From 3becda919e0cb82e29742c50923f1b72c1a02241 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 21 Nov 2011 19:30:21 +0000 Subject: move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation(). This saves us having to do it separately when a character capsule size is changed --- OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index d5c3250..05455dc 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -1716,8 +1716,6 @@ namespace OpenSim.Region.Physics.OdePlugin if (!_characters.Contains(chr)) { _characters.Add(chr); - geom_name_map[chr.Shell] = Name; - actor_name_map[chr.Shell] = chr; if (chr.bad) m_log.ErrorFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid); -- cgit v1.1