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authormingchen2007-06-27 19:43:46 +0000
committermingchen2007-06-27 19:43:46 +0000
commit0232f01a58a3c0a88e95c22589efec21f502f081 (patch)
treeff210fa6750c23972086ebbf816ead0a0a2f412a /OpenSim/Region
parent*Moved VersionInfo.cs to its correct place in OpenSim.csproj (diff)
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*Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name *Updated prebuild.xml
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSim.csproj2
-rw-r--r--OpenSim/Region/Capabilities/Caps.cs (renamed from OpenSim/Region/Caps/Caps.cs)37
-rw-r--r--OpenSim/Region/Capabilities/LLSDArray.cs45
-rw-r--r--OpenSim/Region/Capabilities/LLSDCapEvent.cs45
-rw-r--r--OpenSim/Region/Capabilities/LLSDCapsDetails.cs19
-rw-r--r--OpenSim/Region/Capabilities/LLSDEmpty.cs42
-rw-r--r--OpenSim/Region/Capabilities/LLSDHelpers.cs (renamed from OpenSim/Region/Caps/LLSDHelpers.cs)157
-rw-r--r--OpenSim/Region/Capabilities/LLSDMapLayer.cs50
-rw-r--r--OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs45
-rw-r--r--OpenSim/Region/Capabilities/LLSDMapRequest.cs17
-rw-r--r--OpenSim/Region/Capabilities/LLSDTest.cs45
-rw-r--r--OpenSim/Region/Capabilities/LLSDType.cs53
-rw-r--r--OpenSim/Region/Capabilities/LLSDUploadReply.cs47
-rw-r--r--OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.csproj151
-rw-r--r--OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj4
-rw-r--r--OpenSim/Region/Environment/EstateManager.cs (renamed from OpenSim/Region/Simulation/EstateManager.cs)0
-rw-r--r--OpenSim/Region/Environment/OpenSim.Region.Environment.csproj (renamed from OpenSim/Region/Simulation/OpenSim.Region.Environment.csproj)15
-rw-r--r--OpenSim/Region/Environment/ParcelManager.cs (renamed from OpenSim/Region/Simulation/ParcelManager.cs)0
-rw-r--r--OpenSim/Region/Environment/RegionManager.cs (renamed from OpenSim/Region/Simulation/RegionManager.cs)1
-rw-r--r--OpenSim/Region/Environment/Scenes/Entity.cs (renamed from OpenSim/Region/Simulation/Scenes/Entity.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs (renamed from OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive.cs (renamed from OpenSim/Region/Simulation/Scenes/Primitive.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs (renamed from OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Scripting.cs (renamed from OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs (renamed from OpenSim/Region/Simulation/Scenes/Scene.cs)4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneBase.cs (renamed from OpenSim/Region/Simulation/Scenes/SceneBase.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneEvents.cs (renamed from OpenSim/Region/Simulation/Scenes/SceneEvents.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject.cs (renamed from OpenSim/Region/Simulation/Scenes/SceneObject.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs (renamed from OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs (renamed from OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs (renamed from OpenSim/Region/Simulation/Scenes/ScenePresence.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs (renamed from OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs (renamed from OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs (renamed from OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Script.cs (renamed from OpenSim/Region/Simulation/Scenes/scripting/Script.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs (renamed from OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs)0
-rw-r--r--OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs (renamed from OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs)0
-rw-r--r--OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj2
-rw-r--r--OpenSim/Region/Simulation/Caps.cs258
39 files changed, 639 insertions, 400 deletions
diff --git a/OpenSim/Region/Application/OpenSim.csproj b/OpenSim/Region/Application/OpenSim.csproj
index 8960664..3801067 100644
--- a/OpenSim/Region/Application/OpenSim.csproj
+++ b/OpenSim/Region/Application/OpenSim.csproj
@@ -144,7 +144,7 @@
144 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 144 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
145 <Private>False</Private> 145 <Private>False</Private>
146 </ProjectReference> 146 </ProjectReference>
147 <ProjectReference Include="..\Simulation\OpenSim.Region.Environment.csproj"> 147 <ProjectReference Include="..\Environment\OpenSim.Region.Environment.csproj">
