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authorTedd Hansen2008-11-08 17:35:48 +0000
committerTedd Hansen2008-11-08 17:35:48 +0000
commit9511a8c76370f21e839114007dcd2b25c69b009a (patch)
treeb63323dfd96ecd1cc3cd560939bd66bb43ec9c1c /OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
parent* Added IClientIM to IClientCore interfaces (diff)
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Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to 'OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs')
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs21
1 files changed, 17 insertions, 4 deletions
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
index 3354ce9..d631c99 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
@@ -26,19 +26,32 @@
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection;
29using System.Text; 30using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.LSL;
32using OpenSim.ScriptEngine.Shared;
31 33
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
33{ 35{
34 public class Compiler_LSL : CompilerBase 36 public class Compiler_LSL : IScriptCompiler
35 { 37 {
36 public override void Start() 38
39
40 private readonly Compiler_CS m_Compiler_CS = new Compiler_CS();
41 private readonly LSL2CS m_LSL2CS = new LSL2CS();
42
43 public string Compile(ScriptMetaData scriptMetaData, ref string script)
37 { 44 {
45 // Convert script to CS
46 string scriptCS = m_LSL2CS.Convert(ref script);
47 // Use CS compiler to compile it
48 return m_Compiler_CS.Compile(scriptMetaData, ref scriptCS);
38 } 49 }
39 50
40 public override void Close() 51 public string PreProcessScript(ref string script)
41 { 52 {
53 // This is handled by our converter
54 return script;
42 } 55 }
43 } 56 }
44} 57}