diff options
author | UbitUmarov | 2012-02-10 23:03:30 +0000 |
---|---|---|
committer | UbitUmarov | 2012-02-10 23:03:30 +0000 |
commit | e3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7 (patch) | |
tree | 0fff77027caf8e6ba723489c45e0cf1cb77bb0ec /OpenSim | |
parent | Changes to vehicles code etc. Includes some debug aids to remove later. (diff) | |
parent | Merge branch 'master' into careminster (diff) | |
download | opensim-SC_OLD-e3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7.zip opensim-SC_OLD-e3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7.tar.gz opensim-SC_OLD-e3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7.tar.bz2 opensim-SC_OLD-e3f5fd81f1bdcccb5fb0cad75d85bf1f733667d7.tar.xz |
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
prebuild.xml
Diffstat (limited to 'OpenSim')
17 files changed, 309 insertions, 34 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteFriendsData.cs b/OpenSim/Data/SQLite/SQLiteFriendsData.cs index b14c348..5f68977 100644 --- a/OpenSim/Data/SQLite/SQLiteFriendsData.cs +++ b/OpenSim/Data/SQLite/SQLiteFriendsData.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Data.SQLite | |||
75 | cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString()); | 75 | cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString()); |
76 | cmd.Parameters.AddWithValue(":Friend", friend); | 76 | cmd.Parameters.AddWithValue(":Friend", friend); |
77 | 77 | ||
78 | ExecuteNonQuery(cmd, cmd.Connection); | 78 | ExecuteNonQuery(cmd, m_Connection); |
79 | 79 | ||
80 | return true; | 80 | return true; |
81 | } | 81 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index cf0c28b..be699db 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -422,7 +422,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
422 | string assetType) | 422 | string assetType) |
423 | { | 423 | { |
424 | m_log.DebugFormat( | 424 | m_log.DebugFormat( |
425 | "Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 425 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
426 | assetID, inventoryItem, inventoryType, assetType); | 426 | assetID, inventoryItem, inventoryType, assetType); |
427 | 427 | ||
428 | sbyte assType = 0; | 428 | sbyte assType = 0; |
@@ -625,7 +625,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
625 | item.AssetType = assType; | 625 | item.AssetType = assType; |
626 | item.InvType = inType; | 626 | item.InvType = inType; |
627 | item.Folder = parentFolder; | 627 | item.Folder = parentFolder; |
628 | item.CurrentPermissions = (uint)PermissionMask.All; | 628 | |
629 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | ||
630 | // (owner) permissions. This becomes a problem if next permissions are changed. | ||
631 | item.CurrentPermissions | ||
632 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
633 | |||
629 | item.BasePermissions = (uint)PermissionMask.All; | 634 | item.BasePermissions = (uint)PermissionMask.All; |
630 | item.EveryOnePermissions = 0; | 635 | item.EveryOnePermissions = 0; |
631 | item.NextPermissions = (uint)PermissionMask.All; | 636 | item.NextPermissions = (uint)PermissionMask.All; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs index aed03b3..1117f2a 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs | |||
@@ -50,8 +50,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
51 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule | 51 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule |
52 | { | 52 | { |
53 | // private static readonly ILog m_log = | 53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
54 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | 54 | ||
56 | private Scene m_scene; | 55 | private Scene m_scene; |
57 | // private IAssetService m_assetService; | 56 | // private IAssetService m_assetService; |
@@ -210,6 +209,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
210 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 209 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
211 | string assetType,UUID AgentID) | 210 | string assetType,UUID AgentID) |
