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authorMelanie Thielker2015-11-01 19:11:14 +0100
committerMelanie Thielker2015-11-01 19:11:14 +0100
commit69585a4824a7814bbe543d624de6c3627e0b927b (patch)
tree5d4bb6480906000f019c0d456939b24f5dfd8ab4 /OpenSim/Region
parentMerge branch 'master' into avinationmerge (diff)
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More plumbing of the EntityTransferContext (not yet complete)
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs15
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs25
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
8 files changed, 47 insertions, 35 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 51c59e9..e20ab50 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -12233,10 +12233,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12233 cachedresp.WearableData = 12233 cachedresp.WearableData =
12234 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; 12234 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
12235 12235
12236 int maxWearablesLoop = cachedtex.WearableData.Length;
12237 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
12238 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
12239
12240 int cacheHits = 0; 12236 int cacheHits = 0;
12241 12237
12242 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid 12238 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
@@ -12250,6 +12246,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12250 cacheItems = p.Appearance.WearableCacheItems; 12246 cacheItems = p.Appearance.WearableCacheItems;
12251 } 12247 }
12252 12248
12249 int maxWearablesLoop = cachedtex.WearableData.Length;
12250 if (maxWearablesLoop > cacheItems.Length)
12251 maxWearablesLoop = cacheItems.Length;
12252
12253 if (cacheItems != null) 12253 if (cacheItems != null)
12254 { 12254 {
12255 for (int i = 0; i < maxWearablesLoop; i++) 12255 for (int i = 0; i < maxWearablesLoop; i++)
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 0d3b39e..cdcd6b9 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -853,7 +853,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
853 853
854 if (invService.GetRootFolder(userID) != null) 854 if (invService.GetRootFolder(userID) != null)
855 { 855 {
856 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 856 for (int i = 0; i < appearance.Wearables.Length; i++)
857 { 857 {
858 for (int j = 0; j < appearance.Wearables[i].Count; j++) 858 for (int j = 0; j < appearance.Wearables[i].Count; j++)
859 { 859 {
@@ -1258,8 +1258,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
1258 1258
1259 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) 1259 foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
1260 { 1260 {
1261 if (wear.Type < AvatarWearable.MAX_WEARABLES) 1261 // If the wearable type is larger than the current array, expand it
1262 avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero); 1262 if (avatAppearance.Wearables.Length <= wear.Type)
1263 {
1264 int currentLength = avatAppearance.Wearables.Length;
1265 AvatarWearable[] wears = avatAppearance.Wearables;
1266 Array.Resize(ref wears, wear.Type + 1);
1267 for (int i = currentLength ; i <= wear.Type ; i++)
1268 wears[i] = new AvatarWearable();
1269 avatAppearance.Wearables = wears;
1270 }
1271 avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero);
1263 } 1272 }
1264 1273
1265 avatAppearance.GetAssetsFrom(sp.Appearance); 1274 avatAppearance.GetAssetsFrom(sp.Appearance);
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 4d70c54..ed93f05 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -849,7 +849,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
849 // Let's create an agent there if one doesn't exist yet. 849 // Let's create an agent there if one doesn't exist yet.
850 // NOTE: logout will always be false for a non-HG teleport. 850 // NOTE: logout will always be false for a non-HG teleport.
851 bool logout = false; 851 bool logout = false;
852 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) 852 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, ctx, out reason, out logout))
853 { 853 {
854 m_interRegionTeleportFailures.Value++; 854 m_interRegionTeleportFailures.Value++;
855 855
@@ -948,7 +948,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
948 // destination region but the viewer cannot establish the connection (e.g. due to network issues between 948 // destination region but the viewer cannot establish the connection (e.g. due to network issues between
949 // the viewer and the destination). In this case, UpdateAgent timesout after 10 seconds, although then 949 // the viewer and the destination). In this case, UpdateAgent timesout after 10 seconds, although then
950 // there's a further 10 second wait whilst we attempt to tell the destination to delete the agent in Fail(). 950 // there's a further 10 second wait whilst we attempt to tell the destination to delete the agent in Fail().
