diff options
author | Melanie | 2011-10-12 07:05:47 +0100 |
---|---|---|
committer | Melanie | 2011-10-12 07:05:47 +0100 |
commit | 00285082d82a7a5b3d7a5e4f8f3ac6c56b431363 (patch) | |
tree | ed57db090dd909f59f11af628bed9ae0a0d85747 /OpenSim/Region | |
parent | Merge commit 'f26a966b8e79688ca2ed81c236492d694f34ac7d' into bigmerge (diff) | |
parent | Fixed line endings from previous commit (diff) | |
download | opensim-SC_OLD-00285082d82a7a5b3d7a5e4f8f3ac6c56b431363.zip opensim-SC_OLD-00285082d82a7a5b3d7a5e4f8f3ac6c56b431363.tar.gz opensim-SC_OLD-00285082d82a7a5b3d7a5e4f8f3ac6c56b431363.tar.bz2 opensim-SC_OLD-00285082d82a7a5b3d7a5e4f8f3ac6c56b431363.tar.xz |
Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmerge
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 94 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 4 |
3 files changed, 51 insertions, 51 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a432b6f..529dc9e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1135,7 +1135,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1135 | 1135 | ||
1136 | // Kick all ROOT agents with the message, 'The simulator is going down' | 1136 | // Kick all ROOT agents with the message, 'The simulator is going down' |
1137 | ForEachScenePresence(delegate(ScenePresence avatar) | 1137 | ForEachScenePresence(delegate(ScenePresence avatar) |
1138 | { | 1138 | { |
1139 | avatar.RemoveNeighbourRegion(RegionInfo.RegionHandle); | 1139 | avatar.RemoveNeighbourRegion(RegionInfo.RegionHandle); |
1140 | 1140 | ||
1141 | if (!avatar.IsChildAgent) | 1141 | if (!avatar.IsChildAgent) |
@@ -3224,7 +3224,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3224 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); | 3224 | avatar.Scene.NeedSceneCacheClear(avatar.UUID); |
3225 | 3225 | ||
3226 | if (closeChildAgents && !avatar.IsChildAgent) | 3226 | if (closeChildAgents && !avatar.IsChildAgent) |
3227 | { | 3227 | { |
3228 | List<ulong> regions = avatar.KnownRegionHandles; | 3228 | List<ulong> regions = avatar.KnownRegionHandles; |
3229 | regions.Remove(RegionInfo.RegionHandle); | 3229 | regions.Remove(RegionInfo.RegionHandle); |
3230 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3230 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9e04aa1..fb15b38 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1225,10 +1225,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1225 | public void StopFlying() | 1225 | public void StopFlying() |
1226 | { | 1226 | { |
1227 | ControllingClient.StopFlying(this); | 1227 | ControllingClient.StopFlying(this); |
1228 | } | 1228 | } |
1229 | 1229 | ||
1230 | // neighbouring regions we have enabled a child agent in | 1230 | // neighbouring regions we have enabled a child agent in |
1231 | // holds the seed cap for the child agent in that region | 1231 | // holds the seed cap for the child agent in that region |
1232 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); | 1232 | private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>(); |
1233 | 1233 | ||
1234 | public void AddNeighbourRegion(ulong regionHandle, string cap) | 1234 | public void AddNeighbourRegion(ulong regionHandle, string cap) |
@@ -1245,12 +1245,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1245 | } | 1245 | } |
1246 | 1246 | ||
1247 | public void RemoveNeighbourRegion(ulong regionHandle) | 1247 | public void RemoveNeighbourRegion(ulong regionHandle) |
1248 | { | 1248 | { |
1249 | lock (m_knownChildRegions) | 1249 | lock (m_knownChildRegions) |
1250 | { | 1250 | { |
1251 | // Checking ContainsKey is redundant as Remove works either way and returns a bool | 1251 | // Checking ContainsKey is redundant as Remove works either way and returns a bool |
1252 | // This is here to allow the Debug output to be conditional on removal | 1252 | // This is here to allow the Debug output to be conditional on removal |
1253 | //if (m_knownChildRegions.ContainsKey(regionHandle)) | 1253 | //if (m_knownChildRegions.ContainsKey(regionHandle)) |
1254 | // m_log.DebugFormat(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); | 1254 | // m_log.DebugFormat(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count); |
1255 | m_knownChildRegions.Remove(regionHandle); | 1255 | m_knownChildRegions.Remove(regionHandle); |
1256 | } | 1256 | } |
@@ -1263,39 +1263,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