212 | { | 211 | { |
212 | // m_log.DebugFormat( | ||
213 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
214 | |||
213 | sbyte assType = 0; | 215 | sbyte assType = 0; |
214 | sbyte inType = 0; | 216 | sbyte inType = 0; |
215 | 217 | ||
@@ -259,13 +261,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
259 | item.AssetType = assType; | 261 | item.AssetType = assType; |
260 | item.InvType = inType; | 262 | item.InvType = inType; |
261 | item.Folder = parentFolder; | 263 | item.Folder = parentFolder; |
262 | item.CurrentPermissions = (uint)PermissionMask.All; | 264 | item.CurrentPermissions |
265 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
263 | item.BasePermissions = (uint)PermissionMask.All; | 266 | item.BasePermissions = (uint)PermissionMask.All; |
264 | item.EveryOnePermissions = 0; | 267 | item.EveryOnePermissions = 0; |
265 | item.NextPermissions = (uint)PermissionMask.All; | 268 | item.NextPermissions = (uint)PermissionMask.All; |
266 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 269 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
267 | m_scene.AddInventoryItem(item); | 270 | m_scene.AddInventoryItem(item); |
268 | |||
269 | } | 271 | } |
270 | } | 272 | } |
271 | } | 273 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs index e4bacd4..7a3d97e 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs | |||
@@ -339,7 +339,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
339 | m_scene.AddSceneObject(grp); | 339 | m_scene.AddSceneObject(grp); |
340 | grp.AbsolutePosition = obj.Position; | 340 | grp.AbsolutePosition = obj.Position; |
341 | } | 341 | } |
342 | 342 | ||
343 | allparts[i] = grp; | 343 | allparts[i] = grp; |
344 | } | 344 | } |
345 | 345 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index f019a83..c20f7b2 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -5168,7 +5168,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5168 | AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false); | 5168 | AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage, false); |
5169 | AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship); | 5169 | AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship); |
5170 | AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship); | 5170 | AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship); |
5171 | AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFrendship); | 5171 | AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFriendship); |
5172 | AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject); | 5172 | AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject); |
5173 | AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject); | 5173 | AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject); |
5174 | AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand); | 5174 | AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand); |
@@ -5891,7 +5891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5891 | return true; | 5891 | return true; |
5892 | } | 5892 | } |
5893 | 5893 | ||
5894 | private bool HandlerTerminateFrendship(IClientAPI sender, Packet Pack) | 5894 | private bool HandlerTerminateFriendship(IClientAPI sender, Packet Pack) |
5895 | { | 5895 | { |
5896 | TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack; | 5896 | TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack; |
5897 | 5897 | ||
@@ -5906,13 +5906,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5906 | 5906 | ||
5907 | UUID listOwnerAgentID = tfriendpack.AgentData.AgentID; | 5907 | UUID listOwnerAgentID = tfriendpack.AgentData.AgentID; |
5908 | UUID exFriendID = tfriendpack.ExBlock.OtherID; | 5908 | UUID exFriendID = tfriendpack.ExBlock.OtherID; |
5909 | 5909 | FriendshipTermination TerminateFriendshipHandler = OnTerminateFriendship; | |
5910 | FriendshipTermination handlerTerminateFriendship = OnTerminateFriendship; | 5910 | if (TerminateFriendshipHandler != null) |
5911 | if (handlerTerminateFriendship != null) | ||
5912 | { | 5911 | { |
