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authorCharles Krinke2008-08-11 21:27:31 +0000
committerCharles Krinke2008-08-11 21:27:31 +0000
commit2cee5abcacac3a8f882d0b1245e5da112c18e44b (patch)
tree5e35b63baa0fb8f15a6fc87718ecaab7bbd749da /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
parentMantis#1903. Thank you kindly, CMickeyb for a patch that: (diff)
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Mantis#1921. Thank you kindly, Leaf for a patch that:
llRezObject changed to llRezAtRoot. llRezObject implemented to call llRezAtRoot until I can figure out how to calculate a bounding box. Partial implementation of llPushObject (no angular impulse applied)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs20
1 files changed, 11 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a33c78f..c2fcd1c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1985,7 +1985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1985 NotImplemented("llMakeFire"); 1985 NotImplemented("llMakeFire");
1986 } 1986 }
1987 1987
1988 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param) 1988 public void llRezAtRoot(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
1989 { 1989 {
1990 m_host.AddScriptLPS(1); 1990 m_host.AddScriptLPS(1);
1991 //NotImplemented("llRezObject"); 1991 //NotImplemented("llRezObject");
@@ -2048,6 +2048,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2048 llSay(0, "Could not find object " + inventory); 2048 llSay(0, "Could not find object " + inventory);
2049 } 2049 }
2050 2050
2051 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
2052 {
2053 // This just calls llRezAtRoot for now.... Lol.
2054 llRezAtRoot( inventory, pos, vel, rot, param );
2055 }
2056
2051 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) 2057 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
2052 { 2058 {
2053 m_host.AddScriptLPS(1); 2059 m_host.AddScriptLPS(1);
@@ -3150,7 +3156,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3150 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) 3156 public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
3151 { 3157 {
3152 m_host.AddScriptLPS(1); 3158 m_host.AddScriptLPS(1);
3153 NotImplemented("llPushObject"); 3159 SceneObjectPart targ = World.GetSceneObjectPart(target);
3160 if( targ == null )
3161 return;
3162 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
3154 } 3163 }
3155 3164
3156 public void llPassCollisions(int pass) 3165 public void llPassCollisions(int pass)
@@ -6236,13 +6245,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6236 return tokens; 6245 return tokens;
6237 } 6246 }
6238 6247
6239 public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
6240 LSL_Types.Quaternion rot, int param)
6241 {
6242 m_host.AddScriptLPS(1);
6243 NotImplemented("llRezAtRoot");
6244 }
6245
6246 public LSL_Types.LSLInteger llGetObjectPermMask(int mask) 6248 public LSL_Types.LSLInteger llGetObjectPermMask(int mask)
6247 { 6249 {
6248 m_host.AddScriptLPS(1); 6250 m_host.AddScriptLPS(1);