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authoronefang2019-09-11 16:36:50 +1000
committeronefang2019-09-11 16:36:50 +1000
commit50cd1ffd32f69228e566f2b0b89f86ea0d9fe489 (patch)
tree52f2ab0c04f1a5d7d6ac5dc872981b4b156447e7 /OpenSim/Region/ScriptEngine/Interfaces
parentRenamed branch to SledjChisl. (diff)
parentBump to release flavour, build 0. (diff)
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Merge branch 'SledjChisl'
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs6
3 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
index a7fa502..b71932e 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
46 /// <param name="assembly"></param> 46 /// <param name="assembly"></param>
47 /// <param name="linemap"></param> 47 /// <param name="linemap"></param>
48 void PerformScriptCompile( 48 void PerformScriptCompile(
49 string source, string asset, UUID ownerID, 49 string source, string asset, UUID ownerID,
50 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap); 50 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
51 51
52 /// <summary> 52 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
index 6355669..2e1dbbe 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
58 /// Post an event to a single script 58 /// Post an event to a single script
59 /// </summary> 59 /// </summary>
60 bool PostScriptEvent(UUID itemID, EventParams parms); 60 bool PostScriptEvent(UUID itemID, EventParams parms);
61 61
62 /// <summary> 62 /// <summary>
63 /// Post event to an entire prim 63 /// Post event to an entire prim
64 /// </summary> 64 /// </summary>
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
68 void SetMinEventDelay(UUID itemID, double delay); 68 void SetMinEventDelay(UUID itemID, double delay);
69 int GetStartParameter(UUID itemID); 69 int GetStartParameter(UUID itemID);
70 70
71 void SetScriptState(UUID itemID, bool state); 71 void SetScriptState(UUID itemID, bool state, bool self);
72 bool GetScriptState(UUID itemID); 72 bool GetScriptState(UUID itemID);
73 void SetState(UUID itemID, string newState); 73 void SetState(UUID itemID, string newState);
74 void ApiResetScript(UUID itemID); 74 void ApiResetScript(UUID itemID);
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
95 /// Assemblies that need to be referenced when compiling scripts. 95 /// Assemblies that need to be referenced when compiling scripts.
96 /// </summary> 96 /// </summary>
97 /// <remarks> 97 /// <remarks>
98 /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE 98 /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE
99 /// FUTURE. 99 /// FUTURE.
100 /// This can be null if there are no additional assemblies. 100 /// This can be null if there are no additional assemblies.
101 /// </remarks> 101 /// </remarks>
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index e4297c4..40c2fd2 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
104 string State { get; set; } 104 string State { get; set; }
105 105
106 /// <summary> 106 /// <summary>
107 /// If true then the engine is responsible for persisted state. If false then some other component may 107 /// If true then the engine is responsible for persisted state. If false then some other component may
108 /// persist state (e.g. attachments persisting in assets). 108 /// persist state (e.g. attachments persisting in assets).
109 /// </summary> 109 /// </summary>
110 bool StatePersistedHere { get; } 110 bool StatePersistedHere { get; }
@@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
193 /// </summary> 193 /// </summary>
194 /// <param name="data"></param> 194 /// <param name="data"></param>
195 void PostEvent(EventParams data); 195 void PostEvent(EventParams data);
196 196
197 void Suspend(); 197 void Suspend();
198 void Resume(); 198 void Resume();
199 199
@@ -223,7 +223,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
223 /// Reset the script. 223 /// Reset the script.
224 /// </summary> 224 /// </summary>
225 /// <remarks> 225 /// <remarks>
226 /// This must not be called by any thread other than the one executing the scripts current event. This is 226 /// This must not be called by any thread other than the one executing the scripts current event. This is
227 /// because there is no wait or abort logic if another thread is in the middle of processing a script event. 227 /// because there is no wait or abort logic if another thread is in the middle of processing a script event.
228 /// Such an external thread should use ResetScript() instead. 228 /// Such an external thread should use ResetScript() instead.
229 /// </remarks> 229 /// </remarks>