From 7760da1a4cb5bbccd218c90e311b41b8897f3e05 Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Sat, 21 Nov 2009 04:39:41 -0500 Subject: * Fixes the second of two terse update issues. Physical objects should react normally again. --- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs') diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 16f2d5d..6f14f7b 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -2357,6 +2357,9 @@ Console.WriteLine(" JointCreateFixed"); { // Averate previous velocity with the new one so // client object interpolation works a 'little' better + if (_zeroFlag) + return Vector3.Zero; + Vector3 returnVelocity = Vector3.Zero; returnVelocity.X = (m_lastVelocity.X + _velocity.X)/2; returnVelocity.Y = (m_lastVelocity.Y + _velocity.Y)/2; -- cgit v1.1