148 <Name>OpenSim.Region.Environment</Name> 148 <Name>OpenSim.Region.Environment</Name>
149 <Project>{DCBA491C-0000-0000-0000-000000000000}</Project> 149 <Project>{DCBA491C-0000-0000-0000-000000000000}</Project>
150 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 150 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
diff --git a/OpenSim/Region/Caps/Caps.cs b/OpenSim/Region/Capabilities/Caps.cs
index 414828a..416a6bc 100644
--- a/OpenSim/Region/Caps/Caps.cs
+++ b/OpenSim/Region/Capabilities/Caps.cs
@@ -1,3 +1,30 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
1using System; 28using System;
2using System.Collections; 29using System.Collections;
3using System.Collections.Generic; 30using System.Collections.Generic;
@@ -11,7 +38,7 @@ using OpenSim.Framework.Types;
11using OpenSim.Region.Caches; 38using OpenSim.Region.Caches;
12using libsecondlife; 39using libsecondlife;
13 40
14namespace OpenSim.Region 41namespace OpenSim.Region.Capabilities
15{ 42{
16 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data); 43 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
17 44
@@ -126,14 +153,8 @@ namespace OpenSim.Region
126 153
127 public string ProcessEventQueue(string request, string path, string param) 154 public string ProcessEventQueue(string request, string path, string param)
128 { 155 {
129 // Console.WriteLine("event queue request " + request);
130 string res = ""; 156 string res = "";
131 int timer = 0; 157
132
133 /*while ((timer < 200) || (this.CapsEventQueue.Count < 1))
134 {
135 timer++;
136 }*/
137 if (this.CapsEventQueue.Count > 0) 158 if (this.CapsEventQueue.Count > 0)
138 { 159 {
139 lock (this.CapsEventQueue) 160 lock (this.CapsEventQueue)
diff --git a/OpenSim/Region/Capabilities/LLSDArray.cs b/OpenSim/Region/Capabilities/LLSDArray.cs
new file mode 100644
index 0000000..76d5a2c
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDArray.cs
@@ -0,0 +1,45 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32
33namespace OpenSim.Region.Capabilities
34{
35 [LLSDType("ARRAY")]
36 public class LLSDArray
37 {
38 public ArrayList Array = new ArrayList();
39
40 public LLSDArray()
41 {
42
43 }
44 }
45}
diff --git a/OpenSim/Region/Capabilities/LLSDCapEvent.cs b/OpenSim/Region/Capabilities/LLSDCapEvent.cs
new file mode 100644
index 0000000..d47d25c
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDCapEvent.cs
@@ -0,0 +1,45 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Region.Capabilities
33{
34 [LLSDType("MAP")]
35 public class LLSDCapEvent
36 {
37 public int id = 0;
38 public LLSDArray events = new LLSDArray();
39
40 public LLSDCapEvent()
41 {
42
43 }
44 }
45}
diff --git a/OpenSim/Region/Capabilities/LLSDCapsDetails.cs b/OpenSim/Region/Capabilities/LLSDCapsDetails.cs
new file mode 100644
index 0000000..d6db606
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDCapsDetails.cs
@@ -0,0 +1,19 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Capabilities
6{
7 [LLSDType("MAP")]
8 public class LLSDCapsDetails
9 {
10 public string MapLayer = "";
11 public string NewFileAgentInventory = "";
12 //public string EventQueueGet = "";
13
14 public LLSDCapsDetails()
15 {
16
17 }
18 }
19}
diff --git a/OpenSim/Region/Capabilities/LLSDEmpty.cs b/OpenSim/Region/Capabilities/LLSDEmpty.cs
new file mode 100644
index 0000000..68f1ce9
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDEmpty.cs
@@ -0,0 +1,42 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Region.Capabilities
33{
34 [LLSDType("MAP")]
35 public class LLSDEmpty
36 {
37 public LLSDEmpty()
38 {
39
40 }
41 }
42}
diff --git a/OpenSim/Region/Caps/LLSDHelpers.cs b/OpenSim/Region/Capabilities/LLSDHelpers.cs
index 051520c..80916b4 100644
--- a/OpenSim/Region/Caps/LLSDHelpers.cs
+++ b/OpenSim/Region/Capabilities/LLSDHelpers.cs
@@ -1,3 +1,30 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
1using System; 28using System;
2using System.Collections; 29using System.Collections;
3using System.Collections.Generic; 30using System.Collections.Generic;
@@ -6,7 +33,7 @@ using System.IO;
6using System.Xml; 33using System.Xml;
7using libsecondlife; 34using libsecondlife;
8 35
9namespace OpenSim.Framework 36namespace OpenSim.Region.Capabilities
10{ 37{
11 public class LLSDHelpers 38 public class LLSDHelpers
12 { 39 {
@@ -115,132 +142,22 @@ namespace OpenSim.Framework
115 } 142 }
116 } 143 }
117 144
118 [LLSDType("MAP")] 145
119 public class LLSDMapLayerResponse
120 {
121 public LLSDMapRequest AgentData = new LLSDMapRequest();
122 public LLSDArray LayerData = new LLSDArray();
123
