54 <include name="Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs" />
55 <include name="Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs" />
56 <include name="Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs" />
35 </sources> 57 </sources>
36 <references basedir="${project::get-base-directory()}"> 58 <references basedir="${project::get-base-directory()}">
37 <lib> 59 <lib>
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 0797566..1f370c4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -39,7 +39,7 @@ using OpenSim.Framework.Servers;
39using OpenSim.Framework.Types; 39using OpenSim.Framework.Types;
40using OpenSim.Physics.Manager; 40using OpenSim.Physics.Manager;
41using OpenSim.Region.Caches; 41using OpenSim.Region.Caches;
42using OpenSim.Region.Enviorment.Scripting; 42using OpenSim.Region.Environment.Scripting;
43using OpenSim.Region.Terrain; 43using OpenSim.Region.Terrain;
44using Caps=OpenSim.Region.Capabilities.Caps; 44using Caps=OpenSim.Region.Capabilities.Caps;
45using Timer=System.Timers.Timer; 45using Timer=System.Timers.Timer;
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs
index 7928088..9cb881a 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/CSharpEngine/CSharpScriptEngine.cs
@@ -31,7 +31,7 @@ using System.Collections.Generic;
31using Microsoft.CSharp; 31using Microsoft.CSharp;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33 33
34namespace OpenSim.Region.Enviorment.Scripting 34namespace OpenSim.Region.Environment.Scripting
35{ 35{
36 public class CSharpScriptEngine : IScriptCompiler 36 public class CSharpScriptEngine : IScriptCompiler
37 { 37 {
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs
index d9d6f7e..be1fe56 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JScriptEngine/JScriptEngine.cs
@@ -31,7 +31,7 @@ using System.Collections.Generic;
31using Microsoft.JScript; 31using Microsoft.JScript;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33 33
34namespace OpenSim.Region.Enviorment.Scripting 34namespace OpenSim.Region.Environment.Scripting
35{ 35{
36 public class JScriptEngine : IScriptCompiler 36 public class JScriptEngine : IScriptCompiler
37 { 37 {
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs
new file mode 100644
index 0000000..1d93197
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassInstance.cs
@@ -0,0 +1,45 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Scripting.EmbeddedJVM.Types;
32
33namespace OpenSim.Scripting.EmbeddedJVM
34{
35 public class ClassInstance : Object
36 {
37 public int size;
38 public Dictionary<string, BaseType> Fields = new Dictionary<string, BaseType>();
39
40 public ClassInstance()
41 {
42
43 }
44 }
45}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs
new file mode 100644
index 0000000..f4ab1a2
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/ClassRecord.cs
@@ -0,0 +1,503 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.IO;
30using System.Collections.Generic;
31using System.Text;
32using OpenSim.Scripting.EmbeddedJVM.Types;
33
34namespace OpenSim.Scripting.EmbeddedJVM
35{
36 public class ClassRecord
37 {
38 private ushort _majorVersion;
39 private ushort _minorVersion;
40 private ushort _constantPoolCount;
41 private ushort _accessFlags;
42 private ushort _thisClass;
43 private ushort _supperClass;
44 private ushort _interfaceCount;
45 private ushort _fieldCount;
46 private ushort _methodCount;
47 //private ushort _attributeCount;
48 //private string _name;
49 public Dictionary<string, BaseType> StaticFields = new Dictionary<string, BaseType>();
50 public PoolClass mClass;
51
52 public List<PoolItem> _constantsPool = new List<PoolItem>();
53 private List<MethodInfo> _methodsList = new List<MethodInfo>();
54 private List<FieldInfo> _fieldList = new List<FieldInfo>();
55
56 public ClassRecord()
57 {
58
59 }
60
61 public ClassInstance CreateNewInstance()
62 {
63 return new ClassInstance();
64 }
65
66 public void LoadClassFromFile(string fileName)
67 {
68 Console.WriteLine("loading script " + fileName);
69 FileStream fs = File.OpenRead(fileName);
70 this.LoadClassFromBytes(ReadFully(fs));
71 fs.Close();
72 }
73
74 public void LoadClassFromBytes(byte[] data)
75 {
76 int i = 0;
77 i += 4;
78 _minorVersion = (ushort)((data[i++] << 8) + data[i++] );
79 _majorVersion = (ushort)((data[i++] << 8) + data[i++] );
80 _constantPoolCount = (ushort)((data[i++] << 8) + data[i++] );
81 // Console.WriteLine("there should be " + _constantPoolCount + " items in the pool");
82 for (int count = 0; count < _constantPoolCount -1 ; count++)
83 {
84 //read in the constant pool
85 byte pooltype = data[i++];
86 //Console.WriteLine("#" +count +": new constant type = " +pooltype);
87 //Console.WriteLine("start position is: " + i);
88 switch (pooltype)
89 {
90 case 1: //Utf8
91 ushort uLength = (ushort)((data[i++] << 8) + data[i++] );
92
93 // Console.WriteLine("new utf8 type, length is " + uLength);
94 PoolUtf8 utf8 = new PoolUtf8();
95 utf8.readValue(data, ref i, uLength);
96 this._constantsPool.Add(utf8);
97 break;
98 case 3: //Int
99 break;
100 case 7: //Class
101 PoolClass pClass = new PoolClass(this);
102 pClass.readValue(data, ref i);
103 this._constantsPool.Add(pClass);
104 break;
105 case 10: //Method
106 PoolMethodRef pMeth = new PoolMethodRef(this);
107 pMeth.readValue(data, ref i);
108 this._constantsPool.Add(pMeth);
109 break;
110 case 12: //NamedType
111 PoolNamedType pNamed = new PoolNamedType(this);
112 pNamed.readValue(data, ref i);
113 this._constantsPool.Add(pNamed);
114 break;