951 if (!UpdateAgent(reg, finalDestination, agent, sp)) 951 if (!UpdateAgent(reg, finalDestination, agent, sp, ctx))
952 { 952 {
953 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) 953 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting)
954 { 954 {
@@ -1084,7 +1084,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1084 // Let's create an agent there if one doesn't exist yet. 1084 // Let's create an agent there if one doesn't exist yet.
1085 // NOTE: logout will always be false for a non-HG teleport. 1085 // NOTE: logout will always be false for a non-HG teleport.
1086 bool logout = false; 1086 bool logout = false;
1087 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) 1087 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, ctx, out reason, out logout))
1088 { 1088 {
1089 m_interRegionTeleportFailures.Value++; 1089 m_interRegionTeleportFailures.Value++;
1090 1090
@@ -1158,7 +1158,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1158 // Send the Update. If this returns true, we know the client has contacted the destination 1158 // Send the Update. If this returns true, we know the client has contacted the destination
1159 // via CompleteMovementIntoRegion, so we can let go. 1159 // via CompleteMovementIntoRegion, so we can let go.
1160 // If it returns false, something went wrong, and we need to abort. 1160 // If it returns false, something went wrong, and we need to abort.
1161 if (!UpdateAgent(reg, finalDestination, agent, sp)) 1161 if (!UpdateAgent(reg, finalDestination, agent, sp, ctx))
1162 { 1162 {
1163 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) 1163 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting)
1164 { 1164 {
@@ -1280,13 +1280,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1280 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); 1280 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
1281 } 1281 }
1282 1282
1283 protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) 1283 protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason, out bool logout)
1284 { 1284 {
1285 GridRegion source = new GridRegion(Scene.RegionInfo); 1285 GridRegion source = new GridRegion(Scene.RegionInfo);
1286 source.RawServerURI = m_GatekeeperURI; 1286 source.RawServerURI = m_GatekeeperURI;
1287 1287
1288 logout = false; 1288 logout = false;
1289 bool success = Scene.SimulationService.CreateAgent(source, finalDestination, agentCircuit, teleportFlags, out reason); 1289 bool success = Scene.SimulationService.CreateAgent(source, finalDestination, agentCircuit, teleportFlags, ctx, out reason);
1290 1290
1291 if (success) 1291 if (success)
1292 sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout); 1292 sp.Scene.EventManager.TriggerTeleportStart(sp.ControllingClient, reg, finalDestination, teleportFlags, logout);
@@ -1294,9 +1294,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1294 return success; 1294 return success;
1295 } 1295 }
1296 1296
1297 protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent, ScenePresence sp) 1297 protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent, ScenePresence sp, EntityTransferContext ctx)
1298 { 1298 {
1299 return Scene.SimulationService.UpdateAgent(finalDestination, agent); 1299 return Scene.SimulationService.UpdateAgent(finalDestination, agent, ctx);
1300 } 1300 }
1301 1301
1302 protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) 1302 protected virtual void SetCallbackURL(AgentData agent, RegionInfo region)
@@ -1679,7 +1679,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1679 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1679 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1680 } 1680 }
1681 1681
1682 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying)) 1682 if (!CrossAgentIntoNewRegionMain(agent, pos, neighbourRegion, isFlying, ctx))
1683 { 1683 {
1684 m_log.DebugFormat("{0}: CrossAgentToNewRegionAsync: cross main failed. Resetting transfer state", LogHeader); 1684 m_log.DebugFormat("{0}: CrossAgentToNewRegionAsync: cross main failed. Resetting transfer state", LogHeader);
1685 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1685 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
@@ -1695,7 +1695,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1695 return agent; 1695 return agent;
1696 } 1696 }
1697 1697
1698 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying) 1698 public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx)
1699 { 1699 {
1700 int ts = Util.EnvironmentTickCount(); 1700 int ts = Util.EnvironmentTickCount();
1701 try 1701 try
