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authorSignpostMarv2012-08-18 01:17:01 +0100
committerMelanie2012-08-18 13:21:55 +0100
commit5d7751da891360c665622562f06a15e02fea4922 (patch)
tree7c0439407e246f298c8258a4b4c4e37c27fd92eb /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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refactoring for Vector3 operator & constructor tweaks
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs22
1 files changed, 9 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 859ee93..eff1598 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -773,10 +773,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
773 773
774 // We will launch the teleport on a new thread so that when the script threads are terminated 774 // We will launch the teleport on a new thread so that when the script threads are terminated
775 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 775 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
776 Util.FireAndForget( 776 Util.FireAndForget(o => World.RequestTeleportLocation(
777 o => World.RequestTeleportLocation(presence.ControllingClient, regionName, 777 presence.ControllingClient, regionName, position,
778 new Vector3((float)position.x, (float)position.y, (float)position.z), 778 lookat, (uint)TPFlags.ViaLocation));
779 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
780 779
781 ScriptSleep(5000); 780 ScriptSleep(5000);
782 781
@@ -819,10 +818,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
819 818
820 // We will launch the teleport on a new thread so that when the script threads are terminated 819 // We will launch the teleport on a new thread so that when the script threads are terminated
821 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. 820 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
822 Util.FireAndForget( 821 Util.FireAndForget(o => World.RequestTeleportLocation(
823 o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle, 822 presence.ControllingClient, regionHandle,
824 new Vector3((float)position.x, (float)position.y, (float)position.z), 823 position, lookat, (uint)TPFlags.ViaLocation));
825 new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation));
826 824
827 ScriptSleep(5000); 825 ScriptSleep(5000);
828 826
@@ -2329,7 +2327,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2329 ownerID = m_host.OwnerID; 2327 ownerID = m_host.OwnerID;
2330 UUID x = module.CreateNPC(firstname, 2328 UUID x = module.CreateNPC(firstname,
2331 lastname, 2329 lastname,
2332 new Vector3((float) position.x, (float) position.y, (float) position.z), 2330 position,
2333 ownerID, 2331 ownerID,
2334 senseAsAgent, 2332 senseAsAgent,
2335 World, 2333 World,
@@ -2446,7 +2444,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2446 return new LSL_Vector(0, 0, 0); 2444 return new LSL_Vector(0, 0, 0);
2447 } 2445 }
2448 2446
2449 public void osNpcMoveTo(LSL_Key npc, LSL_Vector position) 2447 public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
2450 { 2448 {
2451 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo"); 2449 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
2452 m_host.AddScriptLPS(1); 2450 m_host.AddScriptLPS(1);
@@ -2461,7 +2459,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2461 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2459 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2462 return; 2460 return;
2463 2461
2464 Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
2465 module.MoveToTarget(npcId, World, pos, false, true, false); 2462 module.MoveToTarget(npcId, World, pos, false, true, false);
2466 } 2463 }
2467 } 2464 }
@@ -2481,11 +2478,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2481 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 2478 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2482 return; 2479 return;
2483 2480
2484 Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z);
2485 module.MoveToTarget( 2481 module.MoveToTarget(
2486 new UUID(npc.m_string), 2482 new UUID(npc.m_string),
2487 World, 2483 World,
2488 pos, 2484 target,
2489 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, 2485 (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0,
2490 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, 2486 (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0,
2491 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); 2487 (options & ScriptBaseClass.OS_NPC_RUNNING) != 0);