115 }
116 }
117
118 _accessFlags = (ushort)((data[i++] << 8) + data[i++] );
119 _thisClass = (ushort)((data[i++] << 8) + data[i++] );
120 _supperClass = (ushort)((data[i++] << 8) + data[i++] );
121
122 if (this._constantsPool[this._thisClass - 1] is PoolClass)
123 {
124 this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]);
125 }
126
127 _interfaceCount = (ushort)((data[i++] << 8) + data[i++]);
128 //should now read in the info for each interface
129 _fieldCount = (ushort)((data[i++] << 8) + data[i++]);
130 //should now read in the info for each field
131 _methodCount = (ushort)((data[i++] << 8) + data[i++]);
132 for (int count = 0; count < _methodCount; count++)
133 {
134 MethodInfo methInf = new MethodInfo(this);
135 methInf.ReadData(data, ref i);
136 this._methodsList.Add(methInf);
137 }
138 }
139
140 public void AddMethodsToMemory(MethodMemory memory)
141 {
142 for (int count = 0; count < _methodCount; count++)
143 {
144 this._methodsList[count].AddMethodCode(memory);
145 }
146 }
147
148 public bool StartMethod(Thread thread, string methodName)
149 {
150 for (int count = 0; count < _methodCount; count++)
151 {
152 if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8)
153 {
154 if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName)
155 {
156 //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value);
157 thread.SetPC(this._methodsList[count].CodePointer);
158 return true;
159 }
160 }
161 }
162 return false;
163 }
164
165 public void PrintToConsole()
166 {
167 Console.WriteLine("Class File:");
168 Console.WriteLine("Major version: " + _majorVersion);
169 Console.WriteLine("Minor version: " + _minorVersion);
170 Console.WriteLine("Pool size: " + _constantPoolCount);
171
172 for (int i = 0; i < _constantsPool.Count; i++)
173 {
174 this._constantsPool[i].Print();
175 }
176
177 Console.WriteLine("Access flags: " + _accessFlags);
178 Console.WriteLine("This class: " + _thisClass );
179 Console.WriteLine("Super class: " + _supperClass);
180
181 for (int count = 0; count < _methodCount; count++)
182 {
183 Console.WriteLine();
184 this._methodsList[count].Print();
185 }
186
187 Console.WriteLine("class name is " + this.mClass.Name.Value);
188 }
189
190 public static byte[] ReadFully(Stream stream)
191 {
192 byte[] buffer = new byte[1024];
193 using (MemoryStream ms = new MemoryStream())
194 {
195 while (true)
196 {
197 int read = stream.Read(buffer, 0, buffer.Length);
198 if (read <= 0)
199 return ms.ToArray();
200 ms.Write(buffer, 0, read);
201 }
202 }
203 }
204
205 #region nested classes
206 public class PoolItem
207 {
208 public virtual void Print()
209 {
210
211 }
212 }
213
214 public class PoolUtf8 : PoolItem
215 {
216 public string Value = "";
217
218 public void readValue(byte[] data,ref int pointer , int length)
219 {
220 for (int i = 0; i < length; i++)
221 {
222 int a =(int) data[pointer++];
223 if ((a & 0x80) == 0)
224 {
225 Value = Value + (char)a;
226 }
227 else if ((a & 0x20) == 0)
228 {
229 int b = (int) data[pointer++];
230 Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f));
231 }
232 else
233 {
234 int b = (int)data[pointer++];
235 int c = (int)data[pointer++];
236 Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f));
237 }
238 }
239 }
240
241 public override void Print()
242 {
243 Console.WriteLine("Utf8 type: " + Value);
244 }
245 }
246
247 private class PoolInt : PoolItem
248 {
249
250 }
251
252 public class PoolClass : PoolItem
253 {
254 //public string name = "";
255 public ushort namePointer = 0;
256 private ClassRecord parent;
257 public PoolUtf8 Name;
258
259 public PoolClass(ClassRecord paren)
260 {
261 parent = paren;
262 }
263
264 public void readValue(byte[] data, ref int pointer)
265 {
266 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
267 }
268
269 public override void Print()
270 {
271 this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]);
272 Console.Write("Class type: " + namePointer);
273 Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value);
274
275 }
276 }
277
278 public class PoolMethodRef : PoolItem
279 {
280 public ushort classPointer = 0;
281 public ushort nameTypePointer = 0;
282 public PoolNamedType mNameType;
283 public PoolClass mClass;
284 private ClassRecord parent;
285
286 public PoolMethodRef(ClassRecord paren)
287 {
288 parent = paren;
289 }
290
291 public void readValue(byte[] data, ref int pointer)
292 {
293 classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
294 nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
295 }
296
297 public override void Print()
298 {
299 this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]);
300 this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]);
301 Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer);
302 }
303 }
304
305 public class PoolNamedType : PoolItem
306 {
307 public ushort namePointer = 0;
308 public ushort typePointer = 0;
309 private ClassRecord parent;
310 public PoolUtf8 Name;
311 public PoolUtf8 Type;
312
313 public PoolNamedType(ClassRecord paren)
314 {
315 parent = paren;
316 }
317
318 public void readValue(byte[] data, ref int pointer)
319 {
320 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
321 typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
322 }
323
324 public override void Print()
325 {
326 Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]);
327 Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]);
328 Console.Write("Named type: " + namePointer + " , " + typePointer );
329 Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value);
