From c8af20f966e005fb512869299d80be6b83cb70bf Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 9 Jul 2012 23:08:41 +0100 Subject: This script allows an object to be attached directly from prim inventory to another avatar in the scene. Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe --- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 692bb0a..b40bdf0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs @@ -301,6 +301,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint); } + public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint) + { + m_OSSL_Functions.osForceAttachToOtherAvatarFromInventory(rawAvatarId, itemName, attachmentPoint); + } + public void osForceDetachFromAvatar() { m_OSSL_Functions.osForceDetachFromAvatar(); -- cgit v1.1