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authorDr Scofield2009-06-03 12:21:14 +0000
committerDr Scofield2009-06-03 12:21:14 +0000
commit25a0a5657068226fba5866b066c0d9f96171ab23 (patch)
tree802e5c129f490e17a32d27d027527234d1078a32 /OpenSim/Region/ScriptEngine/Shared/Api/Runtime
parentThank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ... (diff)
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From: Alan Webb <alan_webb@us.ibm.com>
Modify dynamic texture handling so that an explicitly targetted face is not scheduled for immediate expiration. The requirement for precaching explicitly requires these assets to persist. They do however remain temporary. This approach leaves the legacy mode of operation (ALL_SIDES) unchanged in this respect.
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