330 }
331 }
332
333 //***********************
334 public class MethodInfo
335 {
336 public ushort AccessFlags = 0;
337 public ushort NameIndex = 0;
338 public string Name = "";
339 public ushort DescriptorIndex = 0;
340 public ushort AttributeCount = 0;
341 public List<MethodAttribute> Attributes = new List<MethodAttribute>();
342 private ClassRecord parent;
343 public int CodePointer = 0;
344
345 public MethodInfo(ClassRecord paren)
346 {
347 parent = paren;
348 }
349
350 public void AddMethodCode(MethodMemory memory)
351 {
352 Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length);
353 memory.Methodcount++;
354 this.CodePointer = memory.NextMethodPC;
355 memory.NextMethodPC += this.Attributes[0].Code.Length;
356 }
357
358 public void ReadData(byte[] data, ref int pointer)
359 {
360 AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]);
361 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
362 DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
363 AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
364 for(int i =0; i< AttributeCount; i++)
365 {
366 MethodAttribute attri = new MethodAttribute(this.parent);
367 attri.ReadData(data, ref pointer);
368 this.Attributes.Add(attri);
369 }
370 }
371
372 public void Print()
373 {
374 Console.WriteLine("Method Info Struct: ");
375 Console.WriteLine("AccessFlags: " + AccessFlags);
376 Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
377 Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value);
378 Console.WriteLine("Attribute Count:" + AttributeCount);
379 for (int i = 0; i < AttributeCount; i++)
380 {
381 this.Attributes[i].Print();
382 }
383 }
384
385 public class MethodAttribute
386 {
387 public ushort NameIndex = 0;
388 public string Name = "";
389 public Int32 Length = 0;
390 //for now only support code attribute
391 public ushort MaxStack = 0;
392 public ushort MaxLocals = 0;
393 public Int32 CodeLength = 0;
394 public byte[] Code;
395 public ushort ExceptionTableLength = 0;
396 public ushort SubAttributeCount = 0;
397 public List<SubAttribute> SubAttributes = new List<SubAttribute>();
398 private ClassRecord parent;
399
400 public MethodAttribute(ClassRecord paren)
401 {
402 parent = paren;
403 }
404
405 public void ReadData(byte[] data, ref int pointer)
406 {
407 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
408 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
409 MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]);
410 MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]);
411 CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
412 Code = new byte[CodeLength];
413 for (int i = 0; i < CodeLength; i++)
414 {
415 Code[i] = data[pointer++];
416 }
417 ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]);
418 SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
419 for (int i = 0; i < SubAttributeCount; i++)
420 {
421 SubAttribute subAttri = new SubAttribute(this.parent);
422 subAttri.ReadData(data, ref pointer);
423 this.SubAttributes.Add(subAttri);
424 }
425 }
426
427 public void Print()
428 {
429 Console.WriteLine("Method Attribute: ");
430 Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
431 Console.WriteLine("Length: " + Length);
432 Console.WriteLine("MaxStack: " + MaxStack);
433 Console.WriteLine("MaxLocals: " + MaxLocals);
434 Console.WriteLine("CodeLength: " + CodeLength);
435 for (int i = 0; i < Code.Length; i++)
436 {
437 Console.WriteLine("OpCode #" + i + " is: " + Code[i]);
438 }
439 Console.WriteLine("SubAttributes: " + SubAttributeCount);
440 for (int i = 0; i < SubAttributeCount; i++)
441 {
442 this.SubAttributes[i].Print();
443 }
444 }
445
446 public class SubAttribute
447 {
448 public ushort NameIndex = 0;
449 public string Name = "";
450 public Int32 Length = 0;
451 public byte[] Data;
452 private ClassRecord parent;
453
454 public SubAttribute(ClassRecord paren)
455 {
456 parent = paren;
457 }
458
459 public void ReadData(byte[] data, ref int pointer)
460 {
461 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
462 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
463 Data = new byte[Length];
464 for (int i = 0; i < Length; i++)
465 {
466 Data[i] = data[pointer++];
467 }
468 }
469
470 public void Print()
471 {
472 Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value);
473 }
474
475 }
476 }
477
478 }
479 private class InterfaceInfo
480 {
481 public void ReadData(byte[] data, ref int i)
482 {
483
484 }
485 }
486 private class FieldInfo
487 {
488 public void ReadData(byte[] data, ref int i)
489 {
490
491 }
492 }
493 private class AttributeInfo
494 {
495 public void ReadData(byte[] data, ref int i)
496 {
497
498 }
499 }
500 #endregion
501
502 }
503}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs
new file mode 100644
index 0000000..f213c36
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Heap.cs
@@ -0,0 +1,43 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Scripting.EmbeddedJVM
33{
34 public class Heap
35 {
36 public List<ClassInstance> ClassObjects = new List<ClassInstance>();
37
38 public Heap()
39 {
40
41 }
42 }
43}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs
new file mode 100644
index 0000000..c5995b2
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Interpreter.cs
@@ -0,0 +1,135 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Scripting.EmbeddedJVM.Types;
32using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
33
34namespace OpenSim.Scripting.EmbeddedJVM
35{
36 partial class Thread
37 {
38 private partial class Interpreter