5913 | handlerTerminateFriendship(this, listOwnerAgentID, exFriendID); | 5912 | TerminateFriendshipHandler(this, listOwnerAgentID, exFriendID); |
5913 | return true; | ||
5914 | } | 5914 | } |
5915 | return true; | 5915 | return false; |
5916 | } | 5916 | } |
5917 | 5917 | ||
5918 | private bool HandleFindAgent(IClientAPI client, Packet Packet) | 5918 | private bool HandleFindAgent(IClientAPI client, Packet Packet) |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index fe75271..a47bc9a 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -830,6 +830,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
830 | group = objlist[i]; | 830 | group = objlist[i]; |
831 | SceneObjectPart rootPart = group.RootPart; | 831 | SceneObjectPart rootPart = group.RootPart; |
832 | 832 | ||
833 | // m_log.DebugFormat( | ||
834 | // "[InventoryAccessModule]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | ||
835 | // group.Name, group.LocalId, group.UUID, | ||
836 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, | ||
837 | // remoteClient.Name); | ||
838 | |||
833 | // Vector3 storedPosition = group.AbsolutePosition; | 839 | // Vector3 storedPosition = group.AbsolutePosition; |
834 | if (group.UUID == UUID.Zero) | 840 | if (group.UUID == UUID.Zero) |
835 | { | 841 | { |
@@ -892,6 +898,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
892 | 898 | ||
893 | rootPart.ScheduleFullUpdate(); | 899 | rootPart.ScheduleFullUpdate(); |
894 | } | 900 | } |
901 | |||
902 | // m_log.DebugFormat( | ||
903 | // "[InventoryAccessModule]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | ||
904 | // group.Name, group.LocalId, group.UUID, | ||
905 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, | ||
906 | // remoteClient.Name); | ||
895 | } | 907 | } |
896 | 908 | ||
897 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | 909 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); |
@@ -958,7 +970,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
958 | } | 970 | } |
959 | 971 | ||
960 | rootPart.FromFolderID = item.Folder; | 972 | rootPart.FromFolderID = item.Folder; |
961 | 973 | ||
974 | // Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", | ||
975 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | ||
976 | |||
962 | if ((rootPart.OwnerID != item.Owner) || | 977 | if ((rootPart.OwnerID != item.Owner) || |
963 | (item.CurrentPermissions & 16) != 0 || | 978 | (item.CurrentPermissions & 16) != 0 || |
964 | (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) | 979 | (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) |
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 2731291..dc3ff89 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
58 | /// </param> | 58 | /// </param> |
59 | /// <param name="scene"></param> | 59 | /// <param name="scene"></param> |
60 | /// <param name="appearance">The avatar appearance to use for the new NPC.</param> | 60 | /// <param name="appearance">The avatar appearance to use for the new NPC.</param> |
61 | /// <returns>The UUID of the ScenePresence created.</returns> | 61 | /// <returns>The UUID of the ScenePresence created. UUID.Zero if there was a failure.</returns> |
62 | UUID CreateNPC( | 62 | UUID CreateNPC( |
63 | string firstname, | 63 | string firstname, |
64 | string lastname, | 64 | string lastname, |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 58de44e..fff39fb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -330,6 +330,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
330 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | 330 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); |
331 | item.Name = itemUpd.Name; | 331 | item.Name = itemUpd.Name; |
332 | item.Description = itemUpd.Description; | 332 | item.Description = itemUpd.Description; |
333 | |||
334 | // m_log.DebugFormat( | ||
335 | // "[USER INVENTORY]: itemUpd {0} {1} {2} {3}, item {4} {5} {6} {7}", | ||
336 | // itemUpd.NextPermissions, itemUpd.GroupPermissions, itemUpd.EveryOnePermissions, item.Flags, | ||
337 | // item.NextPermissions, item.GroupPermissions, item.EveryOnePermissions, item.CurrentPermissions); | ||
