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author | UbitUmarov | 2012-02-10 23:03:30 +0000 |
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committer | UbitUmarov | 2012-02-10 23:03:30 +0000 |
commit | e3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7 (patch) | |
tree | 0fff77027caf8e6ba723489c45e0cf1cb77bb0ec /OpenSim/Region/Framework | |
parent | Changes to vehicles code etc. Includes some debug aids to remove later. (diff) | |
parent | Merge branch 'master' into careminster (diff) | |
download | opensim-SC_OLD-e3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7.zip opensim-SC_OLD-e3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7.tar.gz opensim-SC_OLD-e3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7.tar.bz2 opensim-SC_OLD-e3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7.tar.xz |
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
prebuild.xml
Diffstat (limited to 'OpenSim/Region/Framework')
6 files changed, 66 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 2731291..dc3ff89 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
58 | /// </param> | 58 | /// </param> |
59 | /// <param name="scene"></param> | 59 | /// <param name="scene"></param> |
60 | /// <param name="appearance">The avatar appearance to use for the new NPC.</param> | 60 | /// <param name="appearance">The avatar appearance to use for the new NPC.</param> |
61 | /// <returns>The UUID of the ScenePresence created.</returns> | 61 | /// <returns>The UUID of the ScenePresence created. UUID.Zero if there was a failure.</returns> |
62 | UUID CreateNPC( | 62 | UUID CreateNPC( |
63 | string firstname, | 63 | string firstname, |
64 | string lastname, | 64 | string lastname, |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 58de44e..fff39fb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -330,6 +330,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
330 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | 330 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); |
331 | item.Name = itemUpd.Name; | 331 | item.Name = itemUpd.Name; |
332 | item.Description = itemUpd.Description; | 332 | item.Description = itemUpd.Description; |
333 | |||
334 | // m_log.DebugFormat( | ||
335 | // "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}", | ||
336 | // itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags, | ||
337 | // item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions); | ||
338 | |||
333 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 339 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
334 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; | 340 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; |
335 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; | 341 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; |
@@ -338,6 +344,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; | 344 | item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; |
339 | if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) | 345 | if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) |
340 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; | 346 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; |
347 | |||
348 | // m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags); | ||
349 | |||
341 | item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; | 350 | item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; |
342 | item.GroupID = itemUpd.GroupID; | 351 | item.GroupID = itemUpd.GroupID; |
343 | item.GroupOwned = itemUpd.GroupOwned; | 352 | item.GroupOwned = itemUpd.GroupOwned; |
@@ -2310,8 +2319,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2310 | m_sceneGraph.DelinkObjects(parts); | 2319 | m_sceneGraph.DelinkObjects(parts); |
2311 | } | 2320 | } |
2312 | 2321 | ||
2322 | /// <summary> | ||
2323 | /// Link the scene objects containing the indicated parts to a root object. | ||
2324 | /// </summary> | ||
2325 | /// <param name="client"></param> | ||
2326 | /// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param> | ||
2327 | /// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param> | ||
2313 | public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) | 2328 | public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) |
2314 | { | 2329 | { |
2330 | LinkObjects(client.AgentId, parentPrimId, childPrimIds); | ||
2331 | } | ||
2332 | |||
2333 | /// <summary> | ||
2334 | /// Link the scene objects containing the indicated parts to a root object. | ||
2335 | /// </summary> | ||
2336 | /// <param name="agentId">The ID of the user linking.</param> | ||
2337 | /// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param> | ||
2338 | /// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param> | ||
2339 | public void LinkObjects(UUID agentId, uint parentPrimId, List<uint> childPrimIds) | ||
2340 | { | ||
2315 | List<UUID> owners = new List<UUID>(); | 2341 | List<UUID> owners = new List<UUID>(); |
2316 | 2342 | ||
2317 | List<SceneObjectPart> children = new List<SceneObjectPart>(); | 2343 | List<SceneObjectPart> children = new List<SceneObjectPart>(); |
@@ -2323,7 +2349,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2323 | return; | 2349 | return; |
2324 | } | 2350 | } |
2325 | 2351 | ||
