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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt (follow)
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-379/+0
* BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-061-32/+43
* BulletSim: when meshing or asset fetching fails, include positionRobert Adams2013-06-111-0/+4
* BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-101-21/+23
* BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams2013-05-171-8/+6
* BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams2013-04-301-0/+3
* BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2013-04-291-0/+9
* BulletSim: complete BSShape classes.Robert Adams2013-04-291-2/+4
* BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-231-0/+3
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-1/+2
* BulletSim: more things into the TODO list.Robert Adams2013-03-011-1/+6
* BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams2013-02-261-7/+11
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-211-10/+12
* BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-0/+2
* BulletSim: add debugging looking for doorway sculpty problemsRobert Adams2013-02-051-0/+3
* BulletSim: fix problem where editting a physical linkset caused theRobert Adams2013-02-011-0/+1
* BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-311-0/+4
* BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-311-19/+11
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-271-0/+4
* BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams2013-01-271-2/+7
* BulletSim: working on COMRobert Adams2013-01-231-0/+2
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-12/+16
* BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-211-0/+2
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-201-0/+3
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-1/+5
* BulletSim: add the editting children in linkset going phantom bug to TODO list.Robert Adams2013-01-151-0/+2
* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-151-12/+12
* BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-151-0/+17
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-0/+2
* BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-111-27/+31
* BulletSim: Fix hover height (boats float at the correct level).Robert Adams2013-01-081-2/+2
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-071-0/+2
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-061-3/+9
* BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-041-8/+12
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-311-1/+9
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-1/+6
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-311-0/+4
* BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-271-0/+1
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-271-1/+2
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-271-8/+16
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-271-0/+1
* BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-261-0/+4
* BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-251-1/+2
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-241-0/+7
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-2/+13
* BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-221-0/+3
* BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-211-7/+9
* BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-201-11/+22
* BulletSim: comments and TODO list updateRobert Adams2012-12-181-1/+2
* BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-171-1/+1