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authorMelanie2009-10-12 15:12:15 +0100
committerMelanie2009-10-12 15:12:15 +0100
commit70553a979e551efc47f56930282c6b01ff4277e1 (patch)
tree347632a3f51e7eace08e383f17b7f3e5ad218610 /OpenSim/Region/Physics/OdePlugin
parentMerge branch 'master' into vehicles (diff)
parentOptimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE e... (diff)
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 08aa32b..7840ae3 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -805,7 +805,7 @@ namespace OpenSim.Region.Physics.OdePlugin
805 // This sleeper is there to moderate how long it takes between 805 // This sleeper is there to moderate how long it takes between
806 // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object 806 // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object
807 807
808 Thread.Sleep(10); 808 //Thread.Sleep(10);
809 809
810 //Kill Body so that mesh can re-make the geom 810 //Kill Body so that mesh can re-make the geom
811 if (IsPhysical && Body != IntPtr.Zero) 811 if (IsPhysical && Body != IntPtr.Zero)