124 public LLSDMapLayerResponse()
125 {
126
127 }
128 }
129
130 [LLSDType("MAP")]
131 public class LLSDCapsDetails
132 {
133 public string MapLayer = "";
134 public string NewFileAgentInventory = "";
135 //public string EventQueueGet = "";
136
137 public LLSDCapsDetails()
138 {
139
140 }
141 }
142
143 [LLSDType("MAP")]
144 public class LLSDMapLayer
145 {
146 public int Left = 0;
147 public int Right = 0;
148 public int Top = 0;
149 public int Bottom = 0;
150 public LLUUID ImageID = LLUUID.Zero;
151
152 public LLSDMapLayer()
153 {
154
155 }
156 }
157
158 [LLSDType("ARRAY")]
159 public class LLSDArray
160 {
161 public ArrayList Array = new ArrayList();
162
163 public LLSDArray()
164 {
165
166 }
167 }
168
169 [LLSDType("MAP")]
170 public class LLSDMapRequest
171 {
172 public int Flags = 0;
173
174 public LLSDMapRequest()
175 {
176
177 }
178 }
179
180 [LLSDType("MAP")]
181 public class LLSDUploadReply
182 {
183 public string new_asset = "";
184 public LLUUID new_inventory_item = LLUUID.Zero;
185 public string state = "";
186
187 public LLSDUploadReply()
188 {
189
190 }
191 }
192
193 [LLSDType("MAP")]
194 public class LLSDCapEvent
195 {
196 public int id = 0;
197 public LLSDArray events = new LLSDArray();
198
199 public LLSDCapEvent()
200 {
201
202 }
203 }
204
205 [LLSDType("MAP")]
206 public class LLSDEmpty
207 {
208 public LLSDEmpty()
209 {
210 146
211 } 147
212 }
213 148
214 [LLSDType("MAP")] 149
215 public class LLSDTest
216 {
217 public int Test1 = 20;
218 public int Test2 = 10;
219 150
220 public LLSDTest() 151
221 {
222 152
223 } 153
224 }
225 154
155
226 156
227 [AttributeUsage(AttributeTargets.Class)] 157
228 public class LLSDType : Attribute
229 {
230 private string myType;
231 158
232 public LLSDType(string type) 159
233 {
234 myType = type;
235 160
236 }
237 161
238 public string ObjectType 162
239 {
240 get
241 {
242 return myType;
243 }
244 }
245 }
246} 163}
diff --git a/OpenSim/Region/Capabilities/LLSDMapLayer.cs b/OpenSim/Region/Capabilities/LLSDMapLayer.cs
new file mode 100644
index 0000000..b097ec3
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDMapLayer.cs
@@ -0,0 +1,50 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32using libsecondlife;
33
34namespace OpenSim.Region.Capabilities
35{
36 [LLSDType("MAP")]
37 public class LLSDMapLayer
38 {
39 public int Left = 0;
40 public int Right = 0;
41 public int Top = 0;
42 public int Bottom = 0;
43 public LLUUID ImageID = LLUUID.Zero;
44
45 public LLSDMapLayer()
46 {
47
48 }
49 }
50}
diff --git a/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs b/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs
new file mode 100644
index 0000000..ee37a5b
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDMapLayerResponse.cs
@@ -0,0 +1,45 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Region.Capabilities
33{
34 [LLSDType("MAP")]
35 public class LLSDMapLayerResponse
36 {
37 public LLSDMapRequest AgentData = new LLSDMapRequest();
38 public LLSDArray LayerData = new LLSDArray();
39
40 public LLSDMapLayerResponse()
41 {
42
43 }
44 }
45}
diff --git a/OpenSim/Region/Capabilities/LLSDMapRequest.cs b/OpenSim/Region/Capabilities/LLSDMapRequest.cs
new file mode 100644
index 0000000..b15f1be
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDMapRequest.cs
@@ -0,0 +1,17 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Capabilities
6{
7 [LLSDType("MAP")]
8 public class LLSDMapRequest
9 {
10 public int Flags = 0;
11
12 public LLSDMapRequest()
13 {
14
15 }
16 }
17}
diff --git a/OpenSim/Region/Capabilities/LLSDTest.cs b/OpenSim/Region/Capabilities/LLSDTest.cs
new file mode 100644
index 0000000..3948f2c
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDTest.cs
@@ -0,0 +1,45 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Region.Capabilities
33{
34 [LLSDType("MAP")]
35 public class LLSDTest
36 {
37 public int Test1 = 20;
38 public int Test2 = 10;
39
40 public LLSDTest()
41 {
42
43 }
44 }
45}
diff --git a/OpenSim/Region/Capabilities/LLSDType.cs b/OpenSim/Region/Capabilities/LLSDType.cs
new file mode 100644
index 0000000..7da5861
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDType.cs
@@ -0,0 +1,53 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32namespace OpenSim.Region.Capabilities
33{
34 [AttributeUsage(AttributeTargets.Class)]
35 public class LLSDType : Attribute
36 {
37 private string myType;
38
39 public LLSDType(string type)
40 {
41 myType = type;
42
43 }
44
45 public string ObjectType
46 {
47 get
48 {
49 return myType;
50 }
51 }
52 }
53}