338 | |||
333 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) | 339 | if (item.NextPermissions != (itemUpd.NextPermissions & item.BasePermissions)) |
334 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; | 340 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteNextOwner; |
335 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; | 341 | item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions; |
@@ -338,6 +344,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
338 | item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; | 344 | item.EveryOnePermissions = itemUpd.EveryOnePermissions & item.BasePermissions; |
339 | if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) | 345 | if (item.GroupPermissions != (itemUpd.GroupPermissions & item.BasePermissions)) |
340 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; | 346 | item.Flags |= (uint)InventoryItemFlags.ObjectOverwriteGroup; |
347 | |||
348 | // m_log.DebugFormat("[USER INVENTORY]: item.Flags {0}", item.Flags); | ||
349 | |||
341 | item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; | 350 | item.GroupPermissions = itemUpd.GroupPermissions & item.BasePermissions; |
342 | item.GroupID = itemUpd.GroupID; | 351 | item.GroupID = itemUpd.GroupID; |
343 | item.GroupOwned = itemUpd.GroupOwned; | 352 | item.GroupOwned = itemUpd.GroupOwned; |
@@ -2310,8 +2319,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
2310 | m_sceneGraph.DelinkObjects(parts); | 2319 | m_sceneGraph.DelinkObjects(parts); |
2311 | } | 2320 | } |
2312 | 2321 | ||
2322 | /// <summary> | ||
2323 | /// Link the scene objects containing the indicated parts to a root object. | ||
2324 | /// </summary> | ||
2325 | /// <param name="client"></param> | ||
2326 | /// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param> | ||
2327 | /// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param> | ||
2313 | public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) | 2328 | public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) |
2314 | { | 2329 | { |
2330 | LinkObjects(client.AgentId, parentPrimId, childPrimIds); | ||
2331 | } | ||
2332 | |||
2333 | /// <summary> | ||
2334 | /// Link the scene objects containing the indicated parts to a root object. | ||
2335 | /// </summary> | ||
2336 | /// <param name="agentId">The ID of the user linking.</param> | ||
2337 | /// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param> | ||
2338 | /// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param> | ||
2339 | public void LinkObjects(UUID agentId, uint parentPrimId, List<uint> childPrimIds) | ||
2340 | { | ||
2315 | List<UUID> owners = new List<UUID>(); | 2341 | List<UUID> owners = new List<UUID>(); |
2316 | 2342 | ||
2317 | List<SceneObjectPart> children = new List<SceneObjectPart>(); | 2343 | List<SceneObjectPart> children = new List<SceneObjectPart>(); |
@@ -2323,7 +2349,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2323 | return; | 2349 | return; |
2324 | } | 2350 | } |
2325 | 2351 | ||
2326 | if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) | 2352 | if (!Permissions.CanLinkObject(agentId, root.ParentGroup.RootPart.UUID)) |
2327 | { | 2353 | { |
2328 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); | 2354 | m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); |
2329 | return; | 2355 | return; |
@@ -2339,7 +2365,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2339 | if (!owners.Contains(part.OwnerID)) | 2365 | if (!owners.Contains(part.OwnerID)) |
2340 | owners.Add(part.OwnerID); | 2366 | owners.Add(part.OwnerID); |
2341 | 2367 | ||
2342 | if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID)) | 2368 | if (Permissions.CanLinkObject(agentId, part.ParentGroup.RootPart.UUID)) |
2343 | children.Add(part); | 2369 | children.Add(part); |
2344 | } | 2370 | } |
2345 | 2371 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 17563bd..6dd42dd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1751,6 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1751 | { | 1751 | { |
