aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
diff options
context:
space:
mode:
authorRobert Adams2012-12-11 00:13:13 -0800
committerRobert Adams2012-12-11 00:13:13 -0800
commit8b861e880ad128edc0267b8e2d5931cfc8a142bc (patch)
tree5b003bc0c79c2d3c7f4efa0de1ba6d75db5a1bdf /OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
parentBulletSim: set mass for single prim linksets when going physical. This fixes ... (diff)
downloadopensim-SC_OLD-8b861e880ad128edc0267b8e2d5931cfc8a142bc.zip
opensim-SC_OLD-8b861e880ad128edc0267b8e2d5931cfc8a142bc.tar.gz
opensim-SC_OLD-8b861e880ad128edc0267b8e2d5931cfc8a142bc.tar.bz2
opensim-SC_OLD-8b861e880ad128edc0267b8e2d5931cfc8a142bc.tar.xz
BulletSim: add ini file and command line parameters to control
dumping of physical vehicle parameters (out of Bullet) on each simulation step and to optionally scale vehicle angular velocity by the time step. The latter looks to be part of a difference between angular parameters for ODE and BulletSim. SL docs say angular velocity is measured in radians/timeScale. Not sure if this is different than what ODE does.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index a2161c3..4b6e9a4 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -38,7 +38,8 @@ Disable activity of passive linkset children.
38Scenes with hundred of thousands of static objects take a lot of physics CPU time. 38Scenes with hundred of thousands of static objects take a lot of physics CPU time.
39BSPrim.Force should set a continious force on the prim. The force should be 39BSPrim.Force should set a continious force on the prim. The force should be
40 applied each tick. Some limits? 40 applied each tick. Some limits?
41Single prim vehicles don't seem to properly vehiclize. 41Linksets should allow collisions to individual children
42 Add LocalID to children shapes in LinksetCompound and create events for individuals
42Gun sending shooter flying. 43Gun sending shooter flying.
43Collision margin (gap between physical objects lying on each other) 44Collision margin (gap between physical objects lying on each other)
44Boundry checking (crashes related to crossing boundry) 45Boundry checking (crashes related to crossing boundry)
@@ -145,4 +146,6 @@ Linkset implementation using compound shapes. (Resolution: implemented LinksetCo
145Light cycle falling over when driving (Resolution: implemented VerticalAttractor) 146Light cycle falling over when driving (Resolution: implemented VerticalAttractor)
146Light cycle not banking (Resolution: It doesn't. Banking is roll adding yaw.) 147Light cycle not banking (Resolution: It doesn't. Banking is roll adding yaw.)
147Package Bullet source mods for Bullet internal stats output 148Package Bullet source mods for Bullet internal stats output
148 (Resolution: move code into WorldData.h rather than relying on patches) \ No newline at end of file 149 (Resolution: move code into WorldData.h rather than relying on patches)
150Single prim vehicles don't seem to properly vehiclize.
151 (Resolution: mass was not getting set properly for single prim linksets)