diff --git a/OpenSim/Region/Capabilities/LLSDUploadReply.cs b/OpenSim/Region/Capabilities/LLSDUploadReply.cs
new file mode 100644
index 0000000..83cf166
--- /dev/null
+++ b/OpenSim/Region/Capabilities/LLSDUploadReply.cs
@@ -0,0 +1,47 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31
32using libsecondlife;
33namespace OpenSim.Region.Capabilities
34{
35 [LLSDType("MAP")]
36 public class LLSDUploadReply
37 {
38 public string new_asset = "";
39 public LLUUID new_inventory_item = LLUUID.Zero;
40 public string state = "";
41
42 public LLSDUploadReply()
43 {
44
45 }
46 }
47}
diff --git a/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.csproj b/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.csproj
new file mode 100644
index 0000000..0d8fac5
--- /dev/null
+++ b/OpenSim/Region/Capabilities/OpenSim.Region.Capabilities.csproj
@@ -0,0 +1,151 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{39038E85-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.Capabilities</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.Capabilities</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="libsecondlife.dll" >
62 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="OpenSim.Framework.Types" >
66 <HintPath>OpenSim.Framework.Types.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="OpenSim.Framework.Utilities" >
70 <HintPath>OpenSim.Framework.Utilities.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System" >
74 <HintPath>System.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Xml" >
78 <HintPath>System.Xml.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 <Reference Include="XMLRPC.dll" >
82 <HintPath>..\..\..\bin\XMLRPC.dll</HintPath>
83 <Private>False</Private>
84 </Reference>
85 </ItemGroup>
86 <ItemGroup>
87 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
88 <Name>OpenSim.Framework</Name>
89 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
90 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
91 <Private>False</Private>
92 </ProjectReference>
93 <ProjectReference Include="..\..\Framework\Servers\OpenSim.Framework.Servers.csproj">
94 <Name>OpenSim.Framework.Servers</Name>
95 <Project>{2CC71860-0000-0000-0000-000000000000}</Project>
96 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
97 <Private>False</Private>
98 </ProjectReference>
99 <ProjectReference Include="..\Caches\OpenSim.Region.Caches.csproj">
100 <Name>OpenSim.Region.Caches</Name>
101 <Project>{61FCCDB3-0000-0000-0000-000000000000}</Project>
102 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
103 <Private>False</Private>
104 </ProjectReference>
105 </ItemGroup>
106 <ItemGroup>
107 <Compile Include="LLSDCapsDetails.cs">
108 <SubType>Code</SubType>
109 </Compile>
110 <Compile Include="LLSDMapRequest.cs">
111 <SubType>Code</SubType>
112 </Compile>
113 <Compile Include="LLSDMapLayerResponse.cs">
114 <SubType>Code</SubType>
115 </Compile>
116 <Compile Include="Caps.cs">
117 <SubType>Code</SubType>
118 </Compile>
119 <Compile Include="LLSDArray.cs">
120 <SubType>Code</SubType>
121 </Compile>
122 <Compile Include="LLSDCapEvent.cs">
123 <SubType>Code</SubType>
124 </Compile>
125 <Compile Include="LLSDEmpty.cs">
126 <SubType>Code</SubType>
127 </Compile>
128 <Compile Include="LLSDHelpers.cs">
129 <SubType>Code</SubType>
130 </Compile>
131 <Compile Include="LLSDMapLayer.cs">
132 <SubType>Code</SubType>
133 </Compile>
134 <Compile Include="LLSDTest.cs">
135 <SubType>Code</SubType>
136 </Compile>
137 <Compile Include="LLSDType.cs">
138 <SubType>Code</SubType>
139 </Compile>
140 <Compile Include="LLSDUploadReply.cs">
141 <SubType>Code</SubType>
142 </Compile>
143 </ItemGroup>
144 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
145 <PropertyGroup>
146 <PreBuildEvent>
147 </PreBuildEvent>
148 <PostBuildEvent>
149 </PostBuildEvent>
150 </PropertyGroup>
151</Project>
diff --git a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj
index cca7c71..40cd4f0 100644
--- a/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj
+++ b/OpenSim/Region/ClientStack/OpenSim.Region.ClientStack.csproj
@@ -70,10 +70,6 @@
70 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath> 70 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private> 71 <Private>False</Private>
72 </Reference> 72 </Reference>
73 <Reference Include="OpenSim.FrameworkGenericConfig.Xml" >
74 <HintPath>OpenSim.FrameworkGenericConfig.Xml.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System" > 73 <Reference Include="System" >
78 <HintPath>System.dll</HintPath> 74 <HintPath>System.dll</HintPath>
