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authorBrian McBee2007-08-18 23:05:02 +0000
committerBrian McBee2007-08-18 23:05:02 +0000
commit318376707de4f5406958239eac069f24ef8ef62a (patch)
tree8bf85a1e61f15cf0d7775af1aa4cb461d0c1bfc7 /OpenSim/Region/Physics/Manager/PhysicsScene.cs
parentAdded (theoretical) AppDomain cleanup code. (diff)
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starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
Diffstat (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs')
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index fb6358a..0e75b04 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -26,6 +26,7 @@
26* 26*
27*/ 27*/
28using OpenSim.Framework.Console; 28using OpenSim.Framework.Console;
29using Axiom.Math;
29 30
30namespace OpenSim.Physics.Manager 31namespace OpenSim.Physics.Manager
31{ 32{
@@ -43,7 +44,7 @@ namespace OpenSim.Physics.Manager
43 44
44 public abstract void RemoveAvatar(PhysicsActor actor); 45 public abstract void RemoveAvatar(PhysicsActor actor);
45 46
46 public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size); 47 public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation);
47 48
48 public abstract void Simulate(float timeStep); 49 public abstract void Simulate(float timeStep);
49 50
@@ -73,7 +74,7 @@ namespace OpenSim.Physics.Manager
73 74
74 } 75 }
75 76
76 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) 77 public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
77 { 78 {
78 MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); 79 MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
79 return PhysicsActor.Null; 80 return PhysicsActor.Null;