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authorMelanie Thielker2008-09-24 13:18:06 +0000
committerMelanie Thielker2008-09-24 13:18:06 +0000
commitfb7a29a5efe70a334ccbf6e82e9ee6e7d481beef (patch)
tree599bf798dae443a82a64f6554694ddbcc845ba98 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
parentFrom: alan webb (alan_webb@us.ibm.com) (diff)
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Rename lots of stuff in DNE to reduce source code differences in the
LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index 01af0af..c972683 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -48,7 +48,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>(); 50 public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>();
51 public Scene World; 51 private Scene m_Scene;
52 public Scene World
53 {
54 get { return m_Scene; }
55 }
52 public EventManager m_EventManager; // Handles and queues incoming events from OpenSim 56 public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
53 public EventQueueManager m_EventQueueManager; // Executes events, handles script threads 57 public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
54 public ScriptManager m_ScriptManager; // Load, unload and execute scripts 58 public ScriptManager m_ScriptManager; // Load, unload and execute scripts
@@ -94,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
94 98
95 public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager) 99 public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager)
96 { 100 {
97 World = Sceneworld; 101 m_Scene = Sceneworld;
98 ConfigSource = config; 102 ConfigSource = config;
99 m_hookUpToServer = HookUpToServer; 103 m_hookUpToServer = HookUpToServer;
100 104