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authorRobert Adams2015-03-29 14:25:12 -0700
committerRobert Adams2015-03-29 14:25:12 -0700
commit07dead7dcb8b0f2a27a50748e4a460d9669903fc (patch)
treeb61c3d892e83d36fece40e7735c5d97e64b9020f /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
parentvarregion: add varregion and TerrainData use in LLClientView. (diff)
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varregion: any conversions of use of Constants.RegionSize converted into
Util.cs routines to convert region coords to and from world coords or handles.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs17
1 files changed, 7 insertions, 10 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a5d8292..7d5c750 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2351,7 +2351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2351 // 2351 //
2352 // This workaround is to prevent silent failure of this function. 2352 // This workaround is to prevent silent failure of this function.
2353 // According to the specification on the SL Wiki, providing a position outside of the 2353 // According to the specification on the SL Wiki, providing a position outside of the
2354 if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) 2354 if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY)
2355 { 2355 {
2356 return 0; 2356 return 0;
2357 } 2357 }
@@ -2361,9 +2361,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2361 m_host.ParentGroup.IsAttachment || // return FALSE if attachment 2361 m_host.ParentGroup.IsAttachment || // return FALSE if attachment
2362 ( 2362 (
2363 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. 2363 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region.
2364 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. 2364 pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
2365 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. 2365 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
2366 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. 2366 pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
2367 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m 2367 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m
2368 ) 2368 )
2369 ) 2369 )
@@ -4654,10 +4654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4654 DataserverPlugin.RegisterRequest(m_host.LocalId, 4654 DataserverPlugin.RegisterRequest(m_host.LocalId,
4655 m_item.ItemID, item.AssetID.ToString()); 4655 m_item.ItemID, item.AssetID.ToString());
4656 4656
4657 Vector3 region = new Vector3( 4657 Vector3 region = new Vector3(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0);
4658 World.RegionInfo.RegionLocX * Constants.RegionSize,
4659 World.RegionInfo.RegionLocY * Constants.RegionSize,
4660 0);
4661 4658
4662 World.AssetService.Get(item.AssetID.ToString(), this, 4659 World.AssetService.Get(item.AssetID.ToString(), this,
4663 delegate(string i, object sender, AssetBase a) 4660 delegate(string i, object sender, AssetBase a)
@@ -5948,7 +5945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5948 public LSL_Vector llGetRegionCorner() 5945 public LSL_Vector llGetRegionCorner()
5949 { 5946 {
5950 m_host.AddScriptLPS(1); 5947 m_host.AddScriptLPS(1);
5951 return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); 5948 return new LSL_Vector(World.RegionInfo.WorldLocX, World.RegionInfo.WorldLocY, 0);
5952 } 5949 }
5953 5950
5954 /// <summary> 5951 /// <summary>
@@ -6103,7 +6100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6103 LSL_Float mag; 6100 LSL_Float mag;
6104 if (dir.x > 0) 6101 if (dir.x > 0)
6105 { 6102 {
6106 mag = (Constants.RegionSize - pos.x) / dir.x; 6103 mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x;
6107 } 6104 }
6108 else 6105 else
6109 { 6106 {
@@ -6114,7 +6111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6114 6111
6115 edge.y = pos.y + (dir.y * mag); 6112 edge.y = pos.y + (dir.y * mag);
6116 6113
6117 if (edge.y > Constants.RegionSize || edge.y < 0) 6114 if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0)
6118 { 6115 {
6119 // Y goes out of bounds first 6116 // Y goes out of bounds first
6120 edge.y = dir.y / Math.Abs(dir.y); 6117 edge.y = dir.y / Math.Abs(dir.y);