aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-07-04 21:15:00 +0100
committerJustin Clark-Casey (justincc)2012-07-04 21:15:00 +0100
commit3717812ce090cae850449ed82463545c079df68d (patch)
tree5ccf15897aaa297647964eb85b375d5620b205e0 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
parentrefactor: In llRemoveInventory() use existing GetInventoryItem() method rathe... (diff)
downloadopensim-SC_OLD-3717812ce090cae850449ed82463545c079df68d.zip
opensim-SC_OLD-3717812ce090cae850449ed82463545c079df68d.tar.gz
opensim-SC_OLD-3717812ce090cae850449ed82463545c079df68d.tar.bz2
opensim-SC_OLD-3717812ce090cae850449ed82463545c079df68d.tar.xz
refactor: In llCollisionSound() use existing GetInventoryItem() method rather than have it iterate through TaskInventory itself.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs16
1 files changed, 5 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index b52ebac..ff4b690 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4290,18 +4290,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4290 UUID soundId = UUID.Zero; 4290 UUID soundId = UUID.Zero;
4291 if (!UUID.TryParse(impact_sound, out soundId)) 4291 if (!UUID.TryParse(impact_sound, out soundId))
4292 { 4292 {
4293 lock (m_host.TaskInventory) 4293 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound);
4294 { 4294
4295 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4295 if (item != null && item.Type == (int)AssetType.Sound)
4296 { 4296 soundId = item.AssetID;
4297 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4298 {
4299 soundId = item.AssetID;
4300 break;
4301 }
4302 }
4303 }
4304 } 4297 }
4298
4305 m_host.CollisionSound = soundId; 4299 m_host.CollisionSound = soundId;
4306 m_host.CollisionSoundVolume = (float)impact_volume; 4300 m_host.CollisionSoundVolume = (float)impact_volume;
4307 } 4301 }