From a88a463b5021ff6d40a37298f39e58e93dec6cfa Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 9 Nov 2009 19:26:42 +0000 Subject: Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason --- OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 3c9a31d..981cf43 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs @@ -439,7 +439,7 @@ namespace OpenSim.Region.Physics.OdePlugin avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); - avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", true); + avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", false); contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80); -- cgit v1.1