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authorJustin Clark-Casey (justincc)2012-07-31 22:52:17 +0100
committerJustin Clark-Casey (justincc)2012-07-31 22:52:17 +0100
commitd89faa3c16833a78bb6af3defa5c7bf272b55e1c (patch)
treeb050e6ed57a4dfa83f135a791ceeed6f92e2e111 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
parentAdds support to ScriptModuleComms for region modules to export (diff)
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Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs')
0 files changed, 0 insertions, 0 deletions