1752 | SceneObjectGroup child = children[i].ParentGroup; | 1752 | SceneObjectGroup child = children[i].ParentGroup; |
1753 | 1753 | ||
1754 | // Don't try and add a group to itself - this will only cause severe problems later on. | ||
1755 | if (child == parentGroup) | ||
1756 | continue; | ||
1757 | |||
1754 | // Make sure no child prim is set for sale | 1758 | // Make sure no child prim is set for sale |
1755 | // So that, on delink, no prims are unwittingly | 1759 | // So that, on delink, no prims are unwittingly |
1756 | // left for sale and sold off | 1760 | // left for sale and sold off |
@@ -1777,8 +1781,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1777 | 1781 | ||
1778 | // We need to explicitly resend the newly link prim's object properties since no other actions | 1782 | // We need to explicitly resend the newly link prim's object properties since no other actions |
1779 | // occur on link to invoke this elsewhere (such as object selection) | 1783 | // occur on link to invoke this elsewhere (such as object selection) |
1780 | parentGroup.RootPart.CreateSelected = true; | 1784 | if (childGroups.Count > 0) |
1781 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1785 | { |
1786 | parentGroup.RootPart.CreateSelected = true; | ||
1787 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | ||
1788 | parentGroup.HasGroupChanged = true; | ||
1789 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1790 | } | ||
1782 | } | 1791 | } |
1783 | finally | 1792 | finally |
1784 | { | 1793 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index b56d3fc..f3660a5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -269,6 +269,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
269 | 269 | ||
270 | public void ApplyNextOwnerPermissions() | 270 | public void ApplyNextOwnerPermissions() |
271 | { | 271 | { |
272 | // m_log.DebugFormat("[PRIM INVENTORY]: Applying next owner permissions to {0} {1}", Name, UUID); | ||
273 | |||
272 | SceneObjectPart[] parts = m_parts.GetArray(); | 274 | SceneObjectPart[] parts = m_parts.GetArray(); |
273 | for (int i = 0; i < parts.Length; i++) | 275 | for (int i = 0; i < parts.Length; i++) |
274 | parts[i].ApplyNextOwnerPermissions(); | 276 | parts[i].ApplyNextOwnerPermissions(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2a3d735..9961438 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2377,6 +2377,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2377 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | 2377 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", |
2378 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 2378 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
2379 | 2379 | ||
2380 | // Linking to ourselves is not a valid operation. | ||
2381 | if (objectGroup == this) | ||
2382 | return; | ||
2383 | |||
2380 | SceneObjectPart linkPart = objectGroup.m_rootPart; | 2384 | SceneObjectPart linkPart = objectGroup.m_rootPart; |
2381 | 2385 | ||
2382 | Vector3 oldGroupPosition = linkPart.GroupPosition; | 2386 | Vector3 oldGroupPosition = linkPart.GroupPosition; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index a2332bb..be5b4a8 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -39,14 +39,31 @@ using log4net; | |||
39 | 39 | ||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | /// <summary> | ||
43 | /// Linking tests | ||
44 | /// </summary> | ||
45 | [TestFixture] | 42 | [TestFixture] |
46 | public class SceneObjectLinkingTests | 43 | public class SceneObjectLinkingTests |
47 | { | 44 | { |
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 46 | ||
47 | /// <summary> | ||
48 | /// Links to self should be ignored. | ||
49 | /// </summary> | ||
50 | [Test] | ||
51 | public void TestLinkToSelf() | ||
52 | { | ||
53 | TestHelpers.InMethod(); | ||
54 | |||
55 | UUID ownerId = TestHelpers.ParseTail(0x1); | ||
56 | int nParts = 3; | ||
57 | |||
58 | TestScene scene = SceneHelpers.SetupScene(); | ||
59 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); | ||
