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author | Dr Scofield | 2009-06-03 12:21:14 +0000 |
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committer | Dr Scofield | 2009-06-03 12:21:14 +0000 |
commit | 25a0a5657068226fba5866b066c0d9f96171ab23 (patch) | |
tree | 802e5c129f490e17a32d27d027527234d1078a32 /OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs | |
parent | Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ... (diff) | |
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From: Alan Webb <alan_webb@us.ibm.com>
Modify dynamic texture handling so that an explicitly targetted
face is not scheduled for immediate expiration. The requirement
for precaching explicitly requires these assets to persist. They
do however remain temporary.
This approach leaves the legacy mode of operation (ALL_SIDES)
unchanged in this respect.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs')
0 files changed, 0 insertions, 0 deletions