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authorRobert Adams2012-11-20 11:24:25 -0800
committerRobert Adams2012-11-21 16:42:50 -0800
commitd6db0d5740dae03174f65846556f2f06d573b5c4 (patch)
tree84d3377c6b9e9350ccb6edc64609cb61b9d86c97 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentBulletSim: change PositionSanityCheck to apply a force to correct position co... (diff)
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BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index fa1a23f..92ff804 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -203,9 +203,9 @@ public sealed class BSCharacter : BSPhysObject
203 set { BaseShape = value; } 203 set { BaseShape = value; }
204 } 204 }
205 // I want the physics engine to make an avatar capsule 205 // I want the physics engine to make an avatar capsule
206 public override ShapeData.PhysicsShapeType PreferredPhysicalShape 206 public override PhysicsShapeType PreferredPhysicalShape
207 { 207 {
208 get {return ShapeData.PhysicsShapeType.SHAPE_AVATAR; } 208 get {return PhysicsShapeType.SHAPE_AVATAR; }
209 } 209 }
210 210
211 public override bool Grabbed { 211 public override bool Grabbed {