39 {
40 private Thread _mThread;
41
42 public Interpreter(Thread parentThread)
43 {
44 _mThread = parentThread;
45 }
46
47 public bool Excute()
48 {
49 bool run = true;
50 byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++];
51 // Console.WriteLine("opCode is: " + currentOpCode);
52 bool handled = false;
53
54 handled = this.IsLogicOpCode(currentOpCode);
55 if (!handled)
56 {
57 handled = this.IsMethodOpCode(currentOpCode);
58 }
59 if (!handled)
60 {
61 if (currentOpCode == 172)
62 {
63 if (this._mThread.stack.StackFrames.Count > 1)
64 {
65 Console.WriteLine("returning int from function");
66 int retPC1 = this._mThread.currentFrame.ReturnPC;
67 BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
68 this._mThread.stack.StackFrames.Pop();
69 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
70 this._mThread.PC = retPC1;
71 if (bas1 is Int)
72 {
73 this._mThread.currentFrame.OpStack.Push((Int)bas1);
74 }
75 }
76 else
77 {
78 // Console.WriteLine("No parent function so ending program");
79 this._mThread.stack.StackFrames.Pop();
80 run = false;
81 }
82 handled = true;
83 }
84 if (currentOpCode == 174)
85 {
86 if (this._mThread.stack.StackFrames.Count > 1)
87 {
88 Console.WriteLine("returning float from function");
89 int retPC1 = this._mThread.currentFrame.ReturnPC;
90 BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
91 this._mThread.stack.StackFrames.Pop();
92 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
93 this._mThread.PC = retPC1;
94 if (bas1 is Float)
95 {
96 this._mThread.currentFrame.OpStack.Push((Float)bas1);
97 }
98 }
99 else
100 {
101 // Console.WriteLine("No parent function so ending program");
102 this._mThread.stack.StackFrames.Pop();
103 run = false;
104 }
105 handled = true;
106 }
107 if (currentOpCode == 177)
108 {
109 if (this._mThread.stack.StackFrames.Count > 1)
110 {
111 Console.WriteLine("returning from function");
112 int retPC = this._mThread.currentFrame.ReturnPC;
113 this._mThread.stack.StackFrames.Pop();
114 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
115 this._mThread.PC = retPC;
116 }
117 else
118 {
119 // Console.WriteLine("No parent function so ending program");
120 this._mThread.stack.StackFrames.Pop();
121 run = false;
122 }
123 handled = true;
124 }
125 }
126 if (!handled)
127 {
128 Console.WriteLine("opcode " + currentOpCode + " not been handled ");
129 }
130 return run;
131
132 }
133 }
134 }
135}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs
new file mode 100644
index 0000000..2a11afd
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterLogic.cs
@@ -0,0 +1,427 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Scripting.EmbeddedJVM.Types;
32using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
33
34namespace OpenSim.Scripting.EmbeddedJVM
35{
36 partial class Thread
37 {
38 private partial class Interpreter
39 {
40 private bool IsLogicOpCode(byte opcode)
41 {
42 bool result = false;
43 switch (opcode)
44 {
45 case 2:
46 Int m_int= new Int();
47 m_int.mValue = -1;
48 this._mThread.currentFrame.OpStack.Push(m_int);
49 result = true;
50 break;
51 case 3:
52 m_int= new Int();
53 m_int.mValue = 0;
54 this._mThread.currentFrame.OpStack.Push(m_int);
55 result = true;
56 break;
57 case 4:
58 m_int = new Int();
59 m_int.mValue = 1;
60 this._mThread.currentFrame.OpStack.Push(m_int);
61 result = true;
62 break;
63 case 5:
64 m_int = new Int();
65 m_int.mValue = 2;
66 this._mThread.currentFrame.OpStack.Push(m_int);
67 result = true;
68 break;
69 case 6:
70 m_int = new Int();
71 m_int.mValue = 3;
72 this._mThread.currentFrame.OpStack.Push(m_int);
73 break;
74 case 7:
75 m_int = new Int();
76 m_int.mValue = 4;
77 this._mThread.currentFrame.OpStack.Push(m_int);
78 result = true;
79 break;
80 case 8:
81 m_int = new Int();
82 m_int.mValue = 5;
83 this._mThread.currentFrame.OpStack.Push(m_int);
84 result = true;
85 break;
86 case 11:
87 Float m_float = new Float();
88 m_float.mValue = 0.0f;
89 this._mThread.currentFrame.OpStack.Push(m_float);
90 result = true;
91 break;
92 case 12:
93 m_float = new Float();
94 m_float.mValue = 1.0f;
95 this._mThread.currentFrame.OpStack.Push(m_float);
96 result = true;
97 break;
98 case 13:
99 m_float = new Float();
100 m_float.mValue = 2.0f;
101 this._mThread.currentFrame.OpStack.Push(m_float);
102 result = true;
103 break;
104 case 16:
105 int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC];
106 Int pushInt = new Int();
107 pushInt.mValue = pushvalue;
108 this._mThread.currentFrame.OpStack.Push(pushInt);
109 this._mThread.PC++;
110 result = true;
111 break;
112 case 17:
113 short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
114 Int pushInt2 = new Int();
115 pushInt2.mValue = pushvalue2;
116 this._mThread.currentFrame.OpStack.Push(pushInt2);
117 this._mThread.PC += 2;
118 result = true;
119 break;
120 case 23:
121 short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]));
122 Float fload = new Float();
123 if (this._mThread.currentFrame.LocalVariables[findex1] != null)
124 {
125 if (this._mThread.currentFrame.LocalVariables[findex1] is Float)
126 {
127 fload.mValue = ((Float)this._mThread.currentFrame.LocalVariables[findex1]).mValue;
128 this._mThread.currentFrame.OpStack.Push(fload);
129 }
130 }
131 this._mThread.PC++;
132 result = true;
133 break;
134 case 26:
135 if (this._mThread.currentFrame.LocalVariables[0] != null)
136 {
137 if (this._mThread.currentFrame.LocalVariables[0] is Int)
138 {
139 Int newInt = new Int();
140 newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue;