79 <Private>False</Private> 75 <Private>False</Private>
diff --git a/OpenSim/Region/Simulation/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index c2c1ecf..c2c1ecf 100644
--- a/OpenSim/Region/Simulation/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
diff --git a/OpenSim/Region/Simulation/OpenSim.Region.Environment.csproj b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
index 3f8b60d..6f07969 100644
--- a/OpenSim/Region/Simulation/OpenSim.Region.Environment.csproj
+++ b/OpenSim/Region/Environment/OpenSim.Region.Environment.csproj
@@ -120,6 +120,12 @@
120 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 120 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
121 <Private>False</Private> 121 <Private>False</Private>
122 </ProjectReference> 122 </ProjectReference>
123 <ProjectReference Include="..\Capabilities\OpenSim.Region.Capabilities.csproj">
124 <Name>OpenSim.Region.Capabilities</Name>
125 <Project>{39038E85-0000-0000-0000-000000000000}</Project>
126 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
127 <Private>False</Private>
128 </ProjectReference>
123 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj"> 129 <ProjectReference Include="..\Physics\Manager\OpenSim.Region.Physics.Manager.csproj">
124 <Name>OpenSim.Region.Physics.Manager</Name> 130 <Name>OpenSim.Region.Physics.Manager</Name>
125 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project> 131 <Project>{F4FF31EB-0000-0000-0000-000000000000}</Project>
@@ -134,16 +140,13 @@
134 </ProjectReference> 140 </ProjectReference>
135 </ItemGroup> 141 </ItemGroup>
136 <ItemGroup> 142 <ItemGroup>
137 <Compile Include="RegionManager.cs">
138 <SubType>Code</SubType>
139 </Compile>
140 <Compile Include="EstateManager.cs"> 143 <Compile Include="EstateManager.cs">
141 <SubType>Code</SubType> 144 <SubType>Code</SubType>
142 </Compile> 145 </Compile>
143 <Compile Include="ParcelManager.cs"> 146 <Compile Include="ParcelManager.cs">
144 <SubType>Code</SubType> 147 <SubType>Code</SubType>
145 </Compile> 148 </Compile>
146 <Compile Include="Caps.cs"> 149 <Compile Include="RegionManager.cs">
147 <SubType>Code</SubType> 150 <SubType>Code</SubType>
148 </Compile> 151 </Compile>
149 <Compile Include="Scenes\Entity.cs"> 152 <Compile Include="Scenes\Entity.cs">
@@ -176,10 +179,10 @@
176 <Compile Include="Scenes\IScenePresenceBody.cs"> 179 <Compile Include="Scenes\IScenePresenceBody.cs">
177 <SubType>Code</SubType> 180 <SubType>Code</SubType>
178 </Compile> 181 </Compile>
179 <Compile Include="Scenes\Scene.cs"> 182 <Compile Include="Scenes\SceneBase.cs">
180 <SubType>Code</SubType> 183 <SubType>Code</SubType>
181 </Compile> 184 </Compile>
182 <Compile Include="Scenes\SceneBase.cs"> 185 <Compile Include="Scenes\Scene.cs">
183 <SubType>Code</SubType> 186 <SubType>Code</SubType>
184 </Compile> 187 </Compile>
185 <Compile Include="Scenes\scripting\IScriptHandler.cs"> 188 <Compile Include="Scenes\scripting\IScriptHandler.cs">
diff --git a/OpenSim/Region/Simulation/ParcelManager.cs b/OpenSim/Region/Environment/ParcelManager.cs
index 1cab4ab..1cab4ab 100644
--- a/OpenSim/Region/Simulation/ParcelManager.cs
+++ b/OpenSim/Region/Environment/ParcelManager.cs
diff --git a/OpenSim/Region/Simulation/RegionManager.cs b/OpenSim/Region/Environment/RegionManager.cs
index 17d9aad..4ff55a8 100644
--- a/OpenSim/Region/Simulation/RegionManager.cs
+++ b/OpenSim/Region/Environment/RegionManager.cs
@@ -5,6 +5,7 @@ using OpenSim.Framework.Communications;
5using OpenSim.Framework; 5using OpenSim.Framework;
6using OpenSim.Framework.Types; 6using OpenSim.Framework.Types;
7using OpenSim.Framework.Servers; 7using OpenSim.Framework.Servers;
8using OpenSim.Region.Capabilities;
8 9
9namespace OpenSim.Region.Environment 10namespace OpenSim.Region.Environment
10{ 11{
diff --git a/OpenSim/Region/Simulation/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs
index bbba34d..bbba34d 100644
--- a/OpenSim/Region/Simulation/Scenes/Entity.cs
+++ b/OpenSim/Region/Environment/Scenes/Entity.cs
diff --git a/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
index 36023d0..36023d0 100644
--- a/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs
+++ b/OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs
diff --git a/OpenSim/Region/Simulation/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs
index 0f649b2..0f649b2 100644
--- a/OpenSim/Region/Simulation/Scenes/Primitive.cs
+++ b/OpenSim/Region/Environment/Scenes/Primitive.cs
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 1d55c4d..1d55c4d 100644