60 | scene.AddSceneObject(sog1); | ||
61 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); | ||
62 | // sog1.LinkToGroup(sog1); | ||
63 | |||
64 | Assert.That(sog1.Parts.Length, Is.EqualTo(nParts)); | ||
65 | } | ||
66 | |||
50 | [Test] | 67 | [Test] |
51 | public void TestLinkDelink2SceneObjects() | 68 | public void TestLinkDelink2SceneObjects() |
52 | { | 69 | { |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 03b52c0..d0b822c 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
44 | private readonly string m_firstname; | 44 | private readonly string m_firstname; |
45 | private readonly string m_lastname; | 45 | private readonly string m_lastname; |
46 | private readonly Vector3 m_startPos; | 46 | private readonly Vector3 m_startPos; |
47 | private readonly UUID m_uuid = UUID.Random(); | 47 | private UUID m_uuid = UUID.Random(); |
48 | private readonly Scene m_scene; | 48 | private readonly Scene m_scene; |
49 | private readonly UUID m_ownerID; | 49 | private readonly UUID m_ownerID; |
50 | 50 | ||
@@ -444,6 +444,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
444 | public virtual UUID AgentId | 444 | public virtual UUID AgentId |
445 | { | 445 | { |
446 | get { return m_uuid; } | 446 | get { return m_uuid; } |
447 | set { m_uuid = value; } | ||
447 | } | 448 | } |
448 | 449 | ||
449 | public UUID SessionId | 450 | public UUID SessionId |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 3ea7352..6803644 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -155,20 +155,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
155 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 155 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
156 | 156 | ||
157 | sp.CompleteMovement(npcAvatar, false); | 157 | sp.CompleteMovement(npcAvatar, false); |
158 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
158 | } | 159 | } |
159 | else | 160 | else |
160 | { | 161 | { |
161 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | 162 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
163 | npcAvatar.AgentId = UUID.Zero; | ||
162 | } | 164 | } |
163 | 165 | ||
164 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
165 | } | 166 | } |
166 | ev.Set(); | 167 | ev.Set(); |
167 | }); | 168 | }); |
168 | 169 | ||
169 | ev.WaitOne(); | 170 | ev.WaitOne(); |
170 | 171 | ||
171 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); | 172 | // m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); |
172 | 173 | ||
173 | return npcAvatar.AgentId; | 174 | return npcAvatar.AgentId; |
174 | } | 175 | } |
@@ -299,13 +300,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
299 | NPCAvatar av; | 300 | NPCAvatar av; |
300 | if (m_avatars.TryGetValue(agentID, out av)) | 301 | if (m_avatars.TryGetValue(agentID, out av)) |
301 | { | 302 | { |
303 | // m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", agentID, av.Name); | ||
302 | scene.RemoveClient(agentID, false); | 304 | scene.RemoveClient(agentID, false); |
303 | m_avatars.Remove(agentID); | 305 | m_avatars.Remove(agentID); |
304 | 306 | ||
307 | // m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name); | ||
305 | return true; | 308 | return true; |
306 | } | 309 | } |
307 | } | 310 | } |
308 | 311 | ||
312 | // m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", agentID); | ||
309 | return false; | 313 | return false; |
310 | } | 314 | } |
311 | 315 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 34f2cc7..da2ef7b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -538,6 +538,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
538 | 538 | ||
539 | public bool Stop(int timeout) | 539 | public bool Stop(int timeout) |
540 | { | 540 | { |
541 | // m_log.DebugFormat( | ||
542 | // "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout); | ||
543 | |||
541 | IScriptWorkItem result; | 544 | IScriptWorkItem result; |
542 | 545 | ||
543 | lock (m_EventQueue) | 546 | lock (m_EventQueue) |
@@ -772,7 +775,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
772 | } | 775 | } |
773 | catch (Exception e) | 776 | catch (Exception e) |
