From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001
From: onefang
Date: Sun, 19 May 2019 21:24:15 +1000
Subject: Dump OpenSim 0.9.0.1 into it's own branch.
---
OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs | 2 +-
OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs | 6 +++---
OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | 6 +++---
3 files changed, 7 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Interfaces')
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
index a7fa502..b71932e 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
///
///
void PerformScriptCompile(
- string source, string asset, UUID ownerID,
+ string source, string asset, UUID ownerID,
out string assembly, out Dictionary, KeyValuePair> linemap);
///
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
index 6355669..2e1dbbe 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// Post an event to a single script
///
bool PostScriptEvent(UUID itemID, EventParams parms);
-
+
///
/// Post event to an entire prim
///
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
void SetMinEventDelay(UUID itemID, double delay);
int GetStartParameter(UUID itemID);
- void SetScriptState(UUID itemID, bool state);
+ void SetScriptState(UUID itemID, bool state, bool self);
bool GetScriptState(UUID itemID);
void SetState(UUID itemID, string newState);
void ApiResetScript(UUID itemID);
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// Assemblies that need to be referenced when compiling scripts.
///
///
- /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE
+ /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE
/// FUTURE.
/// This can be null if there are no additional assemblies.
///
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index e4297c4..40c2fd2 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
string State { get; set; }
///
- /// If true then the engine is responsible for persisted state. If false then some other component may
+ /// If true then the engine is responsible for persisted state. If false then some other component may
/// persist state (e.g. attachments persisting in assets).
///
bool StatePersistedHere { get; }
@@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
///
///
void PostEvent(EventParams data);
-
+
void Suspend();
void Resume();
@@ -223,7 +223,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// Reset the script.
///
///
- /// This must not be called by any thread other than the one executing the scripts current event. This is
+ /// This must not be called by any thread other than the one executing the scripts current event. This is
/// because there is no wait or abort logic if another thread is in the middle of processing a script event.
/// Such an external thread should use ResetScript() instead.
///
--
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