@@ -1718,7 +1718,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1718 // Beyond this point, extra cleanup is needed beyond removing transit state 1718 // Beyond this point, extra cleanup is needed beyond removing transit state
1719 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring); 1719 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.Transferring);
1720 1720
1721 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent)) 1721 if (!agent.Scene.SimulationService.UpdateAgent(neighbourRegion, cAgent, ctx))
1722 { 1722 {
1723 // region doesn't take it 1723 // region doesn't take it
1724 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); 1724 m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp);
@@ -2360,7 +2360,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2360 2360
2361 string reason = String.Empty; 2361 string reason = String.Empty;
2362 2362
2363 bool regionAccepted = scene.SimulationService.CreateAgent(reg, reg, a, (uint)TeleportFlags.Default, out reason); 2363 EntityTransferContext ctx = new EntityTransferContext();
2364 bool regionAccepted = scene.SimulationService.CreateAgent(reg, reg, a, (uint)TeleportFlags.Default, ctx, out reason);
2364 2365
2365 if (regionAccepted) 2366 if (regionAccepted)
2366 { 2367 {
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index dcc4746..1783e0a 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -263,7 +263,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
263 } 263 }
264 } 264 }
265 265
266 protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) 266 protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason, out bool logout)
267 { 267 {
268 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI); 268 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: CreateAgent {0} {1}", reg.ServerURI, finalDestination.ServerURI);
269 reason = string.Empty; 269 reason = string.Empty;
@@ -308,7 +308,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
308 } 308 }
309 } 309 }
310 310
311 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); 311 return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, ctx, out reason, out logout);
312 } 312 }
313 313
314 public void TriggerTeleportHome(UUID id, IClientAPI client) 314 public void TriggerTeleportHome(UUID id, IClientAPI client)
@@ -333,7 +333,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
333 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Checking generic appearance"); 333 m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Checking generic appearance");
334 334
335 // Check wearables 335 // Check wearables
336 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 336 for (int i = 0; i < sp.Appearance.Wearables.Length ; i++)
337 { 337 {
338 for (int j = 0; j < sp.Appearance.Wearables[i].Count; j++) 338 for (int j = 0; j < sp.Appearance.Wearables[i].Count; j++)
339 { 339 {
@@ -342,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
342 342
343 bool found = false; 343 bool found = false;
344 foreach (AvatarAppearance a in ExportedAppearance) 344 foreach (AvatarAppearance a in ExportedAppearance)
345 if (a.Wearables[i] != null) 345 if (i < a.Wearables.Length && a.Wearables[i] != null)
346 { 346 {
347 found = true; 347 found = true;
348 break; 348 break;
@@ -356,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
356 356
357 found = false; 357 found = false;
358 foreach (AvatarAppearance a in ExportedAppearance) 358 foreach (AvatarAppearance a in ExportedAppearance)
359 if (sp.Appearance.Wearables[i][j].AssetID == a.Wearables[i][j].AssetID) 359 if (i < a.Wearables.Length && sp.Appearance.Wearables[i][j].AssetID == a.Wearables[i][j].AssetID)
360 { 360 {
361 found = true; 361 found = true;
362 break; 362 break;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
index 6cb15f6..3755650 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
@@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
185 * Agent-related communications 185 * Agent-related communications
186 */ 186 */
187 187
188 public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) 188 public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason)
189 { 189 {
190 if (destination == null) 190 if (destination == null)
191 { 191 {
@@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
204 return false; 204 return false;
205 } 205 }
206 206
207 public bool UpdateAgent(GridRegion destination, AgentData cAgentData) 207 public bool UpdateAgent(GridRegion destination, AgentData cAgentData, EntityTransferContext ctx)
208 { 208 {
209 if (destination == null) 209 if (destination == null)
210 return false; 210 return false;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index cf19edd..0ebdbce 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -160,7 +160,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
