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authorMelanie Thielker2009-02-17 04:16:42 +0000
committerMelanie Thielker2009-02-17 04:16:42 +0000
commit31307849342c36c133b5cb8039296116c5456136 (patch)
tree1922584dea8426a8d81873d4d68b552e9761add2 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
parentSmall change on dealing with ODE physics, so that this warning doesn't happen... (diff)
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Re-add the objectID field to the anim pack, that was deemed unneccessary
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index e5f097f..5f6ea16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2854,9 +2854,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2854 // Do NOT try to parse UUID, animations cannot be triggered by ID 2854 // Do NOT try to parse UUID, animations cannot be triggered by ID
2855 UUID animID=InventoryKey(anim, (int)AssetType.Animation); 2855 UUID animID=InventoryKey(anim, (int)AssetType.Animation);
2856 if (animID == UUID.Zero) 2856 if (animID == UUID.Zero)
2857 presence.AddAnimation(anim); 2857 presence.AddAnimation(anim, m_host.UUID);
2858 else 2858 else
2859 presence.AddAnimation(animID); 2859 presence.AddAnimation(animID, m_host.UUID);
2860 } 2860 }
2861 } 2861 }
2862 } 2862 }