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authorOpenSim Master2010-04-29 11:57:30 -0700
committerunknown2010-05-13 14:22:48 -0700
commit4c740e1717f8071d48e34c584728fddcf05afdb2 (patch)
treee7ccc7e53f0238169f2d6c96a1f6e91fefd8aa21 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentMinor tweak in ProcessEntityUpdates (mostly just confirming the git push is w... (diff)
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Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs82
1 files changed, 82 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 7e68cc7..15469db 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1129,7 +1129,89 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1129 return 0.0f; 1129 return 0.0f;
1130 } 1130 }
1131 1131
1132 // Routines for creating and managing parcels programmatically
1133 public void osParcelJoin(LSL_Vector pos1, LSL_Vector pos2)
1134 {
1135 CheckThreatLevel(ThreatLevel.High, "osParcelJoin");
1136 m_host.AddScriptLPS(1);
1137
1138 int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x);
1139 int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y);
1140 int endx = (int)(pos1.x > pos2.x ? pos1.x : pos2.x);
1141 int endy = (int)(pos1.y > pos2.y ? pos1.y : pos2.y);
1142
1143 World.LandChannel.Join(startx,starty,endx,endy,m_host.OwnerID);
1144 }
1145
1146 public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2)
1147 {
1148 CheckThreatLevel(ThreatLevel.High, "osParcelSubdivide");
1149 m_host.AddScriptLPS(1);
1150
1151 int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x);
1152 int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y);
1153 int endx = (int)(pos1.x > pos2.x ? pos1.x : pos2.x);
1154 int endy = (int)(pos1.y > pos2.y ? pos1.y : pos2.y);
1132 1155
1156 World.LandChannel.Subdivide(startx,starty,endx,endy,m_host.OwnerID);
1157 }
1158
1159 public void osParcelSetDetails(LSL_Vector pos, LSL_List rules)
1160 {
1161 CheckThreatLevel(ThreatLevel.High, "osParcelSetDetails");
1162 m_host.AddScriptLPS(1);
1163
1164 // Get a reference to the land data and make sure the owner of the script
1165 // can modify it
1166
1167 ILandObject startLandObject = World.LandChannel.GetLandObject((int)pos.x, (int)pos.y);
1168 if (startLandObject == null)
1169 {
1170 OSSLShoutError("There is no land at that location");
1171 return;
1172 }
1173
1174 if (! World.Permissions.CanEditParcel(m_host.OwnerID, startLandObject))
1175 {
1176 OSSLShoutError("You do not have permission to modify the parcel");
1177 return;
1178 }
1179
1180 // Create a new land data object we can modify
1181 LandData newLand = startLandObject.LandData.Copy();
1182 UUID uuid;
1183
1184 // Process the rules, not sure what the impact would be of changing owner or group
1185 for (int idx = 0; idx < rules.Length; )
1186 {
1187 int code = rules.GetLSLIntegerItem(idx++);
1188 string arg = rules.GetLSLStringItem(idx++);
1189 switch (code)
1190 {
1191 case 0:
1192 newLand.Name = arg;
1193 break;
1194
1195 case 1:
1196 newLand.Description = arg;
1197 break;
1198
1199 case 2:
1200 CheckThreatLevel(ThreatLevel.VeryHigh, "osParcelSetDetails");
1201 if (UUID.TryParse(arg , out uuid))
1202 newLand.OwnerID = uuid;
1203 break;
1204
1205 case 3:
1206 CheckThreatLevel(ThreatLevel.VeryHigh, "osParcelSetDetails");
1207 if (UUID.TryParse(arg , out uuid))
1208 newLand.GroupID = uuid;
1209 break;
1210 }
1211 }
1212
1213 World.LandChannel.UpdateLandObject(newLand.LocalID,newLand);
1214 }
1133 1215
1134 public double osList2Double(LSL_Types.list src, int index) 1216 public double osList2Double(LSL_Types.list src, int index)
1135 { 1217 {