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authorMelanie2012-08-18 13:57:50 +0100
committerMelanie2012-08-18 13:57:50 +0100
commit5d43e27de29c104c3026b3c64ac3cc684f6353f2 (patch)
tree25b2e737c25fd168eb28e9b8e082f993844329c3 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
parentMerge branch 'master' into careminster (diff)
parentrefactoring for Vector3 operator & constructor tweaks (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs22
1 files changed, 9 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2f02f1f..321d1d8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -782,10 +782,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
782 782
783 // We will launch the teleport on a new thread so that when the script threads are terminated 783 // We will launch the teleport on a new thread so that when the script threads are terminated
784 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 784 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
785 Util.FireAndForget( 785 Util.FireAndForget(o => World.RequestTeleportLocation(
786 o => World.RequestTeleportLocation(presence.ControllingClient, regionName, 786 presence.ControllingClient, regionName, position,
787 new Vector3((float)position.x, (float)position.y, (float)position.z), 787 lookat, (uint)TPFlags.ViaLocation));
788 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
789 788
790 ScriptSleep(5000); 789 ScriptSleep(5000);
791 790
@@ -828,10 +827,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
828 827
829 // We will launch the teleport on a new thread so that when the script threads are terminated 828 // We will launch the teleport on a new thread so that when the script threads are terminated
830 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 829 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
831 Util.FireAndForget( 830 Util.FireAndForget(o => World.RequestTeleportLocation(
832 o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle, 831 presence.ControllingClient, regionHandle,
833 new Vector3((float)position.x, (float)position.y, (float)position.z), 832 position, lookat, (uint)TPFlags.ViaLocation));
834 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
835 833
836 ScriptSleep(5000); 834 ScriptSleep(5000);
837 835
@@ -2355,7 +2353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2355 ownerID = m_host.OwnerID; 2353 ownerID = m_host.OwnerID;
2356 UUID x = module.CreateNPC(firstname, 2354 UUID x = module.CreateNPC(firstname,
2357 lastname, 2355 lastname,
2358 new Vector3((float) position.x, (float) position.y, (float) position.z), 2356 position,
2359 ownerID, 2357 ownerID,
2360 senseAsAgent, 2358 senseAsAgent,
2361 World, 2359 World,
@@ -2478,7 +2476,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2478 return new LSL_Vector(0, 0, 0); 2476 return new LSL_Vector(0, 0, 0);
2479 } 2477 }
2480 2478
2481 public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) 2479 public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
2482 { 2480 {
2483 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); 2481 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
2484 m_host.AddScriptLPS(1); 2482 m_host.AddScriptLPS(1);
@@ -2493,7 +2491,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2493 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2491 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2494 return; 2492 return;
2495 2493
2496 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
2497 module.MoveToTarget(npcId, World, pos, false, true, false); 2494 module.MoveToTarget(npcId, World, pos, false, true, false);
2498 } 2495 }
2499 } 2496 }
@@ -2513,11 +2510,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2513 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2510 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2514 return; 2511 return;
2515 2512
2516 Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z);
2517 module.MoveToTarget( 2513 module.MoveToTarget(
2518 new UUID(npc.m_string), 2514 new UUID(npc.m_string),
2519 World, 2515 World,
2520 pos, 2516 target,
2521 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, 2517 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
2522 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, 2518 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
2523 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); 2519 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0);