1263 | RemoveNeighbourRegion(handle); | 1263 | RemoveNeighbourRegion(handle); |
1264 | Scene.CapsModule.DropChildSeed(UUID, handle); | 1264 | Scene.CapsModule.DropChildSeed(UUID, handle); |
1265 | } | 1265 | } |
1266 | } | 1266 | } |
1267 | 1267 | ||
1268 | public Dictionary<ulong, string> KnownRegions | 1268 | public Dictionary<ulong, string> KnownRegions |
1269 | { | 1269 | { |
1270 | get | 1270 | get |
1271 | { | 1271 | { |
1272 | lock (m_knownChildRegions) | 1272 | lock (m_knownChildRegions) |
1273 | return new Dictionary<ulong, string>(m_knownChildRegions); | 1273 | return new Dictionary<ulong, string>(m_knownChildRegions); |
1274 | } | 1274 | } |
1275 | set | 1275 | set |
1276 | { | 1276 | { |
1277 | // Replacing the reference is atomic but we still need to lock on | 1277 | // Replacing the reference is atomic but we still need to lock on |
1278 | // the original dictionary object which may be in use elsewhere | 1278 | // the original dictionary object which may be in use elsewhere |
1279 | lock (m_knownChildRegions) | 1279 | lock (m_knownChildRegions) |
1280 | m_knownChildRegions = value; | 1280 | m_knownChildRegions = value; |
1281 | } | 1281 | } |
1282 | } | 1282 | } |
1283 | 1283 | ||
1284 | public List<ulong> KnownRegionHandles | 1284 | public List<ulong> KnownRegionHandles |
1285 | { | 1285 | { |
1286 | get | 1286 | get |
1287 | { | 1287 | { |
1288 | return new List<ulong>(KnownRegions.Keys); | 1288 | return new List<ulong>(KnownRegions.Keys); |
1289 | } | 1289 | } |
1290 | } | 1290 | } |
1291 | 1291 | ||
1292 | public int KnownRegionCount | 1292 | public int KnownRegionCount |
1293 | { | 1293 | { |
1294 | get | 1294 | get |
1295 | { | 1295 | { |
1296 | lock (m_knownChildRegions) | 1296 | lock (m_knownChildRegions) |
1297 | return m_knownChildRegions.Count; | 1297 | return m_knownChildRegions.Count; |
1298 | } | 1298 | } |
1299 | } | 1299 | } |
1300 | 1300 | ||
1301 | #endregion | 1301 | #endregion |
@@ -3338,13 +3338,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3338 | /// <returns></returns> | 3338 | /// <returns></returns> |
3339 | public void CloseChildAgents(uint newRegionX, uint newRegionY) | 3339 | public void CloseChildAgents(uint newRegionX, uint newRegionY) |
3340 | { | 3340 | { |
3341 | List<ulong> byebyeRegions = new List<ulong>(); | 3341 | List<ulong> byebyeRegions = new List<ulong>(); |
3342 | List<ulong> knownRegions = KnownRegionHandles; | 3342 | List<ulong> knownRegions = KnownRegionHandles; |
3343 | m_log.DebugFormat( | 3343 | m_log.DebugFormat( |
3344 | "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", | 3344 | "[SCENE PRESENCE]: Closing child agents. Checking {0} regions in {1}", |
3345 | knownRegions.Count, Scene.RegionInfo.RegionName); | 3345 | knownRegions.Count, Scene.RegionInfo.RegionName); |
3346 | //DumpKnownRegions(); | 3346 | //DumpKnownRegions(); |
3347 | 3347 | ||
3348 | foreach (ulong handle in knownRegions) | 3348 | foreach (ulong handle in knownRegions) |
3349 | { | 3349 | { |
3350 | // Don't close the agent on this region yet | 3350 | // Don't close the agent on this region yet |
@@ -3941,10 +3941,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3941 | public void Close() | 3941 | public void Close() |
3942 | { | 3942 | { |
3943 | if (!IsChildAgent) | 3943 | if (!IsChildAgent) |
3944 | m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false); | 3944 | m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false); |
3945 | 3945 | ||
3946 | // Clear known regions | 3946 | // Clear known regions |
3947 | KnownRegions = new Dictionary<ulong, string>(); | 3947 | KnownRegions = new Dictionary<ulong, string>(); |
3948 | 3948 | ||
3949 | lock (m_reprioritization_timer) | 3949 | lock (m_reprioritization_timer) |
3950 | { | 3950 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 119eb1f..f0bbf0b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -215,8 +215,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
215 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | 215 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; |
216 | 216 | ||
217 | presence.AddNeighbourRegion(region2, cap); | 217 | presence.AddNeighbourRegion(region2, cap); |
218 | presence.AddNeighbourRegion(region3, cap); | 218 | presence.AddNeighbourRegion(region3, cap); |
219 | 219 | ||
220 | Assert.That(presence.KnownRegionCount, Is.EqualTo(2)); | 220 | Assert.That(presence.KnownRegionCount, Is.EqualTo(2)); |
221 | } | 221 | } |
222 | 222 | ||