From 978fb3d482072d840e6280aa5acd090b67ee6205 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 15 Oct 2011 01:41:39 +0100 Subject: reduce access to ODECharacter methods to make code analysis easier. Eliminate redundant argument on ProcessTaints() --- OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 355d30b..fc45b82 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -2709,7 +2709,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); { foreach (OdeCharacter character in _taintedActors) { - character.ProcessTaints(timeStep); + character.ProcessTaints(); processedtaints = true; //character.m_collisionscore = 0; -- cgit v1.1