--- a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs b/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs
index 2249c3d..2249c3d 100644
--- a/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Scripting.cs
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e71f601..ff54efa 100644
--- a/OpenSim/Region/Simulation/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes
68 protected RegionCommsListener regionCommsHost; 68 protected RegionCommsListener regionCommsHost;
69 protected CommunicationsManager commsManager; 69 protected CommunicationsManager commsManager;
70 70
71 protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); 71 protected Dictionary<LLUUID, Capabilities.Caps> capsHandlers = new Dictionary<LLUUID, Capabilities.Caps>();
72 protected BaseHttpServer httpListener; 72 protected BaseHttpServer httpListener;
73 73
74 public ParcelManager parcelManager; 74 public ParcelManager parcelManager;
@@ -672,7 +672,7 @@ namespace OpenSim.Region.Environment.Scenes
672 if (agent.CapsPath != "") 672 if (agent.CapsPath != "")
673 { 673 {
674 //Console.WriteLine("new user, so creating caps handler for it"); 674 //Console.WriteLine("new user, so creating caps handler for it");
675 Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID); 675 Capabilities.Caps cap = new Capabilities.Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID);
676 cap.RegisterHandlers(); 676 cap.RegisterHandlers();
677 this.capsHandlers.Add(agent.AgentID, cap); 677 this.capsHandlers.Add(agent.AgentID, cap);
678 } 678 }
diff --git a/OpenSim/Region/Simulation/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index 3d8f522..3d8f522 100644
--- a/OpenSim/Region/Simulation/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
diff --git a/OpenSim/Region/Simulation/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
index fa1bacb..fa1bacb 100644
--- a/OpenSim/Region/Simulation/Scenes/SceneEvents.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs
diff --git a/OpenSim/Region/Simulation/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs
index 88fb160..88fb160 100644
--- a/OpenSim/Region/Simulation/Scenes/SceneObject.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
index 2caabc2..2caabc2 100644
--- a/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Animations.cs
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
index 2c81d2a..2c81d2a 100644
--- a/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.Body.cs
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 96e5c94..96e5c94 100644
--- a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs b/OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs
index eb8a117..eb8a117 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/IScriptContext.cs
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs b/OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs
index e813626..e813626 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/IScriptEntity.cs
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs b/OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs
index 115b4f4..115b4f4 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/IScriptHandler.cs
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Script.cs b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
index 5d398b0..5d398b0 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/Script.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Script.cs
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs b/OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs
index 0ce65ea..0ce65ea 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/ScriptFactory.cs
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs
index 90c79e3..90c79e3 100644
--- a/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs
+++ b/OpenSim/Region/Environment/Scenes/scripting/Scripts/FollowRandomAvatar.cs
diff --git a/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj
index 2eb5ac0..0a82172 100644
--- a/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj
+++ b/OpenSim/Region/Examples/SimpleApp/SimpleApp.csproj
@@ -122,7 +122,7 @@
122 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 122 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
123 <Private>False</Private> 123 <Private>False</Private>
124 </ProjectReference> 124 </ProjectReference>
125 <ProjectReference Include="..\..\Simulation\OpenSim.Region.Environment.csproj"> 125 <ProjectReference Include="..\..\Environment\OpenSim.Region.Environment.csproj">
