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authorTedd Hansen2008-11-08 17:35:48 +0000
committerTedd Hansen2008-11-08 17:35:48 +0000
commit9511a8c76370f21e839114007dcd2b25c69b009a (patch)
treeb63323dfd96ecd1cc3cd560939bd66bb43ec9c1c /OpenSim/ScriptEngine/Components/DotNetEngine/Compilers
parent* Added IClientIM to IClientCore interfaces (diff)
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Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to 'OpenSim/ScriptEngine/Components/DotNetEngine/Compilers')
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs186
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs34
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs20
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs21
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs20
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_YP.cs55
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs44
-rw-r--r--OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs54
8 files changed, 418 insertions, 16 deletions
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs
new file mode 100644
index 0000000..e221e1b
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/CILCompiler.cs
@@ -0,0 +1,186 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.CodeDom.Compiler;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Text.RegularExpressions;
33using log4net;
34using OpenSim.ScriptEngine.Shared;
35using ScriptAssemblies;
36
37namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
38{
39 public abstract class CILCompiler
40 {
41 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42 private string ScriptEnginesPath = "ScriptEngines";
43 private string Name { get { return "SECS.DotNetEngine.CILCompiler"; } }
44 internal string ScriptAssemblyName { get; set; }
45
46 // Default inherit
47 protected string ScriptInheritFrom = typeof(ScriptAssemblies.ScriptBase).Name;
48 private readonly System.Security.Cryptography.MD5CryptoServiceProvider MD5Sum = new System.Security.Cryptography.MD5CryptoServiceProvider();
49 protected CodeDomProvider CompileProvider;
50
51 //private string[] AppDomainAssemblies = new string[] { "OpenSim.Region.ScriptEngine.Shared.dll", "OpenSim.Region.ScriptEngine.Shared.Script.dll", "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll" };
52 private readonly string[] AppDomainAssemblies = new string[] {
53 Assembly.GetAssembly(typeof(Int32)).Location,
54 "OpenSim.ScriptEngine.Shared.dll",
55 "OpenSim.ScriptEngine.Shared.Script.dll",
56 Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.Shared.dll")
57 };
58
59 public abstract string PreProcessScript(ref string script);
60
61 public CILCompiler()
62 {
63 }
64
65 private static readonly Regex FileNameFixer = new Regex(@"[^a-zA-Z0-9\.\-]", RegexOptions.Compiled | RegexOptions.Singleline);
66 public string Compile(ScriptMetaData data, ref string _script)
67 {
68 // Add "using", "inherit", default constructor, etc around script.
69 string script = PreProcessScript(ref _script);
70
71 // Get filename based on content
72 string md5Sum = System.Convert.ToBase64String(
73 MD5Sum.ComputeHash(
74 System.Text.Encoding.ASCII.GetBytes(script)
75 ));
76 // Unique name for this assembly
77 ScriptAssemblyName = "SECS_Script_" + FileNameFixer.Replace(md5Sum, "_");
78
79 string OutFile = Path.Combine(ScriptEnginesPath, ScriptAssemblyName + ".dll");
80
81 // Make sure target dir exist
82 if (!Directory.Exists(ScriptEnginesPath))
83 try { Directory.CreateDirectory(ScriptEnginesPath); }
84 catch { }
85
86 // Already exist? No point in recompiling
87 if (File.Exists(OutFile))
88 return OutFile;
89
90 //
91 // Dump source code
92 //
93 string dumpFile = OutFile + ".txt";
94 try
95 {
96 if (File.Exists(dumpFile))
97 File.Delete(dumpFile);
98 File.WriteAllText(dumpFile, script);
99 }
100 catch (Exception e)
101 {
102 m_log.DebugFormat("[{0}] Exception trying to dump script source code to file \"{1}\": {2}", Name, dumpFile, e.ToString());
103 }
104
105 //
106 // COMPILE
107 //
108
109 CompilerParameters parameters = new CompilerParameters();
110 parameters.IncludeDebugInformation = true;
111 string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
112
113 foreach (string file in AppDomainAssemblies)
114 {
115 parameters.ReferencedAssemblies.Add(file);
116 m_log.DebugFormat("[{0}] Adding reference for compile: \"{1}\".", Name, file);
117 }
118 //lock (commandProvider)
119 //{
120 // foreach (string key in commandProvider.Keys)
121 // {
122 // IScriptCommandProvider cp = commandProvider[key];
123 // string
124 // file = cp.GetType().Assembly.Location;
125 // parameters.ReferencedAssemblies.Add(file);
126 // m_log.DebugFormat("[{0}] Loading command provider assembly \"{1}\" into AppDomain: \"{2}\".", Name,
127 // key, file);
128 // }
129 //}
130
131 parameters.GenerateExecutable = false;
132 parameters.OutputAssembly = OutFile;
133 parameters.IncludeDebugInformation = true;
134 //parameters.WarningLevel = 1; // Should be 4?
135 parameters.TreatWarningsAsErrors = false;
136
137 // Do compile
138 CompilerResults results = CompileProvider.CompileAssemblyFromSource(parameters, script);
139
140
141 //
142 // WARNINGS AND ERRORS
143 //
144 //TODO
145 int display = 5;
146 if (results.Errors.Count > 0)
147 {
148 string errtext = String.Empty;
149 foreach (CompilerError CompErr in results.Errors)
150 {
151 // Show 5 errors max
152 //
153 if (display <= 0)
154 break;
155 display--;
156
157 string severity = "Error";
158 if (CompErr.IsWarning)
159 severity = "Warning";
160
161 //TODO: Implement
162 KeyValuePair<int, int> lslPos = new KeyValuePair<int, int>();
163
164 //lslPos = "NOT IMPLEMENTED";// FindErrorPosition(CompErr.Line, CompErr.Column);
165
166 string text = CompErr.ErrorText;
167
168 // The Second Life viewer's script editor begins
169 // countingn lines and columns at 0, so we subtract 1.
170 errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n",
171 lslPos.Key - 1, lslPos.Value - 1,
172 CompErr.ErrorNumber, text, severity);
173 }
174
175 if (!File.Exists(OutFile))
176 {
177 throw new Exception(errtext);
178 }
179 }
180
181 // TODO: Process errors
182 return OutFile;
183 }
184
185 }
186}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs
index 9c72359..1286dc5 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs
@@ -25,20 +25,46 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using System.CodeDom.Compiler;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using System.Text; 30using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using Microsoft.CSharp;
32using OpenSim.ScriptEngine.Shared;
31 33
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
33{ 35{
34 public class Compiler_CS: CompilerBase 36 public class Compiler_CS : CILCompiler, IScriptCompiler
35 { 37 {
36 public override void Start() 38 private string[] ScriptUsing = new string[]
39 {
40 "System",
41 "OpenSim.ScriptEngine.Shared",
42 "OpenSim.Region.ScriptEngine.Shared",
43 "System.Collections.Generic"
44 };
45
46 public Compiler_CS()
37 { 47 {
48 CompileProvider = new CSharpCodeProvider();
38 } 49 }
39 50
40 public override void Close() 51 public override string PreProcessScript(ref string script)
41 { 52 {
53 string s = "";
54 foreach (string u in ScriptUsing)
55 {
56 s += "using " + u + ";";
57 }
58
59 s += "\r\n"
60 + String.Empty + "namespace ScriptAssemblies { "
61 + String.Empty + "public class UserScript" + " : " + ScriptInheritFrom + " { \r\n" +
62 @"public Script() { } " +
63 script +
64 "} }\r\n";
65
66 return s;
42 } 67 }
68
43 } 69 }
44} 70}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs
index 3dc8d86..5e9bfba 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_JS.cs
@@ -25,20 +25,32 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using System.CodeDom.Compiler;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using System.Text; 30using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using Microsoft.JScript;
32using OpenSim.ScriptEngine.Shared;
31 33
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
33{ 35{
34 public class Compiler_JS : CompilerBase 36 public class Compiler_JS : CILCompiler, IScriptCompiler
35 { 37 {
36 public override void Start() 38
39 public Compiler_JS()
37 { 40 {
41 CompileProvider = new JScriptCodeProvider() as CodeDomProvider;
38 } 42 }
39 43
40 public override void Close() 44 public override string PreProcessScript(ref string script)
41 { 45 {
46 return
47 "import OpenSim.Region.ScriptEngine.Shared; import System.Collections.Generic;\r\n" +
48 "package SecondLife {\r\n" +
49 "class Script extends OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
50 script +
51 "} }\r\n";
52
42 } 53 }
54
43 } 55 }
44} 56}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
index 3354ce9..d631c99 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_LSL.cs
@@ -26,19 +26,32 @@
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection;
29using System.Text; 30using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.LSL;
32using OpenSim.ScriptEngine.Shared;
31 33
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
33{ 35{
34 public class Compiler_LSL : CompilerBase 36 public class Compiler_LSL : IScriptCompiler
35 { 37 {
36 public override void Start() 38
39
40 private readonly Compiler_CS m_Compiler_CS = new Compiler_CS();
