From 98b47016473640a20abbc21177e70d83378b36b1 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 22 Jul 2007 02:48:53 +0000 Subject: * Aerobic erosion now uses Navier Stokes algorithms for wind calculations. --- OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs') diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index 5ef2963..2e40531 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs @@ -409,7 +409,7 @@ namespace OpenSim.Region.Terrain { case "aerobic": // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest - heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7])); + heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7]), true); break; case "thermal": heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4])); -- cgit v1.1