774 | { | 777 | { |
775 | // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message); | 778 | // m_log.DebugFormat( |
779 | // "[SCRIPT] Exception in script {0} {1}: {2}{3}", | ||
780 | // ScriptName, ItemID, e.Message, e.StackTrace); | ||
781 | |||
776 | m_InEvent = false; | 782 | m_InEvent = false; |
777 | m_CurrentEvent = String.Empty; | 783 | m_CurrentEvent = String.Empty; |
778 | 784 | ||
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs index 24a9418..f627e37 100644 --- a/OpenSim/Region/UserStatistics/WebStatsModule.cs +++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs | |||
@@ -301,7 +301,7 @@ namespace OpenSim.Region.UserStatistics | |||
301 | 301 | ||
302 | public void OnRegisterCaps(UUID agentID, Caps caps) | 302 | public void OnRegisterCaps(UUID agentID, Caps caps) |
303 | { | 303 | { |
304 | m_log.DebugFormat("[VC]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 304 | m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); |
305 | string capsPath = "/CAPS/VS/" + UUID.Random(); | 305 | string capsPath = "/CAPS/VS/" + UUID.Random(); |
306 | caps.RegisterHandler("ViewerStats", | 306 | caps.RegisterHandler("ViewerStats", |
307 | new RestStreamHandler("POST", capsPath, | 307 | new RestStreamHandler("POST", capsPath, |
@@ -462,7 +462,7 @@ namespace OpenSim.Region.UserStatistics | |||
462 | 462 | ||
463 | if (!m_sessions.ContainsKey(agentID)) | 463 | if (!m_sessions.ContainsKey(agentID)) |
464 | { | 464 | { |
465 | m_log.Warn("[VS]: no session for stat disclosure"); | 465 | m_log.Warn("[WEB STATS MODULE]: no session for stat disclosure"); |
466 | return new UserSessionID(); | 466 | return new UserSessionID(); |
467 | } | 467 | } |
468 | uid = m_sessions[agentID]; | 468 | uid = m_sessions[agentID]; |
@@ -667,14 +667,13 @@ namespace OpenSim.Region.UserStatistics | |||
667 | { | 667 | { |
668 | updatecmd.ExecuteNonQuery(); | 668 | updatecmd.ExecuteNonQuery(); |
669 | } | 669 | } |
670 | catch | 670 | catch (SqliteExecutionException) |
671 | (SqliteExecutionException) | ||
672 | { | 671 | { |
673 | m_log.Warn("[WEBSTATS]: failed to write stats to storage Execution Exception"); | 672 | m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage Execution Exception"); |
674 | } | 673 | } |
675 | catch (SqliteSyntaxException) | 674 | catch (SqliteSyntaxException) |
676 | { | 675 | { |
677 | m_log.Warn("[WEBSTATS]: failed to write stats to storage SQL Syntax Exception"); | 676 | m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage SQL Syntax Exception"); |
678 | } | 677 | } |
679 | 678 | ||
680 | } | 679 | } |
diff --git a/OpenSim/Tests/Torture/NPCTortureTests.cs b/OpenSim/Tests/Torture/NPCTortureTests.cs new file mode 100644 index 0000000..8078d9d --- /dev/null +++ b/OpenSim/Tests/Torture/NPCTortureTests.cs | |||
@@ -0,0 +1,185 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Diagnostics; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Communications; | ||
38 | using OpenSim.Region.CoreModules.Avatar.Attachments; | ||
39 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; | ||
40 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
41 | using OpenSim.Region.CoreModules.Framework.UserManagement; | ||
42 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | using OpenSim.Region.OptionalModules.World.NPC; | ||
46 | using OpenSim.Services.AvatarService; | ||
47 | using OpenSim.Tests.Common; | ||
48 | using OpenSim.Tests.Common.Mock; | ||
49 | |||
50 | namespace OpenSim.Tests.Torture | ||
51 | { | ||
52 | /// <summary> | ||
53 | /// NPC torture tests | ||
54 | /// </summary> | ||
55 | /// <remarks> | ||
56 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, | ||
57 | /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller | ||
58 | /// earlier tests. | ||
59 | /// </remarks> | ||
60 | [TestFixture] | ||
61 | public class NPCTortureTests | ||
62 | { | ||
63 | private TestScene scene; | ||
64 | private AvatarFactoryModule afm; | ||
65 | private UserManagementModule umm; | ||
66 | private AttachmentsModule am; | ||
67 | |||
