From 4c740e1717f8071d48e34c584728fddcf05afdb2 Mon Sep 17 00:00:00 2001 From: OpenSim Master Date: Thu, 29 Apr 2010 11:57:30 -0700 Subject: Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. --- .../Shared/Api/Implementation/OSSL_Api.cs | 82 ++++++++++++++++++++++ 1 file changed, 82 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 7e68cc7..15469db 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -1129,7 +1129,89 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return 0.0f; } + // Routines for creating and managing parcels programmatically + public void osParcelJoin(LSL_Vector pos1, LSL_Vector pos2) + { + CheckThreatLevel(ThreatLevel.High, "osParcelJoin"); + m_host.AddScriptLPS(1); + + int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x); + int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y); + int endx = (int)(pos1.x > pos2.x ? pos1.x : pos2.x); + int endy = (int)(pos1.y > pos2.y ? pos1.y : pos2.y); + + World.LandChannel.Join(startx,starty,endx,endy,m_host.OwnerID); + } + + public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2) + { + CheckThreatLevel(ThreatLevel.High, "osParcelSubdivide"); + m_host.AddScriptLPS(1); + + int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x); + int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y); + int endx = (int)(pos1.x > pos2.x ? pos1.x : pos2.x); + int endy = (int)(pos1.y > pos2.y ? pos1.y : pos2.y); + World.LandChannel.Subdivide(startx,starty,endx,endy,m_host.OwnerID); + } + + public void osParcelSetDetails(LSL_Vector pos, LSL_List rules) + { + CheckThreatLevel(ThreatLevel.High, "osParcelSetDetails"); + m_host.AddScriptLPS(1); + + // Get a reference to the land data and make sure the owner of the script + // can modify it + + ILandObject startLandObject = World.LandChannel.GetLandObject((int)pos.x, (int)pos.y); + if (startLandObject == null) + { + OSSLShoutError("There is no land at that location"); + return; + } + + if (! World.Permissions.CanEditParcel(m_host.OwnerID, startLandObject)) + { + OSSLShoutError("You do not have permission to modify the parcel"); + return; + } + + // Create a new land data object we can modify + LandData newLand = startLandObject.LandData.Copy(); + UUID uuid; + + // Process the rules, not sure what the impact would be of changing owner or group + for (int idx = 0; idx < rules.Length; ) + { + int code = rules.GetLSLIntegerItem(idx++); + string arg = rules.GetLSLStringItem(idx++); + switch (code) + { + case 0: + newLand.Name = arg; + break; + + case 1: + newLand.Description = arg; + break; + + case 2: + CheckThreatLevel(ThreatLevel.VeryHigh, "osParcelSetDetails"); + if (UUID.TryParse(arg , out uuid)) + newLand.OwnerID = uuid; + break; + + case 3: + CheckThreatLevel(ThreatLevel.VeryHigh, "osParcelSetDetails"); + if (UUID.TryParse(arg , out uuid)) + newLand.GroupID = uuid; + break; + } + } + + World.LandChannel.UpdateLandObject(newLand.LocalID,newLand); + } public double osList2Double(LSL_Types.list src, int index) { -- cgit v1.1