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author | Adam Frisby | 2008-05-11 04:32:43 +0000 |
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committer | Adam Frisby | 2008-05-11 04:32:43 +0000 |
commit | ee352ebc7971fbb62319da53c520304bda5a15a2 (patch) | |
tree | c7f6fba9087846bb203e1f3812c4e3445c8650e1 /OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |
parent | * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Propert... (diff) | |
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* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow them out.
* Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.)
* Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs')
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