141 this._mThread.currentFrame.OpStack.Push(newInt);
142 }
143 }
144 result = true;
145 break;
146 case 27:
147 if (this._mThread.currentFrame.LocalVariables[1] != null)
148 {
149 if (this._mThread.currentFrame.LocalVariables[1] is Int)
150 {
151 Int newInt = new Int();
152 newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue;
153 this._mThread.currentFrame.OpStack.Push(newInt);
154 }
155 }
156 result = true;
157 break;
158 case 34:
159 if (this._mThread.currentFrame.LocalVariables[0] != null)
160 {
161 if (this._mThread.currentFrame.LocalVariables[0] is Float)
162 {
163 Float newfloat = new Float();
164 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue;
165 this._mThread.currentFrame.OpStack.Push(newfloat);
166 }
167 }
168 result = true;
169 break;
170 case 35:
171 if (this._mThread.currentFrame.LocalVariables[1] != null)
172 {
173 if (this._mThread.currentFrame.LocalVariables[1] is Float)
174 {
175 Float newfloat = new Float();
176 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue;
177 this._mThread.currentFrame.OpStack.Push(newfloat);
178 }
179 }
180 result = true;
181 break;
182 case 36:
183 if (this._mThread.currentFrame.LocalVariables[2] != null)
184 {
185 if (this._mThread.currentFrame.LocalVariables[2] is Float)
186 {
187 Float newfloat = new Float();
188 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue;
189 this._mThread.currentFrame.OpStack.Push(newfloat);
190 }
191 }
192 result = true;
193 break;
194 case 37:
195 if (this._mThread.currentFrame.LocalVariables[3] != null)
196 {
197 if (this._mThread.currentFrame.LocalVariables[3] is Float)
198 {
199 Float newfloat = new Float();
200 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue;
201 this._mThread.currentFrame.OpStack.Push(newfloat);
202 }
203 }
204 result = true;
205 break;
206 case 56:
207 short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] ));
208 BaseType fstor = this._mThread.currentFrame.OpStack.Pop();
209 if (fstor is Float)
210 {
211 this._mThread.currentFrame.LocalVariables[findex] = (Float)fstor;
212 }
213 this._mThread.PC++;
214 result = true;
215 break;
216 case 59:
217 BaseType baset = this._mThread.currentFrame.OpStack.Pop();
218 if (baset is Int)
219 {
220 this._mThread.currentFrame.LocalVariables[0] = (Int)baset;
221 }
222 result = true;
223 break;
224 case 60:
225 baset = this._mThread.currentFrame.OpStack.Pop();
226 if (baset is Int)
227 {
228 this._mThread.currentFrame.LocalVariables[1] = (Int)baset;
229 }
230 result = true;
231 break;
232 case 67:
233 baset = this._mThread.currentFrame.OpStack.Pop();
234 if (baset is Float)
235 {
236 this._mThread.currentFrame.LocalVariables[0] = (Float)baset;
237 }
238 result = true;
239 break;
240 case 68:
241 baset = this._mThread.currentFrame.OpStack.Pop();
242 if (baset is Float)
243 {
244 this._mThread.currentFrame.LocalVariables[1] = (Float)baset;
245 }
246 result = true;
247 break;
248 case 69:
249 baset = this._mThread.currentFrame.OpStack.Pop();
250 if (baset is Float)
251 {
252 this._mThread.currentFrame.LocalVariables[2] = (Float)baset;
253 }
254 result = true;
255 break;
256 case 70:
257 baset = this._mThread.currentFrame.OpStack.Pop();
258 if (baset is Float)
259 {
260 this._mThread.currentFrame.LocalVariables[3] = (Float)baset;
261 }
262 result = true;
263 break;
264 case 87:
265 this._mThread.currentFrame.OpStack.Pop();
266 result = true;
267 break;
268 case 98:
269 BaseType bf2 = this._mThread.currentFrame.OpStack.Pop();
270 BaseType bf1 = this._mThread.currentFrame.OpStack.Pop();
271 if (bf1 is Float && bf2 is Float)
272 {
273 Float nflt = new Float();
274 nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue;
275 this._mThread.currentFrame.OpStack.Push(nflt);
276 }
277 result = true;
278 break;
279 case 102:
280 BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop();
281 BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop();
282 if (bsf1 is Float && bsf2 is Float)
283 {
284 Float resf = new Float();
285 resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue;
286 this._mThread.currentFrame.OpStack.Push(resf);
287 }
288 result = true;
289 break;
290 case 104: //check the order of the two values off the stack is correct
291 BaseType bs2 = this._mThread.currentFrame.OpStack.Pop();
292 BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
293 if (bs1 is Int && bs2 is Int)
294 {
295 Int nInt = new Int();
296 nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue;
297 this._mThread.currentFrame.OpStack.Push(nInt);
298 }
299 result = true;
300 break;
301 case 132:
302 if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null)
303 {
304 if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int)
305 {
306 ((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1];
307 }
308 }
309 this._mThread.PC += 2;
310 result = true;
311 break;
312 case 139:
313 BaseType conv1 = this._mThread.currentFrame.OpStack.Pop();
314 if (conv1 is Float)
315 {
316 Int newconv = new Int();
317 newconv.mValue = (int)((Float)conv1).mValue;
318 this._mThread.currentFrame.OpStack.Push(newconv);
319 }
320 result = true;
321 break;
322 case 149:
323 BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop();
324 BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop();
325 if (flcom1 is Float && flcom2 is Float)
326 {
327 Int compres = new Int();
328 if (((Float)flcom1).mValue < ((Float)flcom2).mValue)
329 {
330 compres.mValue = -1;
331 }
332 else if (((Float)flcom1).mValue > ((Float)flcom2).mValue)
333 {
334 compres.mValue = 1;
335 }
336 else
