From 318376707de4f5406958239eac069f24ef8ef62a Mon Sep 17 00:00:00 2001 From: Brian McBee Date: Sat, 18 Aug 2007 23:05:02 +0000 Subject: starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet. --- OpenSim/Region/Physics/Manager/PhysicsScene.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/Manager/PhysicsScene.cs') diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index fb6358a..0e75b04 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs @@ -26,6 +26,7 @@ * */ using OpenSim.Framework.Console; +using Axiom.Math; namespace OpenSim.Physics.Manager { @@ -43,7 +44,7 @@ namespace OpenSim.Physics.Manager public abstract void RemoveAvatar(PhysicsActor actor); - public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size); + public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation); public abstract void Simulate(float timeStep); @@ -73,7 +74,7 @@ namespace OpenSim.Physics.Manager } - public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) + public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) { MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size); return PhysicsActor.Null; -- cgit v1.1