41 private readonly LSL2CS m_LSL2CS = new LSL2CS();
42
43 public string Compile(ScriptMetaData scriptMetaData, ref string script)
37 { 44 {
45 // Convert script to CS
46 string scriptCS = m_LSL2CS.Convert(ref script);
47 // Use CS compiler to compile it
48 return m_Compiler_CS.Compile(scriptMetaData, ref scriptCS);
38 } 49 }
39 50
40 public override void Close() 51 public string PreProcessScript(ref string script)
41 { 52 {
53 // This is handled by our converter
54 return script;
42 } 55 }
43 } 56 }
44} 57}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs
index c7078cf..3975fa3 100644
--- a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_VB.cs
@@ -25,20 +25,32 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using System.CodeDom.Compiler;
28using System.Collections.Generic; 29using System.Collections.Generic;
29using System.Text; 30using System.Text;
30using OpenSim.ApplicationPlugins.ScriptEngine.Components; 31using Microsoft.VisualBasic;
32using OpenSim.ScriptEngine.Shared;
31 33
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers 34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
33{ 35{
34 public class Compiler_VB : CompilerBase 36 public class Compiler_VB : CILCompiler, IScriptCompiler
35 { 37 {
36 public override void Start() 38
39 public Compiler_VB()
37 { 40 {
41 CompileProvider = new VBCodeProvider() as CodeDomProvider;
38 } 42 }
39 43
40 public override void Close() 44 public override string PreProcessScript(ref string script)
41 { 45 {
46 return
47 "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
48 String.Empty + "NameSpace SecondLife:" +
49 String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " +
50 "\r\nPublic Sub New()\r\nEnd Sub: " +
51 script +
52 ":End Class :End Namespace\r\n";
42 } 53 }
43 } 54 }
44} 55}
56
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_YP.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_YP.cs
new file mode 100644
index 0000000..c81ad76
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_YP.cs
@@ -0,0 +1,55 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30using System.Text;
31using OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.YP;
32using OpenSim.ScriptEngine.Shared;
33
34namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
35{
36 public class Compiler_YP: IScriptCompiler
37 {
38
39 private readonly Compiler_CS m_Compiler_CS = new Compiler_CS();
40
41 public string Compile(ScriptMetaData scriptMetaData, ref string script)
42 {
43 // Convert script to CS
44 string scriptCS = YP2CS.Convert(ref script);
45 // Use CS compiler to compile it
46 return m_Compiler_CS.Compile(scriptMetaData, ref scriptCS);
47 }
48
49 public string PreProcessScript(ref string script)
50 {
51 // This is handled by our converter
52 return script;
53 }
54 }
55}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs
new file mode 100644
index 0000000..0e8052d
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/LSL/LSL2CS.cs
@@ -0,0 +1,44 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30using OpenSim.Region.ScriptEngine.Shared.CodeTools;
31
32namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.LSL
33{
34 public class LSL2CS
35 {
36 private ICodeConverter Converter = new CSCodeGenerator();
37
38 public string Convert(ref string script)
39 {
40 //m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap;
41 return Converter.Convert(script);
42 }
43 }
44}
diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs
new file mode 100644
index 0000000..e25a800
--- /dev/null
+++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/YP/YP2CS.cs
@@ -0,0 +1,54 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Text;
30
31namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers.YP
32{
33 public class YP2CS
34 {
35 public static string Convert(ref string script)
36 {
37 return script;
38 }
39
40 public string PreProcessScript(ref string script)
41 {
42 return
43 "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
44 "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
45 String.Empty + "namespace SecondLife { " +
46 String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" +
47 //@"public Script() { } " +
48 @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
49 @"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
50 script +
51 "} }\r\n";
52 }
53 }
54}