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authorJustin Clark-Casey (justincc)2011-08-04 00:10:53 +0100
committerJustin Clark-Casey (justincc)2011-08-04 00:10:53 +0100
commita2f5b4ac9afeec2b8f44ba09d7236a134f187bfe (patch)
tree7c94dc4963c4a0c09cdaf8ad94265cbc128992db /OpenSim/Region/OptionalModules/World
parenteliminate a reset position flag by using functionally equivalent DCFlagKeyPre... (diff)
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Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consistency. Improve method doc.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index f9c41d7..dd94240 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
86 else 86 else
87 { 87 {
88 Vector3 agent_control_v3 = new Vector3(); 88 Vector3 agent_control_v3 = new Vector3();
89 presence.HandleMoveToPositionUpdate(ref agent_control_v3, presence.Rotation, false, true); 89 presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation, false, true);
90 presence.AddNewMovement(agent_control_v3, presence.Rotation); 90 presence.AddNewMovement(agent_control_v3, presence.Rotation);
91 } 91 }
92// 92//