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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a432b6f..529dc9e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1135,7 +1135,7 @@ namespace OpenSim.Region.Framework.Scenes
1135 1135
1136 // Kick all ROOT agents with the message, 'The simulator is going down' 1136 // Kick all ROOT agents with the message, 'The simulator is going down'
1137 ForEachScenePresence(delegate(ScenePresence avatar) 1137 ForEachScenePresence(delegate(ScenePresence avatar)
1138 { 1138 {
1139 avatar.RemoveNeighbourRegion(RegionInfo.RegionHandle); 1139 avatar.RemoveNeighbourRegion(RegionInfo.RegionHandle);
1140 1140
1141 if (!avatar.IsChildAgent) 1141 if (!avatar.IsChildAgent)
@@ -3224,7 +3224,7 @@ namespace OpenSim.Region.Framework.Scenes
3224 avatar.Scene.NeedSceneCacheClear(avatar.UUID); 3224 avatar.Scene.NeedSceneCacheClear(avatar.UUID);
3225 3225
3226 if (closeChildAgents && !avatar.IsChildAgent) 3226 if (closeChildAgents && !avatar.IsChildAgent)
3227 { 3227 {
3228 List<ulong> regions = avatar.KnownRegionHandles; 3228 List<ulong> regions = avatar.KnownRegionHandles;
3229 regions.Remove(RegionInfo.RegionHandle); 3229 regions.Remove(RegionInfo.RegionHandle);
3230 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); 3230 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);