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author | Justin Clark-Casey (justincc) | 2013-01-10 01:45:56 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-01-10 01:45:56 +0000 |
commit | 170d37696795d70799fb9b402400133088f389e9 (patch) | |
tree | 9febce72e0bd0d23dce4bc1bfe617ba5b29e7348 /OpenSim | |
parent | revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 (diff) | |
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On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 0a69979..ce79f07 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -287,6 +287,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
287 | 287 | ||
288 | if (asset != null) | 288 | if (asset != null) |
289 | { | 289 | { |
290 | // Replace an HG ID with the simple asset ID so that we can persist textures for foreign HG avatars | ||
291 | asset.ID = asset.FullID.ToString(); | ||
292 | |||
290 | asset.Temporary = false; | 293 | asset.Temporary = false; |
291 | asset.Local = false; | 294 | asset.Local = false; |
292 | m_scene.AssetService.Store(asset); | 295 | m_scene.AssetService.Store(asset); |