337 {
338 compres.mValue = 0;
339 }
340 this._mThread.currentFrame.OpStack.Push(compres);
341 }
342 result = true;
343 break;
344 case 158:
345 short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
346 BaseType comp1 = this._mThread.currentFrame.OpStack.Pop();
347 if (comp1 is Int)
348 {
349 if (((Int)comp1).mValue <= 0)
350 {
351 this._mThread.PC += -1 + compareoffset1;
352 }
353 else
354 {
355 this._mThread.PC += 2;
356 }
357 }
358 else
359 {
360 this._mThread.PC += 2;
361 }
362 result = true;
363 break;
364 case 162:
365 short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
366 BaseType bc2 = this._mThread.currentFrame.OpStack.Pop();
367 BaseType bc1 = this._mThread.currentFrame.OpStack.Pop();
368 if (bc1 is Int && bc2 is Int)
369 {
370 //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue);
371 if (((Int)bc1).mValue >= ((Int)bc2).mValue)
372 {
373 // Console.WriteLine("branch compare true , offset is " +compareoffset);
374 // Console.WriteLine("current PC is " + this._mThread.PC);
375 this._mThread.PC += -1 + compareoffset;
376 //Console.WriteLine("new PC is " + this._mThread.PC);
377 }
378 else
379 {
380 //Console.WriteLine("branch compare false");
381 this._mThread.PC += 2;
382 }
383 }
384 else
385 {
386 this._mThread.PC += 2;
387 }
388 result = true;
389 break;
390 case 164:
391 short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
392 BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop();
393 BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop();
394 if (bcl1 is Int && bcl2 is Int)
395 {
396 //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue);
397 if (((Int)bcl1).mValue <= ((Int)bcl2).mValue)
398 {
399 // Console.WriteLine("branch compare true , offset is " + compareloffset);
400 // Console.WriteLine("current PC is " + this._mThread.PC);
401 this._mThread.PC += -1 + compareloffset;
402 // Console.WriteLine("new PC is " + this._mThread.PC);
403 }
404 else
405 {
406 //Console.WriteLine("branch compare false");
407 this._mThread.PC += 2;
408 }
409 }
410 else
411 {
412 this._mThread.PC += 2;
413 }
414 result = true;
415 break;
416 case 167:
417 short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
418 this._mThread.PC += -1 + offset;
419 result = true;
420 break;
421 }
422
423 return result;
424 }
425 }
426 }
427}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs
new file mode 100644
index 0000000..4d60559
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterMethods.cs
@@ -0,0 +1,96 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Scripting.EmbeddedJVM.Types;
32using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
33using OpenSim.Framework.Interfaces;
34using OpenSim.Framework;
35using OpenSim.Framework.Types;
36
37namespace OpenSim.Scripting.EmbeddedJVM
38{
39 partial class Thread
40 {
41 private partial class Interpreter
42 {
43 private bool IsMethodOpCode(byte opcode)
44 {
45 bool result = false;
46 switch (opcode)
47 {
48 case 184:
49 short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
50 if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef)
51 {
52 string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value;
53 string typeparam = "";
54 string typereturn = "";
55 int firstbrak = 0;
56 int secondbrak = 0;
57 firstbrak = typ.LastIndexOf('(');
58 secondbrak = typ.LastIndexOf(')');
59 typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1);
60 typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1);
61 if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value)
62 {
63 //calling a method in this class
64 if (typeparam.Length == 0)
65 {
66 this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2));
67 }
68 else
69 {
70 this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2));
71 }
72 }
73 else
74 {
75 //calling a method of a different class
76
77 // OpenSimAPI Class
78 if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI")
79 {
80 this._mThread.scriptInfo.api.CallMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, null);
81 }
82 }
83 }
84 else
85 {
86 this._mThread.PC += 2;
87 }
88 result = true;
89 break;
90 }
91
92 return result;
93 }
94 }
95 }
96}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs
new file mode 100644
index 0000000..cbedb71
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/InterpreterReturn.cs
@@ -0,0 +1,40 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Scripting.EmbeddedJVM
33{
34 partial class Thread
35 {
36 private partial class Interpreter
37 {
38 }
39 }
40}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs
new file mode 100644
index 0000000..97d9fb6
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MainMemory.cs
@@ -0,0 +1,45 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Scripting.EmbeddedJVM
33{
34 public class MainMemory
35 {
36 public Heap HeapArea;
37 public MethodMemory MethodArea;
38
39 public MainMemory()
40 {
41 MethodArea = new MethodMemory();
42 HeapArea = new Heap();
43 }
44 }
45}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs
new file mode 100644
index 0000000..7e938b4
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/MethodMemory.cs
@@ -0,0 +1,46 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Scripting.EmbeddedJVM
33{
34 public class MethodMemory
35 {
36 public byte[] MethodBuffer;
37 public List<ClassRecord> Classes = new List<ClassRecord>();
38 public int NextMethodPC = 0;
39 public int Methodcount = 0;
40
41 public MethodMemory()
42 {
43 MethodBuffer = new byte[20000];
44 }
45 }
46}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs
