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authorJustin Clark-Casey (justincc)2012-07-09 23:08:41 +0100
committerJustin Clark-Casey (justincc)2012-07-09 23:08:41 +0100
commitc8af20f966e005fb512869299d80be6b83cb70bf (patch)
treecdab2bc5b186b55c0ce8fcf51919eaca5f3bb5a1 /OpenSim/Region/ScriptEngine/Shared/Api/Runtime
parentDon't allow a prim to be sat upon if its part of an attachment (diff)
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This script allows an object to be attached directly from prim inventory to another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 692bb0a..b40bdf0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -301,6 +301,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
301 m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint); 301 m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint);
302 } 302 }
303 303
304 public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint)
305 {
306 m_OSSL_Functions.osForceAttachToOtherAvatarFromInventory(rawAvatarId, itemName, attachmentPoint);
307 }
308
304 public void osForceDetachFromAvatar() 309 public void osForceDetachFromAvatar()
305 { 310 {
306 m_OSSL_Functions.osForceDetachFromAvatar(); 311 m_OSSL_Functions.osForceDetachFromAvatar();