126 <Name>OpenSim.Region.Environment</Name> 126 <Name>OpenSim.Region.Environment</Name>
127 <Project>{DCBA491C-0000-0000-0000-000000000000}</Project> 127 <Project>{DCBA491C-0000-0000-0000-000000000000}</Project>
128 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 128 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
diff --git a/OpenSim/Region/Simulation/Caps.cs b/OpenSim/Region/Simulation/Caps.cs
deleted file mode 100644
index 9edbd54..0000000
--- a/OpenSim/Region/Simulation/Caps.cs
+++ /dev/null
@@ -1,258 +0,0 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Text;
5using System.IO;
6using System.Xml;
7using OpenSim.Framework.Servers;
8using OpenSim.Framework;
9using OpenSim.Framework.Utilities;
10using OpenSim.Framework.Types;
11using OpenSim.Region.Caches;
12using libsecondlife;
13
14namespace OpenSim.Region.Environment
15{
16 public delegate void UpLoadedTexture(LLUUID assetID, LLUUID inventoryItem, byte[] data);
17
18 public class Caps
19 {
20 private string httpListenerAddress;
21 private uint httpListenPort;
22 private string capsObjectPath = "00001-";
23 private string requestPath = "0000/";
24 private string mapLayerPath = "0001/";
25 private string newInventory = "0002/";
26 private string requestTexture = "0003/";
27 private string eventQueue = "0100/";
28 private BaseHttpServer httpListener;
29 private LLUUID agentID;
30 private AssetCache assetCache;
31 private int eventQueueCount = 1;
32 private Queue<string> CapsEventQueue = new Queue<string>();
33
34 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent)
35 {
36 assetCache = assetCach;
37 capsObjectPath = capsPath;
38 httpListener = httpServer;
39 httpListenerAddress = httpListen;
40 httpListenPort = httpPort;
41 agentID = agent;
42 }
43
44 /// <summary>
45 ///
46 /// </summary>
47 public void RegisterHandlers()
48 {
49 Console.WriteLine("registering CAPS handlers");
50 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + requestPath, CapsRequest);
51 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + mapLayerPath, MapLayer);
52 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + newInventory, NewAgentInventory);
53 httpListener.AddRestHandler("POST", "/CAPS/" + capsObjectPath + eventQueue, ProcessEventQueue);
54 }
55
56 /// <summary>
57 ///
58 /// </summary>
59 /// <param name="request"></param>
60 /// <param name="path"></param>
61 /// <param name="param"></param>
62 /// <returns></returns>
63 public string CapsRequest(string request, string path, string param)
64 {
65 // Console.WriteLine("Caps Request " + request);
66 string result = "";
67 result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
68 return result;
69 }
70
71 /// <summary>
72 ///
73 /// </summary>
74 /// <returns></returns>
75 protected LLSDCapsDetails GetCapabilities()
76 {
77 /* string capURLS = "";
78 capURLS += "<key>MapLayer</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + "</string>";
79 capURLS += "<key>NewFileAgentInventory</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + "</string>";
80 //capURLS += "<key>RequestTextureDownload</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + "</string>";
81 //capURLS += "<key>EventQueueGet</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + eventQueue + "</string>";
82 return capURLS;*/
83
84 LLSDCapsDetails caps = new LLSDCapsDetails();
85 caps.MapLayer = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath;
86 caps.NewFileAgentInventory = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory;
87 return caps;
88 }
89
90 /// <summary>
91 ///
92 /// </summary>
93 /// <param name="request"></param>
94 /// <param name="path"></param>
95 /// <param name="param"></param>
96 /// <returns></returns>
97 public string MapLayer(string request, string path, string param)
98 {
99 Encoding _enc = System.Text.Encoding.UTF8;
100 Hashtable hash =(Hashtable) LLSD.LLSDDeserialize(_enc.GetBytes(request));
101 LLSDMapRequest mapReq = new LLSDMapRequest();
102 LLSDHelpers.DeserialiseLLSDMap(hash, mapReq );
103
104 LLSDMapLayerResponse mapResponse= new LLSDMapLayerResponse();
105 mapResponse.LayerData.Array.Add(this.BuildLLSDMapLayerResponse());
106 string res = LLSDHelpers.SerialiseLLSDReply(mapResponse);
107
108 //Console.WriteLine(" Maplayer response is " + res);
109
110 return res;
111 }
112
113 /// <summary>
114 ///
115 /// </summary>
116 /// <returns></returns>
117 protected LLSDMapLayer BuildLLSDMapLayerResponse()
118 {
119 LLSDMapLayer mapLayer = new LLSDMapLayer();
120 mapLayer.Right = 5000;
