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authorJustin Clark-Casey (justincc)2013-01-10 01:45:56 +0000
committerJustin Clark-Casey (justincc)2013-01-10 01:45:56 +0000
commit170d37696795d70799fb9b402400133088f389e9 (patch)
tree9febce72e0bd0d23dce4bc1bfe617ba5b29e7348
parentrevert accidental change to MemoryWatchdog stat calculation in previous b1b4687 (diff)
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On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 0a69979..ce79f07 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -287,6 +287,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
287 287
288 if (asset != null) 288 if (asset != null)
289 { 289 {
290 // Replace an HG ID with the simple asset ID so that we can persist textures for foreign HG avatars
291 asset.ID = asset.FullID.ToString();
292
290 asset.Temporary = false; 293 asset.Temporary = false;
291 asset.Local = false; 294 asset.Local = false;
292 m_scene.AssetService.Store(asset); 295 m_scene.AssetService.Store(asset);