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authorMelanie2011-04-08 03:50:27 +0200
committerMelanie2011-04-08 03:50:27 +0200
commit33dd74e410bcd95364d8029a3f2a21b522c9f9d2 (patch)
tree06d8a6e482ad1dd464a8f4cd292275a9878f133d /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Add support for the new display name related functions in LSL. This does not
implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs49
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs26
2 files changed, 71 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index c0b490a..8ceb814 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -10909,6 +10909,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10909 10909
10910 return GetNumberOfSides(parts[0]); 10910 return GetNumberOfSides(parts[0]);
10911 } 10911 }
10912
10913 private string Name2Username(string name)
10914 {
10915 string[] parts = name.Split(new char[] {' '});
10916 if (parts.Length < 2)
10917 return name.ToLower();
10918 if (parts[1] == "Resident")
10919 return parts[0].ToLower();
10920
10921 return name.Replace(" ", ".").ToLower();
10922 }
10923
10924 public LSL_String llGetUsername(string id)
10925 {
10926 return Name2Username(llKey2Name(id));
10927 }
10928
10929 public LSL_String llRequestUsername(string id)
10930 {
10931 UUID rq = UUID.Random();
10932
10933 UUID tid = AsyncCommands.
10934 DataserverPlugin.RegisterRequest(m_localID,
10935 m_itemID, rq.ToString());
10936
10937 AsyncCommands.
10938 DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id)));
10939
10940 return rq.ToString();
10941 }
10942
10943 public LSL_String llGetDisplayName(string id)
10944 {
10945 return llKey2Name(id);
10946 }
10947
10948 public LSL_String llRequestDisplayName(string id)
10949 {
10950 UUID rq = UUID.Random();
10951
10952 UUID tid = AsyncCommands.
10953 DataserverPlugin.RegisterRequest(m_localID,
10954 m_itemID, rq.ToString());
10955
10956 AsyncCommands.
10957 DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id));
10958
10959 return rq.ToString();
10960 }
10912 } 10961 }
10913 10962
10914 public class NotecardCache 10963 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index c4f90d2..3afedc7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
50 private Object SenseLock = new Object(); 50 private Object SenseLock = new Object();
51 51
52 private const int AGENT = 1; 52 private const int AGENT = 1;
53 private const int AGENT_BY_USERNAME = 0x10;
53 private const int ACTIVE = 2; 54 private const int ACTIVE = 2;
54 private const int PASSIVE = 4; 55 private const int PASSIVE = 4;
55 private const int SCRIPTED = 8; 56 private const int SCRIPTED = 8;
@@ -202,7 +203,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
202 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 203 List<SensedEntity> sensedEntities = new List<SensedEntity>();
203 204
204 // Is the sensor type is AGENT and not SCRIPTED then include agents 205 // Is the sensor type is AGENT and not SCRIPTED then include agents
205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) 206 if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0)
206 { 207 {
207 sensedEntities.AddRange(doAgentSensor(ts)); 208 sensedEntities.AddRange(doAgentSensor(ts));
208 } 209 }
@@ -505,9 +506,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
505 { 506 {
506 ScenePresence sp; 507 ScenePresence sp;
507 // Try lookup by name will return if/when found 508 // Try lookup by name will return if/when found
508 if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) 509 if (((ts.type & AGENT) != 0) && m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp))
509 return sensedEntities; 510 senseEntity(sp);
510 senseEntity(sp); 511 if ((ts.type & AGENT_BY_USERNAME) != 0)
512 {
513 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(
514 delegate (ScenePresence ssp)
515 {
516 if (ssp.Lastname == "Resident")
517 {
518 if (ssp.Firstname.ToLower() == ts.name)
519 senseEntity(ssp);
520 return;
521 }
522 if (ssp.Name.Replace(" ", ".").ToLower() == ts.name)
523 senseEntity(ssp);
524 }
525 );
526 }
527
528 return sensedEntities;
511 } 529 }
512 else 530 else
513 { 531 {