121 mapLayer.Top = 5000;
122 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
123
124 return mapLayer;
125 }
126
127 public string ProcessEventQueue(string request, string path, string param)
128 {
129 // Console.WriteLine("event queue request " + request);
130 string res = "";
131 int timer = 0;
132
133 /*while ((timer < 200) || (this.CapsEventQueue.Count < 1))
134 {
135 timer++;
136 }*/
137 if (this.CapsEventQueue.Count > 0)
138 {
139 lock (this.CapsEventQueue)
140 {
141 string item = CapsEventQueue.Dequeue();
142 res = item;
143 }
144 }
145 else
146 {
147 res = this.CreateEmptyEventResponse();
148 }
149 return res;
150 }
151
152 public string CreateEstablishAgentComms(string caps, string ipAddressPort)
153 {
154 string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
155 res += "<key>events</key><array><map>";
156 res += "<key>message</key><string>EstablishAgentCommunication</string>";
157 res += "<key>body</key><map>";
158 res += "<key>sim-ip-and-port</key><string>" + ipAddressPort + "</string>";
159 res += "<key>seed-capability</key><string>" + caps + "</string>";
160 res += "<key>agent-id</key><uuid>" + this.agentID.ToStringHyphenated() + "</uuid>";
161 res += "</map>";
162 res += "</map></array>";
163 res += "</map></llsd>";
164 eventQueueCount++;
165 this.CapsEventQueue.Enqueue(res);
166 return res;
167 }
168
169 public string CreateEmptyEventResponse()
170 {
171 string res = "<llsd><map><key>id</key><integer>" + eventQueueCount + "</integer>";
172 res += "<key>events</key><array><map>";
173 res += "</map></array>";
174 res += "</map></llsd>";
175 eventQueueCount++;
176 return res;
177 }
178
179 public string NewAgentInventory(string request, string path, string param)
180 {
181 //Console.WriteLine("received upload request:"+ request);
182 string res = "";
183 LLUUID newAsset = LLUUID.Random();
184 LLUUID newInvItem = LLUUID.Random();
185 string uploaderPath = capsObjectPath + Util.RandomClass.Next(5000, 8000).ToString("0000");
186 AssetUploader uploader = new AssetUploader(newAsset, newInvItem, uploaderPath, this.httpListener);
187 httpListener.AddRestHandler("POST", "/CAPS/" + uploaderPath, uploader.uploaderCaps);
188 string uploaderURL = "http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + uploaderPath;
189 //Console.WriteLine("uploader url is " + uploaderURL);
190 res += "<llsd><map>";
191 res += "<key>uploader</key><string>" + uploaderURL + "</string>";
192 //res += "<key>success</key><boolean>true</boolean>";
193 res += "<key>state</key><string>upload</string>";
194 res += "</map></llsd>";
195 uploader.OnUpLoad += this.UploadHandler;
196 return res;
197 }
198
199 public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data)
200 {
201 // Console.WriteLine("upload handler called");
202 AssetBase asset;
203 asset = new AssetBase();
204 asset.FullID = assetID;
205 asset.Type = 0;
206 asset.InvType = 0;
207 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
208 asset.Data = data;
209 this.assetCache.AddAsset(asset);
210 }
211
212 public class AssetUploader
213 {
214 public event UpLoadedTexture OnUpLoad;
215
216 private string uploaderPath = "";
217 private LLUUID newAssetID;
218 private LLUUID inventoryItemID;
219 private BaseHttpServer httpListener;
220 public AssetUploader(LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
221 {
222 newAssetID = assetID;
223 inventoryItemID = inventoryItem;
224 uploaderPath = path;
225 httpListener = httpServer;
226
227 }
228
229 public string uploaderCaps(string request, string path, string param)
230 {
231 Encoding _enc = System.Text.Encoding.UTF8;
232 byte[] data = _enc.GetBytes(request);
233 //Console.WriteLine("recieved upload " + Util.FieldToString(data));
234 LLUUID inv = this.inventoryItemID;
235 string res = "";
236 res += "<llsd><map>";
237 res += "<key>new_asset</key><string>" + newAssetID.ToStringHyphenated() + "</string>";
238 res += "<key>new_inventory_item</key><uuid>" + inv.ToStringHyphenated() + "</uuid>";
239 res += "<key>state</key><string>complete</string>";
240 res += "</map></llsd>";
241
242 // Console.WriteLine("asset " + newAssetID.ToStringHyphenated() + " , inventory item " + inv.ToStringHyphenated());
243 httpListener.RemoveRestHandler("POST", "/CAPS/" + uploaderPath);
244 if (OnUpLoad != null)
245 {
246 OnUpLoad(newAssetID, inv, data);
247 }
248
249 /*FileStream fs = File.Create("upload.jp2");
250 BinaryWriter bw = new BinaryWriter(fs);
251 bw.Write(data);
252 bw.Close();
253 fs.Close();*/
254 return res;
255 }
256 }
257 }
258}