From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs | 2 +- OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs | 6 +++--- OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | 6 +++--- 3 files changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Interfaces') diff --git a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs index a7fa502..b71932e 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs @@ -46,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces /// /// void PerformScriptCompile( - string source, string asset, UUID ownerID, + string source, string asset, UUID ownerID, out string assembly, out Dictionary, KeyValuePair> linemap); /// diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs index 6355669..2e1dbbe 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs @@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces /// Post an event to a single script /// bool PostScriptEvent(UUID itemID, EventParams parms); - + /// /// Post event to an entire prim /// @@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces void SetMinEventDelay(UUID itemID, double delay); int GetStartParameter(UUID itemID); - void SetScriptState(UUID itemID, bool state); + void SetScriptState(UUID itemID, bool state, bool self); bool GetScriptState(UUID itemID); void SetState(UUID itemID, string newState); void ApiResetScript(UUID itemID); @@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces /// Assemblies that need to be referenced when compiling scripts. /// /// - /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE + /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE /// FUTURE. /// This can be null if there are no additional assemblies. /// diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index e4297c4..40c2fd2 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs @@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces string State { get; set; } /// - /// If true then the engine is responsible for persisted state. If false then some other component may + /// If true then the engine is responsible for persisted state. If false then some other component may /// persist state (e.g. attachments persisting in assets). /// bool StatePersistedHere { get; } @@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces /// /// void PostEvent(EventParams data); - + void Suspend(); void Resume(); @@ -223,7 +223,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces /// Reset the script. /// /// - /// This must not be called by any thread other than the one executing the scripts current event. This is + /// This must not be called by any thread other than the one executing the scripts current event. This is /// because there is no wait or abort logic if another thread is in the middle of processing a script event. /// Such an external thread should use ResetScript() instead. /// -- cgit v1.1