new file mode 100644
index 0000000..2c3bedd
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Object.cs
@@ -0,0 +1,37 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Scripting.EmbeddedJVM
33{
34 public class Object
35 {
36 }
37}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
new file mode 100644
index 0000000..7ed734b
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/OpenSimJVM.cs
@@ -0,0 +1,176 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.IO;
32using System.Threading;
33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Utilities;
36using OpenSim.Region.Environment.Scripting;
37using OpenSim.Region.Environment.Scenes;
38
39namespace OpenSim.Scripting.EmbeddedJVM
40{
41 public class OpenSimJVM : IScript
42 {
43 private List<Thread> _threads = new List<Thread>();
44 private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
45 private MainMemory _mainMemory;
46 private System.Threading.Thread compileThread;
47
48 ScriptInfo scriptInfo;
49
50 public OpenSimJVM()
51 {
52
53 }
54
55 public void Initialise(ScriptInfo info)
56 {
57 scriptInfo = info;
58 }
59
60 public string getName()
61 {
62 return "JVM Scripting Engine";
63 }
64
65 public bool Init(Scene world)
66 {
67 Console.WriteLine("Creating OpenSim JVM scripting engine");
68 _mainMemory = new MainMemory();
69 Thread.GlobalMemory = this._mainMemory;
70 Thread.World = world;
71 compileThread = new System.Threading.Thread(new ThreadStart(CompileScript));
72 compileThread.IsBackground = true;
73 compileThread.Start();
74 return true;
75 }
76
77 public string GetName()
78 {
79 return "OpenSimJVM";
80 }
81
82 public void LoadScript(string script, string scriptName, uint entityID)
83 {
84 Console.WriteLine("OpenSimJVM - loading new script: " + scriptName);
85 CompileInfo comp = new CompileInfo();
86 comp.entityId = entityID;
87 comp.script = script;
88 comp.scriptName = scriptName;
89 this.CompileScripts.Enqueue(comp);
90 }
91
92 public void CompileScript()
93 {
94 while (true)
95 {
96 CompileInfo comp = this.CompileScripts.Dequeue();
97 string script = comp.script;
98 string scriptName = comp.scriptName;
99 uint entityID = comp.entityId;
100 try
101 {
102 //need to compile the script into a java class file
103
104 //first save it to a java source file
105 TextWriter tw = new StreamWriter(scriptName + ".java");
106 tw.WriteLine(script);
107 tw.Close();
108
109 //now compile
110 System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java");
111 // psi.RedirectStandardOutput = true;
112 psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
113 psi.UseShellExecute = false;
114
115 System.Diagnostics.Process javacomp;
116 javacomp = System.Diagnostics.Process.Start(psi);
117 javacomp.WaitForExit();
118
119
120 //now load in class file
121 ClassRecord class1 = new ClassRecord();
122 class1.LoadClassFromFile(scriptName + ".class");
123 class1.PrintToConsole();
124 //Console.WriteLine();
125 this._mainMemory.MethodArea.Classes.Add(class1);
126 class1.AddMethodsToMemory(this._mainMemory.MethodArea);
127
128 Thread newThread = new Thread();
129 this._threads.Add(newThread);
130 newThread.EntityId = entityID;
131 newThread.currentClass = class1;
132 newThread.scriptInfo = scriptInfo;
133
134 //now delete the created files
135 System.IO.File.Delete(scriptName + ".java");
136 System.IO.File.Delete(scriptName + ".class");
137 //this.OnFrame();
138 }
139 catch (Exception e)
140 {
141 Console.WriteLine("exception");
142 Console.WriteLine(e.StackTrace);
143 Console.WriteLine(e.Message);
144 }
145 }
146 }
147
148 public void OnFrame()
149 {
150 for (int i = 0; i < this._threads.Count; i++)
151 {
152 if (!this._threads[i].running)
153 {
154 this._threads[i].StartMethod("OnFrame");
155 bool run = true;
156 while (run)
157 {
158 run = this._threads[i].Excute();
159 }
160 }
161 }
162 }
163
164 private class CompileInfo
165 {
166 public string script;
167 public string scriptName;
168 public uint entityId;
169
170 public CompileInfo()
171 {
172
173 }
174 }
175 }
176}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs
new file mode 100644
index 0000000..69a274c
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Stack.cs
@@ -0,0 +1,42 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Scripting.EmbeddedJVM
33{
34 public class Stack
35 {
36 public Stack<StackFrame> StackFrames = new Stack<StackFrame>();
37
38 public Stack()
39 {
40 }
41 }
42}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs
new file mode 100644
index 0000000..3a2b58a
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/StackFrame.cs
@@ -0,0 +1,49 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Scripting.EmbeddedJVM.Types;
32
33namespace OpenSim.Scripting.EmbeddedJVM
34{
35 public class StackFrame
36 {
37 public BaseType[] LocalVariables;
38 public Stack<BaseType> OpStack = new Stack<BaseType>();
39
40 public int ReturnPC = 0;
41 public ClassRecord CallingClass = null;
42
43 public StackFrame()
44 {
45 LocalVariables = new BaseType[20];
46 }
47
48 }
49}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs
new file mode 100644
index 0000000..806f833
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Thread.cs
@@ -0,0 +1,120 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using OpenSim.Scripting.EmbeddedJVM.Types;
32using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Region.Environment.Scenes;
36using OpenSim.Region.Environment.Scripting;
37
38namespace OpenSim.Scripting.EmbeddedJVM
39{
40 public partial class Thread
41 {
42 // Is this smart?
