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authorMelanie2009-10-12 15:11:01 +0100
committerMelanie2009-10-12 15:11:01 +0100
commit50f509d600dd0fe172d5c026a42e229fbcdc3fcd (patch)
tree847569e552590333b2d1cb837705050c029cd797 /OpenSim/Region/Physics/OdePlugin
parentMerge branch 'master' into vehicles (diff)
parentFix selling objects (diff)
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs18
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs1
2 files changed, 17 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index a00ba11..bd81d50 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -98,6 +98,7 @@ namespace OpenSim.Region.Physics.OdePlugin
98 private bool m_alwaysRun = false; 98 private bool m_alwaysRun = false;
99 private bool m_hackSentFall = false; 99 private bool m_hackSentFall = false;
100 private bool m_hackSentFly = false; 100 private bool m_hackSentFly = false;
101 private int m_requestedUpdateFrequency = 0;
101 private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0); 102 private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0);
102 public uint m_localID = 0; 103 public uint m_localID = 0;
103 public bool m_returnCollisions = false; 104 public bool m_returnCollisions = false;
@@ -1184,26 +1185,31 @@ namespace OpenSim.Region.Physics.OdePlugin
1184 1185
1185 public override void SubscribeEvents(int ms) 1186 public override void SubscribeEvents(int ms)
1186 { 1187 {
1188 m_requestedUpdateFrequency = ms;
1187 m_eventsubscription = ms; 1189 m_eventsubscription = ms;
1188 _parent_scene.addCollisionEventReporting(this); 1190 _parent_scene.addCollisionEventReporting(this);
1189 } 1191 }
1190 public override void UnSubscribeEvents() 1192 public override void UnSubscribeEvents()
1191 { 1193 {
1192 _parent_scene.remCollisionEventReporting(this); 1194 _parent_scene.remCollisionEventReporting(this);
1195 m_requestedUpdateFrequency = 0;
1193 m_eventsubscription = 0; 1196 m_eventsubscription = 0;
1194 } 1197 }
1195 public void AddCollisionEvent(uint CollidedWith, float depth) 1198 public void AddCollisionEvent(uint CollidedWith, float depth)
1196 { 1199 {
1197 if (m_eventsubscription > 0) 1200 if (m_eventsubscription > 0)
1198 CollisionEventsThisFrame.addCollider(CollidedWith,depth); 1201 {
1202 CollisionEventsThisFrame.addCollider(CollidedWith, depth);
1203 }
1199 } 1204 }
1200 1205
1201 public void SendCollisions() 1206 public void SendCollisions()
1202 { 1207 {
1203 if (m_eventsubscription > 0) 1208 if (m_eventsubscription > m_requestedUpdateFrequency)
1204 { 1209 {
1205 base.SendCollisionUpdate(CollisionEventsThisFrame); 1210 base.SendCollisionUpdate(CollisionEventsThisFrame);
1206 CollisionEventsThisFrame = new CollisionEventUpdate(); 1211 CollisionEventsThisFrame = new CollisionEventUpdate();
1212 m_eventsubscription = 0;
1207 } 1213 }
1208 } 1214 }
1209 public override bool SubscribedEvents() 1215 public override bool SubscribedEvents()
@@ -1309,5 +1315,13 @@ namespace OpenSim.Region.Physics.OdePlugin
1309 } 1315 }
1310 1316
1311 } 1317 }
1318
1319 internal void AddCollisionFrameTime(int p)
1320 {
1321 // protect it from overflow crashing
1322 if (m_eventsubscription + p >= int.MaxValue)
1323 m_eventsubscription = 0;
1324 m_eventsubscription += p;
1325 }
1312 } 1326 }
1313} 1327}
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 57e1349..78831f8 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -2940,6 +2940,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2940 { 2940 {
2941 case ActorTypes.Agent: 2941 case ActorTypes.Agent:
2942 OdeCharacter cobj = (OdeCharacter)obj; 2942 OdeCharacter cobj = (OdeCharacter)obj;
2943 cobj.AddCollisionFrameTime(100);
2943 cobj.SendCollisions(); 2944 cobj.SendCollisions();
2944 break; 2945 break;
2945 case ActorTypes.Prim: 2946 case ActorTypes.Prim: