From 8b861e880ad128edc0267b8e2d5931cfc8a142bc Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 11 Dec 2012 00:13:13 -0800 Subject: BulletSim: add ini file and command line parameters to control dumping of physical vehicle parameters (out of Bullet) on each simulation step and to optionally scale vehicle angular velocity by the time step. The latter looks to be part of a difference between angular parameters for ODE and BulletSim. SL docs say angular velocity is measured in radians/timeScale. Not sure if this is different than what ODE does. --- OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index a2161c3..4b6e9a4 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt @@ -38,7 +38,8 @@ Disable activity of passive linkset children. Scenes with hundred of thousands of static objects take a lot of physics CPU time. BSPrim.Force should set a continious force on the prim. The force should be applied each tick. Some limits? -Single prim vehicles don't seem to properly vehiclize. +Linksets should allow collisions to individual children + Add LocalID to children shapes in LinksetCompound and create events for individuals Gun sending shooter flying. Collision margin (gap between physical objects lying on each other) Boundry checking (crashes related to crossing boundry) @@ -145,4 +146,6 @@ Linkset implementation using compound shapes. (Resolution: implemented LinksetCo Light cycle falling over when driving (Resolution: implemented VerticalAttractor) Light cycle not banking (Resolution: It doesn't. Banking is roll adding yaw.) Package Bullet source mods for Bullet internal stats output - (Resolution: move code into WorldData.h rather than relying on patches) \ No newline at end of file + (Resolution: move code into WorldData.h rather than relying on patches) +Single prim vehicles don't seem to properly vehiclize. + (Resolution: mass was not getting set properly for single prim linksets) -- cgit v1.1