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authorTeravus Ovares2008-02-23 11:42:55 +0000
committerTeravus Ovares2008-02-23 11:42:55 +0000
commit27508c1ad87786935dbf28aa217bcbe55a9aa645 (patch)
tree0ae701c00cb8e92ab6416fb6688afeb536960b6e /OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
parent* Reduced size of 'startup complete message' by several thousand lines. (diff)
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* Added Support within the ODEPlugin for Selected. Which means that;
* When you select a physical prim, it stops while you've got it selected. * When you move or alter a prim in some manner, it doesn't become collidable until you de-select it * When you select a prim, it doesn't become temporarily 'phantom' until you make some change to it while it's selected. (this prevents accidental selections in prim floor from causing it to go phantom on you(but don't move it or you'll fall)) * There's one major difference, and that's a physical object won't stop if you don't have permission to edit it. This prevents people who don't have edit permissions on a prim from stopping it while it's moving.
Diffstat (limited to 'OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index 970f6fb..83930c3 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -227,6 +227,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
227 set { return; } 227 set { return; }
228 } 228 }
229 229
230 public override uint LocalID
231 {
232 set { return; }
233 }
234
230 public override bool Grabbed 235 public override bool Grabbed
231 { 236 {
232 set { return; } 237 set { return; }
@@ -437,6 +442,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
437 set { return; } 442 set { return; }
438 } 443 }
439 444
445 public override uint LocalID
446 {
447 set { return; }
448 }
449
440 public override bool Grabbed 450 public override bool Grabbed
441 { 451 {
442 set { return; } 452 set { return; }