68 | [TestFixtureSetUp] | ||
69 | public void FixtureInit() | ||
70 | { | ||
71 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
72 | Util.FireAndForgetMethod = FireAndForgetMethod.None; | ||
73 | } | ||
74 | |||
75 | [TestFixtureTearDown] | ||
76 | public void TearDown() | ||
77 | { | ||
78 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
79 | // threads. Possibly, later tests should be rewritten not to worry about such things. | ||
80 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
81 | } | ||
82 | |||
83 | [SetUp] | ||
84 | public void Init() | ||
85 | { | ||
86 | IConfigSource config = new IniConfigSource(); | ||
87 | config.AddConfig("NPC"); | ||
88 | config.Configs["NPC"].Set("Enabled", "true"); | ||
89 | config.AddConfig("Modules"); | ||
90 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
91 | |||
92 | afm = new AvatarFactoryModule(); | ||
93 | umm = new UserManagementModule(); | ||
94 | am = new AttachmentsModule(); | ||
95 | |||
96 | scene = SceneHelpers.SetupScene(); | ||
97 | SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); | ||
98 | } | ||
99 | |||
100 | [Test] | ||
101 | public void TestAddRemove100NPCs() | ||
102 | { | ||
103 | TestHelpers.InMethod(); | ||
104 | // log4net.Config.XmlConfigurator.Configure(); | ||
105 | |||
106 | TestAddRemoveNPCs(100); | ||
107 | } | ||
108 | |||
109 | [Test] | ||
110 | public void TestAddRemove1000NPCs() | ||
111 | { | ||
112 | TestHelpers.InMethod(); | ||
113 | // log4net.Config.XmlConfigurator.Configure(); | ||
114 | |||
115 | TestAddRemoveNPCs(1000); | ||
116 | } | ||
117 | |||
118 | [Test] | ||
119 | public void TestAddRemove2000NPCs() | ||
120 | { | ||
121 | TestHelpers.InMethod(); | ||
122 | // log4net.Config.XmlConfigurator.Configure(); | ||
123 | |||
124 | TestAddRemoveNPCs(2000); | ||
125 | } | ||
126 | |||
127 | private void TestAddRemoveNPCs(int numberOfNpcs) | ||
128 | { | ||
129 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
130 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | ||
131 | |||
132 | // 8 is the index of the first baked texture in AvatarAppearance | ||
133 | UUID originalFace8TextureId = TestHelpers.ParseTail(0x10); | ||
134 | Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero); | ||
135 | Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8); | ||
136 | originalTef.TextureID = originalFace8TextureId; | ||
137 | |||
138 | // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell | ||
139 | // ScenePresence.SendInitialData() to reset our entire appearance. | ||
140 | scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); | ||
141 | |||
142 | afm.SetAppearance(sp, originalTe, null); | ||
143 | |||
144 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | ||
145 | |||
146 | List<UUID> npcs = new List<UUID>(); | ||
147 | |||
148 | long startGcMemory = GC.GetTotalMemory(true); | ||
149 | Stopwatch sw = new Stopwatch(); | ||
150 | sw.Start(); | ||
151 | |||
152 | for (int i = 0; i < numberOfNpcs; i++) | ||
153 | { | ||
154 | npcs.Add( | ||
155 | npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance)); | ||
156 | } | ||
157 | |||
158 | for (int i = 0; i < numberOfNpcs; i++) | ||
159 | { | ||
160 | Assert.That(npcs[i], Is.Not.Null); | ||
161 | |||
162 | ScenePresence npc = scene.GetScenePresence(npcs[i]); | ||
163 | Assert.That(npc, Is.Not.Null); | ||
164 | } | ||
165 | |||
166 | for (int i = 0; i < numberOfNpcs; i++) | ||
167 | { | ||
168 | Assert.That(npcModule.DeleteNPC(npcs[i], scene), Is.True); | ||
169 | ScenePresence npc = scene.GetScenePresence(npcs[i]); | ||
170 | Assert.That(npc, Is.Null); | ||
171 | } | ||
172 | |||
173 | sw.Stop(); | ||
174 | |||
175 | long endGcMemory = GC.GetTotalMemory(true); | ||
176 | |||
177 | Console.WriteLine("Took {0} ms", sw.ElapsedMilliseconds); | ||
178 | Console.WriteLine( | ||
179 | "End {0} MB, Start {1} MB, Diff {2} MB", | ||
180 | endGcMemory / 1024 / 1024, | ||
181 | startGcMemory / 1024 / 1024, | ||
182 | (endGcMemory - startGcMemory) / 1024 / 1024); | ||
183 | } | ||
184 | } | ||
185 | } \ No newline at end of file | ||