From fb7a29a5efe70a334ccbf6e82e9ee6e7d481beef Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 24 Sep 2008 13:18:06 +0000 Subject: Rename lots of stuff in DNE to reduce source code differences in the LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff. --- .../Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index 01af0af..c972683 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs @@ -48,7 +48,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public static List ScriptEngines = new List(); - public Scene World; + private Scene m_Scene; + public Scene World + { + get { return m_Scene; } + } public EventManager m_EventManager; // Handles and queues incoming events from OpenSim public EventQueueManager m_EventQueueManager; // Executes events, handles script threads public ScriptManager m_ScriptManager; // Load, unload and execute scripts @@ -94,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager) { - World = Sceneworld; + m_Scene = Sceneworld; ConfigSource = config; m_hookUpToServer = HookUpToServer; -- cgit v1.1