2326 | if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) | 2352 | if (!Permissions.CanLinkObject(agentId, root.ParentGroup.RootPart.UUID)) |
2327 | { | 2353 | { |
2328 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); | 2354 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); |
2329 | return; | 2355 | return; |
@@ -2339,7 +2365,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2339 | if (!owners.Contains(part.OwnerID)) | 2365 | if (!owners.Contains(part.OwnerID)) |
2340 | owners.Add(part.OwnerID); | 2366 | owners.Add(part.OwnerID); |
2341 | 2367 | ||
2342 | if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID)) | 2368 | if (Permissions.CanLinkObject(agentId, part.ParentGroup.RootPart.UUID)) |
2343 | children.Add(part); | 2369 | children.Add(part); |
2344 | } | 2370 | } |
2345 | 2371 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 17563bd..6dd42dd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1751,6 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1751 | { | 1751 | { |
1752 | SceneObjectGroup child = children[i].ParentGroup; | 1752 | SceneObjectGroup child = children[i].ParentGroup; |
1753 | 1753 | ||
1754 | // Don't try and add a group to itself - this will only cause severe problems later on. | ||
1755 | if (child == parentGroup) | ||
1756 | continue; | ||
1757 | |||
1754 | // Make sure no child prim is set for sale | 1758 | // Make sure no child prim is set for sale |
1755 | // So that, on delink, no prims are unwittingly | 1759 | // So that, on delink, no prims are unwittingly |
1756 | // left for sale and sold off | 1760 | // left for sale and sold off |
@@ -1777,8 +1781,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1777 | 1781 | ||
1778 | // We need to explicitly resend the newly link prim's object properties since no other actions | 1782 | // We need to explicitly resend the newly link prim's object properties since no other actions |
1779 | // occur on link to invoke this elsewhere (such as object selection) | 1783 | // occur on link to invoke this elsewhere (such as object selection) |
1780 | parentGroup.RootPart.CreateSelected = true; | 1784 | if (childGroups.Count > 0) |
1781 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1785 | { |
1786 | parentGroup.RootPart.CreateSelected = true; | ||
1787 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
1788 | parentGroup.HasGroupChanged = true; | ||
1789 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1790 | } | ||
1782 | } | 1791 | } |
1783 | finally | 1792 | finally |
1784 | { | 1793 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index b56d3fc..f3660a5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -269,6 +269,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
269 | 269 | ||
270 | public void ApplyNextOwnerPermissions() | 270 | public void ApplyNextOwnerPermissions() |
271 | { | 271 | { |
272 | // m_log.DebugFormat("[PRIM INVENTORY]: Applying next owner permissions to {0} {1}", Name, UUID); | ||
273 | |||
272 | SceneObjectPart[] parts = m_parts.GetArray(); | 274 | SceneObjectPart[] parts = m_parts.GetArray(); |
273 | for (int i = 0; i < parts.Length; i++) | 275 | for (int i = 0; i < parts.Length; i++) |
274 | parts[i].ApplyNextOwnerPermissions(); | 276 | parts[i].ApplyNextOwnerPermissions(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2a3d735..9961438 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2377,6 +2377,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2377 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | 2377 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", |
2378 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 2378 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
2379 | 2379 | ||
2380 | // Linking to ourselves is not a valid operation. | ||
2381 | if (objectGroup == this) | ||
2382 | return; | ||
2383 | |||
2380 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2384 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2381 | 2385 | ||
2382 | Vector3 oldGroupPosition = linkPart.GroupPosition; | 2386 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index a2332bb..be5b4a8 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -39,14 +39,31 @@ using log4net; | |||
39 | 39 | ||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | /// <summary> | ||
43 | /// Linking tests | ||
44 | /// </summary> | ||
45 | [TestFixture] | 42 | [TestFixture] |
46 | public class SceneObjectLinkingTests | 43 | public class SceneObjectLinkingTests |
47 | { | 44 | { |
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 46 | ||
47 | /// <summary> | ||
48 | /// Links to self should be ignored. | ||
49 | /// </summary> | ||
50 | [Test] | ||
51 | public void TestLinkToSelf() | ||
52 | { | ||
53 | TestHelpers.InMethod(); | ||
54 | |||
55 | UUID ownerId = TestHelpers.ParseTail(0x1); | ||
56 | int nParts = 3; | ||
57 | |||
58 | TestScene scene = SceneHelpers.SetupScene(); | ||
59 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); | ||
60 | scene.AddSceneObject(sog1); | ||
61 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); | ||
62 | // sog1.LinkToGroup(sog1); | ||
63 | |||
64 | Assert.That(sog1.Parts.Length, Is.EqualTo(nParts)); | ||
65 | } | ||
66 | |||
50 | [Test] | 67 | [Test] |
51 | public void TestLinkDelink2SceneObjects() | 68 | public void TestLinkDelink2SceneObjects() |
52 | { | 69 | { |