From 19417fca41e59e931193ee99d3e4a12092488f1f Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 7 Aug 2012 17:15:06 -0700 Subject: BulletSim: Added avatar capsule scaling for size of avatar. This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. --- OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 4e05df6..86fc9d2 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs @@ -158,6 +158,7 @@ public struct ConfigurationParameters public float avatarContactProcessingThreshold; public float maxPersistantManifoldPoolSize; + public float maxCollisionAlgorithmPoolSize; public float shouldDisableContactPoolDynamicAllocation; public float shouldForceUpdateAllAabbs; public float shouldRandomizeSolverOrder; -- cgit v1.1