43 public static MainMemory GlobalMemory;
44 public static Scene World;
45 private int PC = 0;
46 private Stack stack;
47 private Interpreter mInterpreter;
48 public ClassRecord currentClass;
49 public ClassInstance currentInstance;
50 private StackFrame currentFrame;
51 public int excutionCounter = 0;
52 public bool running = false;
53 public uint EntityId = 0;
54
55 public ScriptInfo scriptInfo;
56
57 public Thread()
58 {
59 this.mInterpreter = new Interpreter(this);
60 this.stack = new Stack();
61 }
62
63 public void SetPC(int methodpointer)
64 {
65 //Console.WriteLine("Thread PC has been set to " + methodpointer);
66 PC = methodpointer;
67 }
68
69 public void StartMethod(ClassRecord rec, string methName)
70 {
71 currentFrame = new StackFrame();
72 this.stack.StackFrames.Push(currentFrame);
73 this.currentClass = rec;
74 currentClass.StartMethod(this, methName);
75 }
76
77 public void StartMethod( string methName)
78 {
79 currentFrame = new StackFrame();
80 this.stack.StackFrames.Push(currentFrame);
81 currentClass.StartMethod(this, methName);
82 }
83
84 public void JumpToStaticVoidMethod(string methName, int returnPC)
85 {
86 currentFrame = new StackFrame();
87 currentFrame.ReturnPC = returnPC;
88 this.stack.StackFrames.Push(currentFrame);
89 currentClass.StartMethod(this, methName);
90 }
91
92 public void JumpToStaticParamMethod(string methName, string param, int returnPC)
93 {
94 if (param == "I")
95 {
96 BaseType bs1 = currentFrame.OpStack.Pop();
97 currentFrame = new StackFrame();
98 currentFrame.ReturnPC = returnPC;
99 this.stack.StackFrames.Push(currentFrame);
100 currentFrame.LocalVariables[0] = ((Int)bs1);
101 currentClass.StartMethod(this, methName);
102 }
103 if (param == "F")
104 {
105
106 }
107 }
108
109 public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC)
110 {
111
112 }
113
114 public bool Excute()
115 {
116 excutionCounter++;
117 return this.mInterpreter.Excute();
118 }
119 }
120}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs
new file mode 100644
index 0000000..2854eab
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ArrayReference.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types
6{
7 public class ArrayReference :BaseType
8 {
9 }
10}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs
new file mode 100644
index 0000000..270aa7b
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/BaseType.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types
6{
7 public class BaseType : Object
8 {
9 }
10}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs
new file mode 100644
index 0000000..da28eaa
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/ObjectReference.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types
6{
7 public class ObjectReference : BaseType
8 {
9 public ushort Reference;
10
11 public ObjectReference()
12 {
13
14 }
15 }
16}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
new file mode 100644
index 0000000..1a3ecff
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{
7 public class Byte : BaseType
8 {
9 }
10}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
new file mode 100644
index 0000000..19002d4
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{
7 public class Char : BaseType
8 {
9 }
10}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
new file mode 100644
index 0000000..91f1679
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{
7 public class Float : BaseType
8 {
9 public float mValue = 0;
10
11 public Float()
12 {
13
14 }
15 }
16}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
new file mode 100644
index 0000000..4ecd325
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{
7 public class Int : BaseType
8 {
9 public int mValue = 0;
10
11 public Int()
12 {
13
14 }
15 }
16}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
index 8029883..139bdf1 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/Script.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
@@ -27,7 +27,7 @@
27*/ 27*/
28using OpenSim.Region.Environment.Scenes; 28using OpenSim.Region.Environment.Scenes;
29 29
30namespace OpenSim.Region.Enviorment.Scripting 30namespace OpenSim.Region.Environment.Scripting
31{ 31{
32 public interface IScript 32 public interface IScript
33 { 33 {
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
new file mode 100644
index 0000000..fd601cb
--- /dev/null
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptAPI.cs
@@ -0,0 +1,25 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using OpenSim.Region.Environment.Scenes;
6
7namespace OpenSim.Region.Environment.Scripting
8{
9 // This class is to be used for engines which may not be able to access the Scene directly.
10 // Scene access is preffered, but obviously not possible on some non-.NET languages.
11 public class ScriptAPI
12 {
13 Scene scene;
14
15 public ScriptAPI(Scene world)
16 {
17 scene = world;
18 }
19
20 public Object CallMethod(String method, Object[] args)
21 {
22 return null;
23 }
24 }
25}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
index d984d60..ed6f033 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptInfo.cs
@@ -28,7 +28,7 @@
28using OpenSim.Framework.Console; 28using OpenSim.Framework.Console;
29using OpenSim.Region.Environment.Scenes; 29using OpenSim.Region.Environment.Scenes;
30 30
31namespace OpenSim.Region.Enviorment.Scripting 31namespace OpenSim.Region.Environment.Scripting
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Class which provides access to the world 34 /// Class which provides access to the world
@@ -44,11 +44,15 @@ namespace OpenSim.Region.Enviorment.Scripting
44 // The console 44 // The console
45 public LogBase logger; 45 public LogBase logger;
46 46
47 // API Access
48 public ScriptAPI api;
49
47 public ScriptInfo(Scene scene) 50 public ScriptInfo(Scene scene)
48 { 51 {
49 world = scene; 52 world = scene;
50 events = world.eventManager; 53 events = world.eventManager;
51 logger = MainLog.Instance; 54 logger = MainLog.Instance;
55 api = new ScriptAPI(scene);
52 } 56 }
53 } 57 }
54} 58}
diff --git a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
index 1d47c24..250a4f0 100644
--- a/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptManager.cs
@@ -29,7 +29,7 @@ using System.Collections.Generic;
29using OpenSim.Framework.Console; 29using OpenSim.Framework.Console;
30using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment.Scenes;
31 31
32namespace OpenSim.Region.Enviorment.Scripting 32namespace OpenSim.Region.Environment.Scripting
33{ 33{
34 public class ScriptManager 34 public class ScriptManager
35 { 35 {