160 * Agent-related communications 160 * Agent-related communications
161 */ 161 */
162 162
163 public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) 163 public bool CreateAgent(GridRegion source, GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, EntityTransferContext ctx, out string reason)
164 { 164 {
165 if (destination == null) 165 if (destination == null)
166 { 166 {
@@ -170,27 +170,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
170 } 170 }
171 171
172 // Try local first 172 // Try local first
173 if (m_localBackend.CreateAgent(source, destination, aCircuit, teleportFlags, out reason)) 173 if (m_localBackend.CreateAgent(source, destination, aCircuit, teleportFlags, ctx, out reason))
174 return true; 174 return true;
175 175
176 // else do the remote thing 176 // else do the remote thing
177 if (!m_localBackend.IsLocalRegion(destination.RegionID)) 177 if (!m_localBackend.IsLocalRegion(destination.RegionID))
178 { 178 {
179 return m_remoteConnector.CreateAgent(source, destination, aCircuit, teleportFlags, out reason); 179 return m_remoteConnector.CreateAgent(source, destination, aCircuit, teleportFlags, ctx, out reason);
180 } 180 }
181 return false; 181 return false;
182 } 182 }
183 183
184 public bool UpdateAgent(GridRegion destination, AgentData cAgentData) 184 public bool UpdateAgent(GridRegion destination, AgentData cAgentData, EntityTransferContext ctx)
185 { 185 {
186 if (destination == null) 186 if (destination == null)
187 return false; 187 return false;
188 188
189 // Try local first 189 // Try local first
190 if (m_localBackend.IsLocalRegion(destination.RegionID)) 190 if (m_localBackend.IsLocalRegion(destination.RegionID))
191 return m_localBackend.UpdateAgent(destination, cAgentData); 191 return m_localBackend.UpdateAgent(destination, cAgentData, ctx);
192 192
193 return m_remoteConnector.UpdateAgent(destination, cAgentData); 193 return m_remoteConnector.UpdateAgent(destination, cAgentData, ctx);
194 } 194 }
195 195
196 public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData) 196 public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 96d112d..568cd34 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -44,6 +44,7 @@ using OpenSim.Region.CoreModules.World.Serialiser;
44using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 44using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
45using OpenSim.Tests.Common; 45using OpenSim.Tests.Common;
46using GridRegion = OpenSim.Services.Interfaces.GridRegion; 46using GridRegion = OpenSim.Services.Interfaces.GridRegion;
47using OpenSim.Services.Interfaces;
47 48
48namespace OpenSim.Region.Framework.Scenes.Tests 49namespace OpenSim.Region.Framework.Scenes.Tests
49{ 50{
@@ -226,7 +227,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
226 // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and 227 // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and
227 // establish a child scene presence. We pass in the circuit code that the client has to connect with *** 228 // establish a child scene presence. We pass in the circuit code that the client has to connect with ***
228 // XXX: ViaLogin may not be correct here. 229 // XXX: ViaLogin may not be correct here.
229 scene.SimulationService.CreateAgent(null, region, acd, (uint)TeleportFlags.ViaLogin, out reason); 230 EntityTransferContext ctx = new EntityTransferContext();
231 scene.SimulationService.CreateAgent(null, region, acd, (uint)TeleportFlags.ViaLogin, ctx, out reason);
230 232
231 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); 233 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
232 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); 234 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
@@ -287,4 +289,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests
287// Assert.That(childPresence.IsChildAgent, Is.True); 289// Assert.That(childPresence.IsChildAgent, Is.True);
288 } 290 }
289 } 291 }
290} \ No newline at end of file 292}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index fae0bda..e945b30 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -3114,7 +3114,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3114 if (appearanceModule != null) 3114 if (appearanceModule != null)
3115 { 3115 {
3116 appearanceModule.SaveBakedTextures(sp.UUID); 3116 appearanceModule.SaveBakedTextures(sp.UUID);
3117 OSDMap appearancePacked = sp.Appearance.Pack(); 3117 OSDMap appearancePacked = sp.Appearance.Pack(-1);
3118 3118
3119 TaskInventoryItem item 3119 TaskInventoryItem item
3120 = SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true); 3120 = SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true);