aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
diff options
context:
space:
mode:
authorAdam Frisby2009-04-01 11:03:42 +0000
committerAdam Frisby2009-04-01 11:03:42 +0000
commit1a25969096834e104d1ea69a26cab9c5b0a061eb (patch)
tree6cf11568dd739f7c6455cdf4e042232d59f132a6 /OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
parent* MRM Adjustments (diff)
downloadopensim-SC_OLD-1a25969096834e104d1ea69a26cab9c5b0a061eb.zip
opensim-SC_OLD-1a25969096834e104d1ea69a26cab9c5b0a061eb.tar.gz
opensim-SC_OLD-1a25969096834e104d1ea69a26cab9c5b0a061eb.tar.bz2
opensim-SC_OLD-1a25969096834e104d1ea69a26cab9c5b0a061eb.tar.xz
* MRM Adjustments
* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.) * Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical. * Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
index 987868a..c798cc8 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
35 private readonly Scene m_internalScene; 35 private readonly Scene m_internalScene;
36 private readonly Heightmap m_heights; 36 private readonly Heightmap m_heights;
37 37
38 private ObjectAccessor m_objs; 38 private readonly ObjectAccessor m_objs;
39 39
40 public World(Scene internalScene) 40 public World(Scene internalScene)
41 { 41 {