aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2009-11-09 19:26:42 +0000
committerJustin Clark-Casey (justincc)2009-11-09 19:26:42 +0000
commita88a463b5021ff6d40a37298f39e58e93dec6cfa (patch)
tree87d99409c2d12c344b76b5e4012cd5713596d333 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parentminor: remove some mono compiler warnings (diff)
downloadopensim-SC_OLD-a88a463b5021ff6d40a37298f39e58e93dec6cfa.zip
opensim-SC_OLD-a88a463b5021ff6d40a37298f39e58e93dec6cfa.tar.gz
opensim-SC_OLD-a88a463b5021ff6d40a37298f39e58e93dec6cfa.tar.bz2
opensim-SC_OLD-a88a463b5021ff6d40a37298f39e58e93dec6cfa.tar.xz
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 3c9a31d..981cf43 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Physics.OdePlugin
439 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); 439 avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f);
440 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); 440 avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f);
441 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); 441 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
442 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", true); 442 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false);
443 443
444 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); 444 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
445 445